Well, its your opinion, not metrics supported fact.
Actually fact support my opinion:
"Heat shell" force reload, cost 30 and does 80 damage
A single Tulip Rocket slow normal fire less ,cost 40 munition and does 120 damage (160 vet 3)
The main difference is the mechanism of aiming.
Even other members of community have pointed out that "heat rounds" are currently UP.
Its not like StuG needs to fight 350+ armor vehicles you know.
Read more carefully I was not referring to M36's "T30E16 HVAP-T Armor Piercing Rounds".
Now can you pls stop sinking more into the rabbits hole while drugging the tread with you? This thread is about the penetration vet bonuses and not about "I am katitof and I never make mistakes".