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How to: Create tactical map images

11 Nov 2013, 22:18 PM
#1
avatar of OnkelSam
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Posts: 1582 | Subs: 4

How to: Create a tactical map image (video tutorial)


tactical map image example


In this tutorial you will learn how to create a tactical map image, which has the same style as the ones on stock maps.
The video tutorial will show you how to create this image using photoshop. The nomenclature of files you have to save is shown below.

The template.psd file that is used in the video tutorial can be downloaded here. It has been created using an original file from one of the stock maps, which has been extracted from the game and reformated for your use.


video-tutorial


In the video tutorial you learned how to create the tactical map image for a square map. The dimensions of the image are 768 x 768 pixels.
For rectangular maps the longest side will remain with 768 px and the shorter side will be scaled accordingly. You will have to crop the image template to the size of your original mapname_mm.tga, which is also noted in the mapname.options file.

Three files have to be saved from the tactical map image and have to be put into your map folder before exporting the map package.

1.
The tactical map image as it has been created in the video tutorial has to be saved as a 24bit/pixel .tga file under
Code
...\scenarios\MP\mapfolder\mapname_mm_preview.tga


2. and 3.
Create two copies of the previous file. Save the duplicates under
Code
...\scenarios\MP\mapfolder\mapname_mm_high.tga

and
Code
...\scenarios\MP\mapfolder\mapname_mm.tga


4.
Another copy has to be resized. Go to Image -> Image Size and make sure that "Constrain Propotions" is checked and "Pixel Dimensions" are measured in pixels. Choose the larger side with 768 px length and reduce it to 360 px. The other dimension should scale accordingly. Confirm the rescaling by hitting "OK".
The rescaled copy has to be saved under
Code
...\scenarios\MP\mapfolder\mapname_mm_low.tga


That's it. You can now re-open your map in Worldbuilder and export the map as .sga using "File -> Export Package"
12 Nov 2013, 18:40 PM
#2
avatar of OnkelSam
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Posts: 1582 | Subs: 4

Seb
12 Nov 2013, 19:42 PM
#3
avatar of Seb
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Posts: 3709 | Subs: 2

This is still such a pain to create... :( Thanks for sharing and explaining !
13 Nov 2013, 00:59 AM
#4
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

14 Nov 2013, 23:35 PM
#5
avatar of Skajellafetty

Posts: 59

OK I figured it out after I just now (doh) saw the "Worldbuidler BASIC information" thread.. lol ... it was the nomenclature in the step by step on THIS thread that didn't have (in the example) the "_mm" in the low/high file names.... I guess coh2 was then looking to the bigger file for the minimap and therefore was off.... so to be clear, you must have the _mm in there for low/high files, and then make sure you do check inside the "options" file with notepad (in your project scenario (sgb) folder) after you create all your images & make sure the minimap pixel size is correct to that of the pixel size of the "_mm_low" .tga file... which is to say the bigger of the 2 dimensions is 360 & whatever photoshop made the other one.
15 Nov 2013, 06:16 AM
#6
avatar of OnkelSam
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Posts: 1582 | Subs: 4

i am sorry i forgot the _mm in the nomenclature. fixed now
15 Nov 2013, 10:43 AM
#7
avatar of Ztormi

Posts: 249

Where did you get the summer/winter backgrounds? Shopped yourself?
15 Nov 2013, 16:24 PM
#8
avatar of OnkelSam
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Posts: 1582 | Subs: 4

as it says in the tutorial, i extracted them from Relic stock maps. Not done by myself. I only deliver the instructions.
15 Nov 2013, 20:04 PM
#9
avatar of Skajellafetty

Posts: 59

i am sorry i forgot the _mm in the nomenclature. fixed now


Oh now now, my good man Sam! No worries! You've done waaaay more than enough to help with this. (but keep it up ... lol)
14 Dec 2013, 08:36 AM
#10
avatar of OnkelSam
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Posts: 1582 | Subs: 4

Updated the first post to account for the recent changes regarding image orientation.
15 Dec 2013, 03:51 AM
#11
avatar of Srinidhalaya

Posts: 357

Updated the first post to account for the recent changes regarding image orientation.


The rescaled flipped copy has to be saved under


This should no longer be considered flipped, correct?
15 Dec 2013, 11:27 AM
#12
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

missed that one, thanks
26 Dec 2013, 16:24 PM
#13
avatar of KawwaK

Posts: 4

My preview image works right in game but it is flipped in the workshop page. Any clue why?
27 Dec 2013, 09:41 AM
#14
avatar of OnkelSam
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Posts: 1582 | Subs: 4

the workshop is probably not updated, yet. ingame is what counts.
27 Dec 2013, 15:45 PM
#15
avatar of Qvazar

Posts: 881

What is the reason behind having 3 copies of the same image, _mm, _preview and _high?
Are they used in different places? Where?
28 Dec 2013, 18:55 PM
#16
avatar of Brummbær

Posts: 59

jump backJump back to quoted post27 Dec 2013, 15:45 PMQvazar
What is the reason behind having 3 copies of the same image, _mm, _preview and _high?
Are they used in different places? Where?


If you don't add those the game will use the standard map for all purposes. I wonder why I should create them. They only inflate the sga-file.
8 Jan 2014, 19:02 PM
#17
avatar of DrunkinGambit

Posts: 150

Thank you very much for this tutorial. I found it very easy to follow your instructions. Knowing PS well also helps.
11 Jan 2014, 21:19 PM
#18
12 Jan 2014, 08:08 AM
#19
avatar of Asman

Posts: 192

Hey guys Photoshop It's obligatory for Create The Tactical image ?
12 Jan 2014, 16:12 PM
#20
avatar of Brummbær

Posts: 59

Gimp is a free alternative.
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Last Wednesday, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
Last Tuesday, 20:34 PM
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Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Last Tuesday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
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03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM

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