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russian armor

Greyhound at 4cp

18 Nov 2019, 11:52 AM
#1
avatar of LeChimp

Posts: 57

Is it me, og is this rather late compared to other lights vehicles like it. I mean the puma is 0, and you build it. The same goes for the USF mechanized commanders light vehicles and so forth. Shouldn't the same go for the greyhound, seeing as it is an alternative to the stuart?
18 Nov 2019, 12:40 PM
#2
avatar of OrangePest

Posts: 570 | Subs: 1

18 Nov 2019, 13:05 PM
#3
avatar of BlueKnight

Posts: 320

In 1v1 Greyhound comes at decent timing, it is very mobile and great for pushing enemy infantry, however in larger game modes it comes pretty late due to high resource income compared to the CP gain. The solution to this could be tying Greyhound to tech, but then you may lose the great advantage of Greyhound being available regardless of you picking Cpt or Lt. Last thing that could be done would be to tie Greyhound to T0, available after the typical LV tech requirements like double officer or officer + LV tech. Last solution I believe might end up too strong as in every game mode M8 would come before 4CP.
18 Nov 2019, 13:17 PM
#4
avatar of oootto92

Posts: 177

No.

axis fanboy
18 Nov 2019, 15:48 PM
#5
avatar of blancat

Posts: 810

M8 need cannon dmg buff

At cp4 timing, M8 can't deal with enemy vehicles at all

cannon dmg buff(40->60) or CP timing buff(4->3) is need for M8
18 Nov 2019, 18:54 PM
#6
avatar of LeChimp

Posts: 57

I like the idea of the m8 being in the tier 0 but only being available after both officers, or one officer and the extra tech. This would make I come earlier in the team games, but still have the same timing in 1v1.
18 Nov 2019, 21:20 PM
#7
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post18 Nov 2019, 15:48 PMblancat
M8 need cannon dmg buff

At cp4 timing, M8 can't deal with enemy vehicles at all

cannon dmg buff(40->60) or CP timing buff(4->3) is need for M8

Might have something to do with M8 being AI vehicle, while Stuart is umm... "AT".
20 Nov 2019, 00:32 AM
#8
avatar of CODGUY

Posts: 888

I don't know why it should be any different than the M3 Halftrack. Just make it T0 and buildable from the infantry barracks after teching to LT and CPT, or one of those two plus the vehicle side tech.
23 Nov 2019, 04:11 AM
#9
avatar of Grumpy

Posts: 1954

jump backJump back to quoted post20 Nov 2019, 00:32 AMCODGUY
I don't know why it should be any different than the M3 Halftrack. Just make it T0 and buildable from the infantry barracks after teching to LT and CPT, or one of those two plus the vehicle side tech.


IMO this is what it needs. When tied to CP's, it comes too late in 3's or 4's.
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