The smoke cooldown on pretty much all standard mortars matches up with the duration of the barrage. If you constantly pay attention to the mortar, you can indefinitely smoke one area.
Given this is already a thing, what about making the mortar's smoke barrage work like attack ground? You tell it to fire smoke at an area, and it'll keep firing smoke at that area until you tell it to stop.
The cooldown then triggers when you deactivate the smoke barrage, meaning it now takes time to reposition your smoke cloud.
Toggled Mortar Smoke
13 Jan 2020, 15:37 PM
#1
Posts: 3260
13 Jan 2020, 15:43 PM
#2
Posts: 13496 | Subs: 1
Imo it simply add micro of telling the Mortar to stop using smoke but I really do not see a big issue with the change.
What I would change about mortar smoke would be the time from ordering smoke and the time it actually lands. For me is simply way to low making mortars even more unattractive.
What I would change about mortar smoke would be the time from ordering smoke and the time it actually lands. For me is simply way to low making mortars even more unattractive.
13 Jan 2020, 15:51 PM
#3
Posts: 3260
Imo it simply add micro of telling the Mortar to stop using smoke but I really do not see a big issue with the change.
What I would change about mortar smoke would be the time from ordering smoke and the time it actually lands. For me is simply way to low making mortars even more unattractive.
It substantially reduces micro.
Currently, in order to perform a sustained barrage you need to reissue the smoke order at the exact moment the barrage ends, meaning the mortar needs constant babysitting during an engagement.
If the smoke was a toggle, you could order a mortar to smoke an area at the start of an engagement (such as an enemy emplacement or MG position) and just leave it to it. That'd make the slow mortar smoke much less of an issue.
13 Jan 2020, 16:14 PM
#4
Posts: 13496 | Subs: 1
It substantially reduces micro.
...
First of all I see little reason for someone to actually need continues smoke but if the CD is equal or lower than barrage one can achieve this with queuing up smoke barrage order with little micro...
On the other hand if it allot faster to get smoke from other sources one one less reason to bother with building a mortar...
13 Jan 2020, 16:49 PM
#5
Posts: 2358
i like the way it is now, because both standard abilities can be queued up to return back after the barrage ends, a typical mortar maneuver
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
41 | |||||
2 | |||||
14 | |||||
5 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.629229.733+3
- 5.920405.694+4
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1237
Board Info
514 users are online:
514 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
5 posts in the last week
33 posts in the last month
Registered members: 49177
Welcome our newest member, michwishu56
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, michwishu56
Most online: 2043 users on 29 Oct 2023, 01:04 AM