I agree with Sander93, this really isn’t much of an issue.
Will the nerf make game more fun?
Sure, I am kind of trolling... but I could vomit when thinking about emplacments.
Posts: 1392
I agree with Sander93, this really isn’t much of an issue.
Posts: 1220 | Subs: 1
I'll tell you what happens in a real game now. They brace + repair cus that 10% remaining hp mean regular shot (which when braced does next to nothing) need to kill the thing. And the emplacements gets fully repaired before the cooldown for the next barrage ends.
Posts: 1794
Posts: 1794
Posts: 1220 | Subs: 1
Does this nerf affect hetzer, flameht, flamethrower or incendiary nades?
Posts: 1220 | Subs: 1
Will the nerf make game more fun?
Sure, I am kind of trolling... but I could vomit when thinking about emplacments.
Posts: 1563
Oh please.
In Live
Damage to mortar pit, with brace used, and damage to unbraced Bofors:
In Winter Preview Mod
Damage to mortar pit, with brace used, and damage to unbraced Bofors:
A total damage reduction of around 10%. Imagine dealing only 80% damage with a single 35 munitions barrage instead of dealing 90%! Oh, how useless the incendiary barrage will be now indeed!
Seriously, the mod is available for a reason. Go actually test things before making an unfounded fuss about the notes.
Posts: 1563
Actually, this is how utterly clueless you are on how to use MHT, especially vs emplacements.
You fire flame round, back out, then fire another flame round and done, no more emplacement.
This is why no one gives a shit about balance opinion from 8000 rank 4v4 players like you.
Posts: 1220
They arn't death. They are still OP and can't be balanced because of how the game works. All emplacements are cancer and OP, on the other side they are shit.
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