Tiger Ace Explained
Posts: 2561
"The unit can be deployed once per game at no resource cost
Once deployed, all resource income stops. This will persist regardless of whether or not the unit is killed.
The strength of the unit is similar to 2 tigers and has additional weapon range and sight.
We will be talking about this unit and the tree its in more during the broadcast on Tuesday." - Stefan Haines
Link
Edit: For this occasion, I have added an image to my signature to represent how most soviets will feel upon seeing this new unit.
Posts: 337
Posts: 401
BTW, it's not 2 tigers, it's a single tiger with the power of 2. So probably a big chunk more HP, more armor, higher RoF, more accuracy and range.
And you know what, even if it's a balance nightmare, I really like the crazy direction these are going in.
Let's hope they tested this one more.
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Posts: 111
RAM the Tiger
Let the Tiger alone
Kill all the german infantry
O ressource income
Win
Posts: 3293
massive pay 2 win... hey I'm losing this game.. maybe If I get a massive op tiger on the field.
I disagree with this comment but I can't speak further.
Posts: 1108
As link0 said: "Or just save 500mp or so for reinforcing infantry before calling the Ace in"
Posts: 1003
AT Nade
RAM the Tiger
Let the Tiger alone
Kill all the german infantry
O ressource income
Win
OMG, try play Soviets. AT Nade and RAM are dont effective against heavy tanks. I lost many T34 trying this.
In 3v3 and 4v4 Tiger Ace sound too strong.
Posts: 64
massive pay 2 win... hey I'm losing this game.. maybe If I get a massive op tiger on the field.
I wouldn't automatically call it OP, because getting no more resources never ever ever seems quite a penalty to me
Posts: 337
I wouldn't automatically call it OP, because getting no more resources never ever ever seems quite a penalty to me
The problem is when you call in the Ace right before you do an all out, all or nothing attack. Who cares about income when you just completely wipe out their army. A tank with the power of 2 Tigers is insane, with zero upfront cost.
Posts: 934
In Age of Empires 3 there was an option to revolt, where all your villagers would be turned into soldiers and you could no longer make any more villagers. Basically you generally had 4-5 minutes to win the game or your military advantage would be overwhelmed by your opponents economic strength. I don't feel this suits the CoH playstyle correctly but we shall see.
I hate to see great 30+ minute games being decided by an Ostheer players choice to go all-in, but I have to try it first I guess. There will be base rape intentions almost everytime though I believe.
Posts: 688
Right, if I just kill his infantry and I have the majority of the VPs...make my day!
Posts: 368
I'm pretty impressed with people keeping their cool, saying "We'll have to try it first". In all honesty, this seems pants-on-head retardedly difficult to balance.
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Posts: 710
Can't really tell what the effect will be. Tiger Ace along with Elephant and few vet infantrys doesn't sound like ideal situation.
Posts: 183
Posts: 3293
from the data it seems to fill the same role as a king tiger.
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