Sniper pop is too high
range of sight too low.
FIX!
Sniper pop and range of sight
29 Dec 2019, 15:37 PM
#1
Posts: 255
Permanently Banned
29 Dec 2019, 15:40 PM
#2
Posts: 956
Range of sight should be low to require backup
Pop should be high because they are already too cost efficient anyway
Pop should be high because they are already too cost efficient anyway
29 Dec 2019, 15:56 PM
#3
Posts: 3588 | Subs: 3
1) Drop the sniper speed to half or quarter when moving around, but full when retreating.
2) Only break camouflage if shot is taken at 95% or closer of max range
3) Add 0.5 accuracy modifier when shooting at green cover units and 0.95 at yellow cover. +1.5x rate of fire against red cover units.
4) Reduce cost to 320
5) Give pathfinders, IR pathfinders and JLI a counternsipe mode where they’re camouflaged in cover and get double detection range for camouflaged units.
2) Only break camouflage if shot is taken at 95% or closer of max range
3) Add 0.5 accuracy modifier when shooting at green cover units and 0.95 at yellow cover. +1.5x rate of fire against red cover units.
4) Reduce cost to 320
5) Give pathfinders, IR pathfinders and JLI a counternsipe mode where they’re camouflaged in cover and get double detection range for camouflaged units.
29 Dec 2019, 16:33 PM
#4
Posts: 17914 | Subs: 8
Sniper pop is too high
range of sight too low.
FIX!
Stop popping snipers and get them prescription glasses.
29 Dec 2019, 19:13 PM
#5
Posts: 2358
Lol katitof fixed it for you OP
29 Dec 2019, 23:45 PM
#6
Posts: 789
Katitof gottem
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