You don’t even understand what I just said. In your mind guards are a unit that needs buffs and any idea you hear is good. Meanwhile at high level play rocket strafes are quite cancerous and can delete your armour easily if you get caught by a mine, snare or T34 ram. The button suggestion, which would make guards the only squad with button and just LMGs, would make deleting armour with rocket strafe way easier, as competent players would button, then snare/ram and then rocket strafe.
No one ask about straight buffs, just make so high cost unit workable. Unit have 2 different upgrades, free ppsh don't give you anything. Tell me in which state 3 CP 380MP unit with ppsh better than 2 CP 360 MP shocks - shocks cheaper, have armor and the same grenades? In which terms they better than guards with dp-28? Guards have button and firing position and could fight against light vehicle (and upgrade cost less). What have ABG? Useless il-2 strafe and 3-rd dp-28...What show their elite status? High cost? Why all other elite infantry in game have cool and workable abilities while ABG don't? Shared cooldown on grenades for ABG - stupidiest thing.
Just compare ABG with other elite infantry:
1. Obers - stocks, good scale, have WP nade and bundle nade, could palnt booby trap on points, in doctrine have access do IR STG and valley nades(IRC, maybe i'm wrong).
2. Falls - could set in ANY point of map, stealth, first strike bonus, faust, have WP nade and bundle nade, have synergy with Papa Faterland and ability of stuka raid.
3. Commandos - cheaper significant (320, but 3 men and already equiped) or cost little more (390 MP 5 man squad fully equiped with glaider, but glaider give you ability to set them in ANY point of map and also give you reinforcements); stealth, bundle nade, first strike bonus, smoke grenade. Could carry boosted brens.
4. USF paras - could be set in ANY point of map, could get reinforcements from radio net. You could take any team weapons and reinforce it by radio net. With thompsons - close range monsters, due tactical advance. Have very long range of grenades, could have boosted versions of zooks. With 2 lmg have suppresion fire. Good synergy with commander ability.
In fact, now ABG are just:
1. With ppsh castrated version of shocks
2. With dp-28 castrated version of obers
While for both roles you ALWAYS have better variants - want soviet ober? Build guards and they will be have much more synergy with their commanders abilities and your army as well. Want close-combat? Shocks or penals with ppsh or even cons with ppsh.
Unit just need abilities REWORK or completely remove it and replace in doctrine by something useful ability.
With PPSH upgrade
1. Replace smoke nade on phosphorus (vet 1 ability). Remove share cooldown on grenades.
2. Replace Il-2 strafe to Il-2 smoke barrage, like OKW have.
3. Replace suppressive fire by tactic advantage or valley fire (like RE have) or "Suppressing Fire" (like paras with lmg have).
With DP-28 upgrade
1. Add button ability like guards have.
2. Replace Il-2 strafe to Il-2 smoke barrage, like OKW have.