What's the next patch targeted objectives?
![avatar of mrgame2](/images/avatars/sniper_soviet.png?updated=1394378846)
Posts: 1794
Plenty of suggestions have been thrown about. Issues noted and raised in WC2019.
Any insider leaks which areas the balance team are observing since the last big one?
![avatar of MMX](/images/avatars/panzerwerfer.png?updated=1396279640)
Posts: 999 | Subs: 1
![avatar of blvckdream](/uploads/avatar/21827.jpg?updated=1545085779)
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![avatar of Farlion](/images/avatars/grenadier.png?updated=1394378846)
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Posts: 6
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
![avatar of blvckdream](/uploads/avatar/21827.jpg?updated=1545085779)
Posts: 2458 | Subs: 1
Fixing TD spam, fixing heavy rush , fixing Soviet tier 2 and 1, fixing ukf emplacement?
Soviet T1 and T2 are pretty much fine at the moment. Not sure how they require "fixing"?
![avatar of SeductiveCardbordBox](/uploads/avatar/33034.jpg?updated=1550146785)
Posts: 591 | Subs: 1
![avatar of oootto92](/uploads/avatar/24722.jpg?updated=1569949122)
Posts: 177
-over the top buff to ostheer T4
-USF gets OP medium AT option
-Infantry section blobs made great again, this time with ability to use brens on the move
-Balance teams removes the Faust from falls. Also they remove 3 fg42s and all the grenades because balance is only achieved through triple buffs or nerfs.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
shifting the power a bit from tier 1 to 2, little nerf to penal little buff to maxim
Soviet T1 and T2 are pretty much fine at the moment. Not sure how they require "fixing"?
![avatar of blvckdream](/uploads/avatar/21827.jpg?updated=1545085779)
Posts: 2458 | Subs: 1
shifting the power a bit from tier 1 to 2, little nerf to penal little buff to maxim
When Cons+T2 is already as popular or even more popular than T1? Seems like you are not up to date regarding what Soviet strategies are getting used.
![avatar of Lago](/images/no_av.png)
Posts: 3260
When Cons+T2 is already as popular or even more popular than T1? Seems like you are not up to date regarding what Soviet strategies are getting used.
Soviet T0 is popular.
Soviet T2 gets built because you have to build one of the two and it's nice to have ZiS guns in the late game.
Posts: 3588 | Subs: 3
![avatar of blvckdream](/uploads/avatar/21827.jpg?updated=1545085779)
Posts: 2458 | Subs: 1
Soviet T0 is popular.
Soviet T2 gets built because you have to build one of the two and it's nice to have ZiS guns in the late game.
Which is as it should be because no one wants Maxim spam back. Soviet mortar is decent too. Zis is awesome because of barrage.
Maxim doesn't need more buffs. Penals don't need nerfs. Cons are fine as they are.
![avatar of blvckdream](/uploads/avatar/21827.jpg?updated=1545085779)
Posts: 2458 | Subs: 1
![avatar of Hon3ynuts](/images/no_av.png)
Posts: 818
There's been a lot of discussion about other topics but it doesn't seem like there's consensus on what direction to go for any of the other factions so probably just minor changes.
Maybe some commander adjustments as well. There are still many that aren't great, though there are alot of viable commanders at the moment.
![avatar of IncendiaryRounds:)](/images/no_av.png)
Posts: 1527
Permanently BannedAlso, the "nerf" to the bofors was well deserved seeing that the Lefh is nerfed (yes i know, ml20 was nerfed too, but SU never uses them, cuz katy is so much better.) And the "nerf" was just to prevent entire squads (even sometimes retreating ones) from being annihilated by accidentally stepping into its firing radius for just 2-3 secs. Does the bofors still shred Ost LVs in 2 seconds? If it does, how can the UKF only players claim that Bofors actually received a meaningful nerf?
![avatar of Doomlord52](/uploads/avatar/5842.jpg?updated=1371338455)
Posts: 960
Fixing TD spam, fixing heavy rush , fixing Soviet tier 2 and 1, fixing ukf emplacement?
100% agree on the first two; TD spam meta and heavy tanks are getting really dull to both play with and against.
USF Pak Howitzer needs to be addressed. IMO still OP.
It was changed from a constant MP drain to an RNG MP drain. The problem is, someone needs to figure out how to make the Pak not be a slightly longer range mortar, while at the same time removing the ability to randomly 1-shot models.
![avatar of Mr.Flush](/images/avatars/penals.png?updated=1394378846)
Posts: 450
That being said, I think giving grens sandbags and giving pios trenches would help ostheer. Ostheer needs help keeping map control and their mgs alive in 1v1. It's too bad allies spam infantry into light vehicles every match, and Mgs have a harder time capping territory than infantry.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
easy, just make it a mobile mini lfh
100% agree on the first two; TD spam meta and heavy tanks are getting really dull to both play with and against.
It was changed from a constant MP drain to an RNG MP drain. The problem is, someone needs to figure out how to make the Pak not be a slightly longer range mortar, while at the same time removing the ability to randomly 1-shot models.
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