Yellow cover is punishing the player who uses it. If you are in yellow cover, all indirect fire and grenades hits mean 99% of the time a squad wipe because the units tend to clump up.
You shouldnt get punished for using cover.
Maybe 20-30% damage reduction like green cover(50%) would do the trick?
Your thoughts.
Suggestion for the Balance Patch / Yellow cover to punishing
30 Jan 2020, 09:24 AM
#1
![avatar of The amazing Chandler](/uploads/avatar/8735.jpg?updated=1518777430)
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30 Jan 2020, 09:35 AM
#2
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Explosives are intended cover counters.
30 Jan 2020, 09:44 AM
#3
![avatar of The amazing Chandler](/uploads/avatar/8735.jpg?updated=1518777430)
Posts: 1355
Explosives are intended cover counters.
I get that but its more likely to get a squad wipe in yellow cover then in "no cover" or even red cover.
That does not make any sense.
30 Jan 2020, 13:01 PM
#4
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Posts: 8154 | Subs: 2
Red cover applies a +25% damage increase. You are more likely to die.
If it's a matter of making sense, shrapnel and debrises are more lethal.
If it's a matter of making sense, shrapnel and debrises are more lethal.
30 Jan 2020, 13:11 PM
#5
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
What I would like to actually see is "offensive" and defensive type of grenades.
Offensive ones would do bonus damage vs units in cover/garrison while defensive ones would do less.
Offensive ones would do bonus damage vs units in cover/garrison while defensive ones would do less.
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