So let’s examine your “sections UP” complaints.
1. Assgrens can waste 30muni on a barrage that has a huge wind up and is happening while you’re microing the only engagement on the field.
2. Spios do engineer things
3. Pios do engineer things
4. You lose a Tommy vs Sturms engagement at the start so instead of going in a garrison and wrecking them or soft retreating to your 2nd section, you come to the forums to ask for a sections buff.
1.Because of the wind up you can fake out using the barrage to clear cover/garrisons or punish the enemy if they stay. Don't pretend it's not useful.
2/3. Yes. That's exactly what I'm saying. That's utility. And it's to be considered when finding a cost/performance sweet spot. Units that can do nothing but fight are supposed to do so more effeciently than those that can fight and do other things as well.
4. What about maps without garrisons? Do you just hold up there all game and wait for the Tommies to turn up? Waiting to outnumber them isn't an argument either as the initiative is on the sturms. They comin for you like it or not.
Im "complaining" because Tommies are not doing their job and are ineffecient until they are 5models. Tommies cost 10% less than sturms but have none of the utility, are not good on the move and will lose outright even in ideal conditions. That is not balanced. I complained when Tommies were dumpstering grens no contest too because I actually do care about balance.
I'm suggesting sections get buffed because they are UP. that's what you do. You shouldn't need 540mp in combat only squads to fend off 300mp of do everything infantry.
Sturms should beat Tommies if they get an angle on them, catch them out of position or manage to get part way without taking heat but NOT charging across open ground head on into a dug in squad.