Since bolster has been a problem early game, I think we should delay bolster and give 4-men tommies enough tools to help them fight to mid game.
These are my suggestions:
Base side techs: nade, hammer and anvil (available when you reach commpany cp, cost unchanged)
Grenade cost to 80mp 5fu (-5 fu)
Upgrade cost to company cp: 180mp 35fu (+5 fu), auto unlock nade when finished.
So UKF player can choose to buy early nade, or get free nade when teched up.
Platoon cp side techs: weapon rack, AEC and bofors
Weapon rack cost to 150mp 10fu (-5 fu)
AEC and bofors upgrade unchanged, still locks out each other at this moment.
Upgrade cost to Commany cp: 180mp 75fu, auto unlock weapon rack when finished, and unlocks base hammer and anvil upgrade.
The same as before, UKF player can choose to buy early weapon rack or get it for free later. Hammer and anvil available earlier to make more tech choices.
Since the Commpany cp upgrade cost is reduced, we need a "tank authorization" like OKW.
Commany cp grants acess to only 17 pounder, 2nd base howitzer and side techs without "tank authorization".
Commany cp side techs: "tank authorization" "bolster infantry squad" "escalate battle phase"
Tank authorization: 100mp 50fu, allows you to buy m10, centuar, cromwell, firefly, churchill and comet(churchill of all variants and comet still requires side teching).
Bolster: 150mp 30fu (-5 fu), infantry section and sappers can get an addtional squad member for 50mu, cost 1 weapon slot.
Escalate battle phase: 100mp 15fu, requires aec or bofors, unlocks another unit. So you can now get both aec and bofors.
If we make a tech tree like this, it will cost UKF players 35 + 75 + 30 = 140 fuel to reach bolster. By this time, OKW has already got a luch, WER has got vetted pgs on field or upgraded his grens with lmgs. Then we can revert some of the tommie changes (like restore 0.8RA) to make UKF early game balanced.
And what if we want to rush for a tank? UKF will need 35 + 75 + 50 = 160 fuel to tech for tanks, it is 20 fuel more but you get nade and weapon rack bundled, I would say it is not a bad deal.
So how do you guys think? I don't think bolster should be a mandatory upgrade, so I guess with a tech tree like this 4-men tommies with 0.8 starting RA can still be playable.
My thoughts on UKF side tech rework
2 Dec 2019, 11:54 AM
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Today, 19:14 PM
Today, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Yesterday, 16:35 PM
Yesterday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Yesterday, 13:33 PM
Yesterday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Yesterday, 12:13 PM
Yesterday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
Yesterday, 10:49 AM

Yesterday, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
Last Wednesday, 20:27 PM

Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Last Tuesday, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
Last Monday, 06:48 AM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
Last Saturday, 17:25 PM
Last Saturday, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
Last Saturday, 17:24 PM
Last Saturday, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
Last Saturday, 11:44 AM
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