Greyhound at 4cp
18 Nov 2019, 11:52 AM
#1
Posts: 57
Is it me, og is this rather late compared to other lights vehicles like it. I mean the puma is 0, and you build it. The same goes for the USF mechanized commanders light vehicles and so forth. Shouldn't the same go for the greyhound, seeing as it is an alternative to the stuart?
18 Nov 2019, 12:40 PM
#2
Posts: 570 | Subs: 1
No.
18 Nov 2019, 13:05 PM
#3
Posts: 320
In 1v1 Greyhound comes at decent timing, it is very mobile and great for pushing enemy infantry, however in larger game modes it comes pretty late due to high resource income compared to the CP gain. The solution to this could be tying Greyhound to tech, but then you may lose the great advantage of Greyhound being available regardless of you picking Cpt or Lt. Last thing that could be done would be to tie Greyhound to T0, available after the typical LV tech requirements like double officer or officer + LV tech. Last solution I believe might end up too strong as in every game mode M8 would come before 4CP.
18 Nov 2019, 13:17 PM
#4
Posts: 177
18 Nov 2019, 15:48 PM
#5
Posts: 810
M8 need cannon dmg buff
At cp4 timing, M8 can't deal with enemy vehicles at all
cannon dmg buff(40->60) or CP timing buff(4->3) is need for M8
At cp4 timing, M8 can't deal with enemy vehicles at all
cannon dmg buff(40->60) or CP timing buff(4->3) is need for M8
18 Nov 2019, 18:54 PM
#6
Posts: 57
I like the idea of the m8 being in the tier 0 but only being available after both officers, or one officer and the extra tech. This would make I come earlier in the team games, but still have the same timing in 1v1.
18 Nov 2019, 21:20 PM
#7
Posts: 17914 | Subs: 8
M8 need cannon dmg buff
At cp4 timing, M8 can't deal with enemy vehicles at all
cannon dmg buff(40->60) or CP timing buff(4->3) is need for M8
Might have something to do with M8 being AI vehicle, while Stuart is umm... "AT".
20 Nov 2019, 00:32 AM
#8
Posts: 888
I don't know why it should be any different than the M3 Halftrack. Just make it T0 and buildable from the infantry barracks after teching to LT and CPT, or one of those two plus the vehicle side tech.
23 Nov 2019, 04:11 AM
#9
Posts: 1954
I don't know why it should be any different than the M3 Halftrack. Just make it T0 and buildable from the infantry barracks after teching to LT and CPT, or one of those two plus the vehicle side tech.
IMO this is what it needs. When tied to CP's, it comes too late in 3's or 4's.
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