Just wondering what peoples best bang for your buck Commander abilities are, that cost ammunition only?
Just a brief reason why its so powerful too.
An example from each faction for extra points too!!
Most effective Commander ammunition-only call-in abilities?
26 Nov 2019, 10:35 AM
#1
Posts: 20
26 Nov 2019, 12:19 PM
#2
Posts: 13496 | Subs: 1
Depends on what you are targeting.
26 Nov 2019, 12:28 PM
#3
Posts: 17914 | Subs: 8
Anything that gives uncounterable intel/recon is never inefficient, regardless of how to pull it off.
26 Nov 2019, 13:26 PM
#4
Posts: 20
Depends on what you are targeting.
I left it as an open-ended question so you could explain the choice/s
Like 'I use the Anti-tank Overwatch Soviet ability because its lethal and un-counterable...' for example.
It would be nice to see what the top players/ well experienced people are using in 1v1...4v4 games.
26 Nov 2019, 13:54 PM
#5
Posts: 4183 | Subs: 4
M83 cluster mines, arty flares, valiant assualt/for mother russia, stuka dive bomb, soviet vehicle repairs.
26 Nov 2019, 14:52 PM
#6
Posts: 20
M83 cluster mines, arty flares, valiant assualt/for mother russia, stuka dive bomb, soviet vehicle repairs.
Great choices!
I must admit I do ab*use* for mother Russia often! When I know OKW is going full blob I go full Shock anti-blob! And you get the Howie in the same commander!
I do Hate/love the Stuka dive bomb too. Love using and hate being on the other end of it! Shame for balance there's no smoke.
26 Nov 2019, 16:18 PM
#7
Posts: 2693 | Subs: 1
Tough question the munitions abilities are fairly well balanced with no ability really sticking out that much.
What probably gives you the most bang for your buck is Close The Pocket if you get a good cut off going on. Some other sector targetting abilities like the UKF howitzer overwatch also give a lot of bang per buck in team games where there will always be a lot of units in front-line sectors.
What probably gives you the most bang for your buck is Close The Pocket if you get a good cut off going on. Some other sector targetting abilities like the UKF howitzer overwatch also give a lot of bang per buck in team games where there will always be a lot of units in front-line sectors.
26 Nov 2019, 17:31 PM
#8
Posts: 13496 | Subs: 1
I left it as an open-ended question so you could explain the choice/s
Like 'I use the Anti-tank Overwatch Soviet ability because its lethal and un-counterable...' for example.
It would be nice to see what the top players/ well experienced people are using in 1v1...4v4 games.
Different abilities are cost efficient vs howitzer, vs OKW truck, vs Support weapon and vs Tanks.
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