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russian armor

The UKF solution

9 Dec 2019, 05:21 AM
#101
avatar of thedarkarmadillo

Posts: 5279

I really like the idea of infantry support tanks supporting the infantry. Perhaps an aura that applies the cover bonus? Cruiser tanks need something tho imo since both are slightly underwhelming
9 Dec 2019, 09:34 AM
#102
avatar of save.penguins

Posts: 5

Bofors needs more utility to be more useful. I think the barrage should be available at all times, not just when garrisoned. It would help shut down MGs and somewhat help Ukf at assaults, like a proper support weapon. The garrison bonuses can be tweaked somehow differently, perhaps a healing for the units inside? Just like the ostheer 251 halftrack.

A big no to the WP shells for the AEC. I think it would make it spammable and really op, cause it would counter everything.
9 Dec 2019, 10:49 AM
#103
avatar of Leo251

Posts: 311

I insist. UKF is OK as a faction.

What happend here is that the other 2 allied factions are better, specially OP Soviets.
9 Dec 2019, 12:28 PM
#104
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post9 Dec 2019, 10:49 AMLeo251
I insist. UKF is OK as a faction.

What happend here is that the other 2 allied factions are better, specially OP Soviets.

lol nope
Brits sucks hard escpecially in non doctrinal arty department
Its really anoying that for teamgames only sexton strategy is viable.
9 Dec 2019, 12:33 PM
#105
avatar of Bananenheld

Posts: 1593 | Subs: 1


lol nope
Brits sucks hard escpecially in non doctrinal arty department
Its really anoying that for teamgames only sexton strategy is viable.

Don't you have teammates in teamgames who can cover their teammates weaknesses because it's a team game after all?

Sounds like you like to play 4x 1v1s, but why play teamgames then?
9 Dec 2019, 12:53 PM
#106
avatar of blvckdream

Posts: 2458 | Subs: 1


Don't you have teammates in teamgames who can cover their teammates weaknesses because it's a team game after all?

Sounds like you like to play 4x 1v1s, but why play teamgames then?


Because in random 2v2/3v3/4v4 you can't always rely on your teammate? And maybe also because having to be carried by your teammates is not very good design?
9 Dec 2019, 12:59 PM
#107
avatar of Bananenheld

Posts: 1593 | Subs: 1



Because in random 2v2/3v3/4v4 you can't always rely on your teammate? And maybe also because having to be carried by your teammates is not very good design?


True, so landmatress non doc?

9 Dec 2019, 14:04 PM
#108
avatar of SupremeStefan

Posts: 1220



True, so landmatress non doc?



now even non doc mortar halftruck would be great for late game
9 Dec 2019, 17:33 PM
#109
avatar of Bananenheld

Posts: 1593 | Subs: 1



now even non doc mortar halftruck would be great for late game

I would even add crew repairs because usf has that non doc too and there is literal zero reasons why ukf should not.
9 Dec 2019, 18:37 PM
#110
avatar of SupremeStefan

Posts: 1220


I would even add crew repairs because usf has that non doc too and there is literal zero reasons why ukf should not.
yes because ukf desperately needs crew repairs and maybe non doc stolen elefant. Now i think i was wrong mortar pit is tottaly ok for late game no change needed
9 Dec 2019, 18:59 PM
#111
avatar of WingZero

Posts: 1484

I do like the idea of flame grenades for Brits but it should be for Tommys and not Sappers.
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