IR Halftrack durability...
Posts: 281
Stats from coh2db.com
Sdkfz_251_20_ir_searchlight_halftrack_squad_mp
halftrack_sdkfz_251_20_ir_searchlight_mp
Target size: 20
Sight: 35
Speed: 6
Accel: 3.8
Rotate: 40
Armor: 11/5.5
Health: 320
Total pop: 5
Posts: 3053
Posts: 4183 | Subs: 4
Posts: 281
Please vote yes or no. Time to fix this unit.
Stats from coh2db.com
Sdkfz_251_20_ir_searchlight_halftrack_squad_mp
halftrack_sdkfz_251_20_ir_searchlight_mp
Target size: 20
Sight: 35
Speed: 6
Accel: 3.8
Rotate: 40
Armor: 11/5.5
Health: 320
Total pop: 5
Now please compare with USF utility car. Couldn't find stats of ambulance.
These may be outdated but if so, someone can correct me so i can edit them
m20_utility_car_squad_mp
m20_utility_car_mp
Target size: 16
Sight: 50
Speed: 7.8
Accel: 3.5
Rotate: 40
Armor: 11/5.5
Health: 240
Total pop: 4
Posts: 281
It needs a rework too. 200mp and 5 fuel for passive maphax is a bit much. It was a bit much when the 300-something mp 70 fuel doctrinal valentine could do it, so why does the halftrack still have it.
Yes if the IR mechanism is bugged this doesn't mean we can't make changes to the unit itself.
Posts: 4474
Posts: 281
nah just rework the unit , timed use for recon like vision and can reinforce, increase the price to 15 fuel and 240 mp , now u have something like the skdf 251 with the doc upgrade
All rocket artillery have 160 health. Why does this halftrack have double the health?
Reinforce ability, eh? Okw already have an option for forward base building. Okw does not need any more buffs. I would argue halftrack healing provided to ostheer too but that's off topic for now
Posts: 54
nah just rework the unit , timed use for recon like vision and can reinforce, increase the price to 15 fuel and 240 mp , now u have something like the skdf 251 with the doc upgrade
if it can reinforce then it must cost more then the other halftrack
Posts: 4474
cause it's not rocket art ? i mean kubel UC and wc51 all tank 2 shells
All rocket artillery have 160 health. Why does this halftrack have double the health?
just rework the unit the map hack needs to go
Posts: 4183 | Subs: 4
All rocket artillery have 160 health. Why does this halftrack have double the health?
Reinforce ability, eh? Okw already have an option for forward vase building. Okw does not need any more buffs. I would argue halftrack healing provided to ostheer too but that's off topic for now
Calliope and kind of the landmattress
Posts: 281
Calliope and kind of the landmattress
Landmattres is meh. 4 men squad dies quickly. I forgot how much calliope costs? Been a while
Posts: 4474
osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me
if it can reinforce then it must cost more then the other halftrack
Posts: 281
osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me
This would make this unit a Frontline reinforcing machine. Too OP in my opinion. Also it will provide Frontline Intel with infrared which will cause more and more players to build this.
Posts: 54
osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to methe ost halftrack i believe cost 30 fuel and need a specific doc to be just able to trow flare is mg isnt the selling point of any halftrack and isnt the okw opel blitz suppose to be the owk halftrack?
Posts: 3053
osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me
MG with like 1 DPS lol.
I'd be fine with it having a tradeoff, upgrade it for recon ability but lose reinforce ability. Recon shouldn't be cheaper than 30 muni. No other faction has any equivalent for cheaper than 30 muni, in fact I think most cost at least 45.
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