Stug TWP needing a fresh reload
Posts: 1794
Not fair why a lousy ability is further hinder by extra reloading. Pls fix this
Posts: 2693 | Subs: 1
Posts: 4928
Posts: 281
Posts: 1220 | Subs: 1
Posts: 2458 | Subs: 1
Posts: 17914 | Subs: 8
Not fair why a lousy ability is further hinder by extra reloading. Pls fix this
You could read the patch notes for reasoning.
Also, relic can't patch noob out of you.
Posts: 2115 | Subs: 1
While it is your bad, why blame the game ?
Posts: 203
Posts: 13496 | Subs: 1
That is impossible to change due to how the game sees abilities. TWP is actually it "switching weapons" and attacking, which means it cannot base off the previous weapon's reload time. That means it has to reload before it can fire, or it may be able to (unrealistically) double-tap by using TWP immediately after a regular shot is fired.
I don't think that is correct since Pak use a different mechanism.
In addition as far as i know one can add reload bonus so one can make the TWP fire faster.
Actually the ability is rather UP and imo it should be replaced by a stationary camo ambush.
Posts: 3260
Same with the Pershing.
Posts: 8154 | Subs: 2
Either the StuG has to reload TWP, or the StuG can double tap.
Same with the Pershing.
This is the correct answer.
The only sensible change is making it a 160dmg shot as the disable component has been reduced to 5s. It would also be a different way for the Stug to tackle down heavier armored vehicles.
Posts: 1527
Permanently BannedLivestreams
78 | |||||
43 | |||||
25 | |||||
131 | |||||
23 | |||||
14 | |||||
4 | |||||
3 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
37 posts in the last month
Welcome our newest member, zhcnwps
Most online: 2043 users on 29 Oct 2023, 01:04 AM