More team maps for CoH2
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theres been a lot of requests for some coh1 maps to be added to coh2. i figured id start by converting route n13 and montargis region. i tried to make these conversions as direct as possible with minimal changes. the resource systems are obviously very different in the two games though, so i had to change most points from fuel and munitions . even as normal points, the resource income is extremely high, but removing territories would change the map. i figured i would leave all the territories for you purists out there. i may release another version later with fewer territories.
for all you campers/comp-stompers out there, i converted scheldt as well. i tried not to make changes on this map too. the resources actually work better on this map since there are very few points. i still changed 3 of the munitions to regular points though. i also made the bridges to the middle vp slightly wider because vehicles were getting stuck there.
finally, ive also modified two coh2 maps to allow more players. moscow outskirts always seemed big for 2-4 players, so i made it allow 6 players now as well. the other map i modified is somewhat of a joke, but still fun. in beta, we really like playing langreskaya, but we also like playing large team games. to solve our dilemma, i made langres allow 8 players by expanding the bases. its not pretty, but it works and it makes for a hectic fast paced game.
i dont think i need to add pictures of these maps, since everyone should know what they look like. let me know if you find any bugs. any suggestions on how to improve these maps are welcome (particularly the resources/territories). i may also be willing to convert/modify other coh1/coh2 maps if i have time (scheldt winter?).
Route N13
Scheldt
Angoville
more links coming
to install these maps, just download the .sga and place it in C:\Users\Username\Documents\My Games\Company of Heroes 2\Mods\Scenarios
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as for the coh1 maps, i already said scheldt is the only one that works well with the new resource system. im hoping eagleheart will make it possible to change the resource value of points soon, otherwise ill have to start cutting down the number of territories.
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Permanently Bannedwell the coh2 maps should be as balanced as they were originally. i dont think moscow has any issues, but langres does. i could try to change the cutoffs a bit.
as for the coh1 maps, i already said scheldt is the only one that works well with the new resource system. im hoping eagleheart will make it possible to change the resource value of points soon, otherwise ill have to start cutting down the number of territories.
convest 4 SP into 1? -sector artillery.
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It feels very similar. It's unfortunate the AI apparently doesn't rebuild bridges. The bridges themselves also feel very fragile, with a German AT gun being able to quickly knock out a bridge via "attack ground". I'm glad you made the static bridges wider as it seems units get stuck on every piece of gravel or pothole around.
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http://steamcommunity.com/groups/coh2custommaps
Hope you find it useful.
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