Login

russian armor

IR Halftrack durability...

Do you think IR halftrack should be a one shot die/kill vehicle like ambulance and rocket artillery?
Option Distribution Votes
78%
23%
Total votes: 40
Vote VOTE! Vote ABSTAIN
26 Oct 2019, 22:37 PM
#1
avatar of Acidfreak

Posts: 281

Please vote yes or no. Time to fix this unit.

Stats from coh2db.com
Sdkfz_251_20_ir_searchlight_halftrack_squad_mp

halftrack_sdkfz_251_20_ir_searchlight_mp
Target size: 20
Sight: 35
Speed: 6
Accel: 3.8
Rotate: 40
Armor: 11/5.5
Health: 320

Total pop: 5
26 Oct 2019, 22:40 PM
#2
avatar of LoopDloop

Posts: 3053

It needs a rework too. 200mp and 5 fuel for passive maphax is a bit much. It was a bit much when the 300-something mp 70 fuel doctrinal valentine could do it, so why does the halftrack still have it.
26 Oct 2019, 22:44 PM
#3
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Needs to be doctrinal. nondoc map hacks and map hacks in general are terrible in a balance sense.
26 Oct 2019, 22:44 PM
#4
avatar of Acidfreak

Posts: 281

Please vote yes or no. Time to fix this unit.

Stats from coh2db.com
Sdkfz_251_20_ir_searchlight_halftrack_squad_mp

halftrack_sdkfz_251_20_ir_searchlight_mp
Target size: 20
Sight: 35
Speed: 6
Accel: 3.8
Rotate: 40
Armor: 11/5.5
Health: 320

Total pop: 5


Now please compare with USF utility car. Couldn't find stats of ambulance.
These may be outdated but if so, someone can correct me so i can edit them

m20_utility_car_squad_mp

m20_utility_car_mp
Target size: 16
Sight: 50
Speed: 7.8
Accel: 3.5
Rotate: 40
Armor: 11/5.5
Health: 240

Total pop: 4
26 Oct 2019, 22:45 PM
#5
avatar of Acidfreak

Posts: 281

It needs a rework too. 200mp and 5 fuel for passive maphax is a bit much. It was a bit much when the 300-something mp 70 fuel doctrinal valentine could do it, so why does the halftrack still have it.


Yes if the IR mechanism is bugged this doesn't mean we can't make changes to the unit itself.
26 Oct 2019, 22:45 PM
#6
avatar of Stug life

Posts: 4474

nah just rework the unit , timed use for recon like vision and can reinforce, increase the price to 15 fuel and 240 mp , now u have something like the skdf 251 with the doc upgrade
26 Oct 2019, 22:48 PM
#7
avatar of Acidfreak

Posts: 281

nah just rework the unit , timed use for recon like vision and can reinforce, increase the price to 15 fuel and 240 mp , now u have something like the skdf 251 with the doc upgrade


All rocket artillery have 160 health. Why does this halftrack have double the health?

Reinforce ability, eh? Okw already have an option for forward base building. Okw does not need any more buffs. I would argue halftrack healing provided to ostheer too but that's off topic for now
26 Oct 2019, 22:48 PM
#8
avatar of 13greed47

Posts: 54

nah just rework the unit , timed use for recon like vision and can reinforce, increase the price to 15 fuel and 240 mp , now u have something like the skdf 251 with the doc upgrade




if it can reinforce then it must cost more then the other halftrack
26 Oct 2019, 22:49 PM
#9
avatar of Stug life

Posts: 4474



All rocket artillery have 160 health. Why does this halftrack have double the health?
cause it's not rocket art ? i mean kubel UC and wc51 all tank 2 shells

just rework the unit the map hack needs to go
26 Oct 2019, 22:49 PM
#10
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



All rocket artillery have 160 health. Why does this halftrack have double the health?

Reinforce ability, eh? Okw already have an option for forward vase building. Okw does not need any more buffs. I would argue halftrack healing provided to ostheer too but that's off topic for now


Calliope and kind of the landmattress
26 Oct 2019, 22:51 PM
#11
avatar of Acidfreak

Posts: 281



Calliope and kind of the landmattress


Landmattres is meh. 4 men squad dies quickly. I forgot how much calliope costs? Been a while
26 Oct 2019, 22:51 PM
#12
avatar of Stug life

Posts: 4474





if it can reinforce then it must cost more then the other halftrack
osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me
26 Oct 2019, 22:55 PM
#13
avatar of Acidfreak

Posts: 281

osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me


This would make this unit a Frontline reinforcing machine. Too OP in my opinion. Also it will provide Frontline Intel with infrared which will cause more and more players to build this.
26 Oct 2019, 23:02 PM
#14
avatar of 13greed47

Posts: 54

osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me
the ost halftrack i believe cost 30 fuel and need a specific doc to be just able to trow flare is mg isnt the selling point of any halftrack and isnt the okw opel blitz suppose to be the owk halftrack?
26 Oct 2019, 23:41 PM
#15
avatar of LoopDloop

Posts: 3053

osther half truck reinforces has mg and upgrade this would just reinforce no moving infantry, healing or upgrade, + it would have a recon like ability with cd , 15 fu seems ok to me

MG with like 1 DPS lol.

I'd be fine with it having a tradeoff, upgrade it for recon ability but lose reinforce ability. Recon shouldn't be cheaper than 30 muni. No other faction has any equivalent for cheaper than 30 muni, in fact I think most cost at least 45.
26 Oct 2019, 23:44 PM
#16
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I would just remove this unit from the game since it has a gamebreaking bug.
27 Oct 2019, 00:12 AM
#17
avatar of Stug life

Posts: 4474

Remove the game break inf bug ability not the unit, or at least add something else
27 Oct 2019, 02:37 AM
#18
avatar of WAAAGH2000

Posts: 732

Bundle with IRstg be a commander ability,3cp build in T0,and add some new unit in T1 replace it
27 Oct 2019, 09:40 AM
#19
avatar of LeChimp

Posts: 57

Why not just remove, no compensation? Okw has 16 non-doc units, while USF,OST, and UKF have 15(including emplacements), last but not least SU has 14.
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Today, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Today, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Yesterday, 13:32 PM
donofsandiego: :clap:
Yesterday, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Yesterday, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Yesterday, 00:30 AM
shinasukac: kingtiger=kingjoker
Last Wednesday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Last Wednesday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Last Wednesday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Last Wednesday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Last Wednesday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

358 users are online: 358 guests
10 posts in the last 24h
20 posts in the last week
55 posts in the last month
Registered members: 52094
Welcome our newest member, ScroghamMitchumRichn
Most online: 2043 users on 29 Oct 2023, 01:04 AM