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USF Rework

9 Nov 2019, 20:11 PM
#1
avatar of rumartinez89

Posts: 599

Hi guys, new to the forum but have been lurking for a while. I am a USF lover and had an idea about how to rework the tech tiers so that all units are available. First post so be nice and i apologize if someone posted something similar.

Start game with 0 gas

Lieutenant cost 280 MP 10 gas. Tech time stays the same. No bazooka upgrade
Unlocks
AT, MG and Howi

Captain cost 280MP 60 gas. Tech time stays the same. No Bar upgrade, supervise locked behind Vet 1
Unlocks
M20, Stuart, AAHT

Major stays the same

I was thinking this my reduce the WC51 spam to open the game and allow for more varied army composition. The LT gas price is to avoid LT rush and force some opening infantry. The increased MP price to slightly nerf infantry spam. This would also give USF AT gun in all situations so that a better solution could be found to the Jackson problem. Supervise was removed since M20 rush could become cancerous.


Another completely unrelated idea I had was to give Pathfinders a single M1919 upgrade after tech to LT/CPT and making Paratroopers Thompson/Zooks only. This could potentially make Pathfinders a better sniper counter while improving synergy with Paratroopers.

Thanks for your thoughts and input.
9 Nov 2019, 20:15 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

USF just had a revamp.

They aren't getting another one.
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