I am simply pointing out that Ram is being used in high level play also.
Ram, sure.
But ram alone is trading your tank for a snare.
That's very situational.
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I am simply pointing out that Ram is being used in high level play also.
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I am simply pointing out that Ram is being used in high level play also.
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Well Mr Vipper read what I wrote again and then you might want to clarify what you take issue with.
There's a bit of a difference between using ram, and then selecting a doctrine for IL2 ram and banking muni to make it your entire strategy.
The former I quite clearly agree that it's used, quite well against tiger stalls. The latter I doubt any top players touch with a bargepole when money is involved.
Simply too easy to spot and shut down
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Well Mr Vipper read what I wrote again and then you might want to clarify what you take issue with.
There's a bit of a difference between using ram, and then selecting a doctrine for IL2 ram and banking muni to make it your entire strategy.
The former I quite clearly agree that it's used, quite well against tiger stalls. The latter I doubt any top players touch with a bargepole when money is involved.
Simply too easy to spot and shut down
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Nobody competent lets their tanks gets rammed.
Checkmate.
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Permanently Banned
This is the guy that got rammed in the video.
If that's not a competent player, then you're garbage by your own definition.
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My idea for ram:
-It no longer requires to have an enemy in LoS or to target it.
-Vehicle just goes forward at an increased speed (it can't steer) for a reduced amount of time.
-If it doesn't collide with a vehicle, it receives the same debuffs as of now (engine overdrive which results in momentary speed lost). If it collides with a support weapon or building, it stops with same debuff.
When it rams an enemy vehicle it checks for the following:
-Always proc the stun crit. Double the time the T34 is stunned.
-Removed main gun destroy small chance for the enemy vehicle.
-Engine damage/Heavy engine damage depends strictly on HP of enemy vehicle. If HP is >25% (same HP threshold to trigger main gun destroyed through normal dmg) after ram, it's a heavy engine dmg. If higher, it's engine dmg. If it penetrates.
-Same for the crits on the T34.
480HP >= (basically full health T76 or 1 hit T85), heavy engine damage, turret lock.
320HP >= Immobilize
>320HP Immobilize + Main gun destroy.
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You completely missed the point. Ram + rockets strafe should be viable and effective, but not a brainless 2 clicks without the opponent having any chance of counterplay. This is why clown car with snipers was killed, because there was no counterplay. Forcing you to first damage a tank before you ram it would allow the opponent to play conservatively and keep his distance to avoid getting rammed.
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This is the guy that got rammed in the video.
If that's not a competent player, then you're garbage by your own definition.
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Completely disconnected from reality.
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I was very clear in my post and I will be equally clear now.
1) Ram is being used in high level game
2) Airborne Troops Tactics can be used in high level even in 1vs1 and the commander was actually the 6 most popular in the load outs in World Championship although it did not provide the Super heavy tank which was the meta.
3) Airborne Troops Tactics was even used in one game and the game won so the the commander is "touched with a bargepole when money is involved"
Actually even elchino7 and even Sander93 think that the IL-2 AT strafe could use a nerf.
And I do not "take issue with anything".