I made a small-test mod for my idea. It isn't finished, but everything I was able to do in that hours.
https://steamcommunity.com/sharedfiles/filedetails/?id=1562660350
Elefant:
- normal range from 70 to 60, reload nerfed * 1,25 to 11,5.
- added new ability to make it rotation only, range up to 70, gives 60 sight in a cone, relaod buff *0,75. Setup of 3sec, stop-time 3sec.
Jagdtiger:
- Rotation from 16 to 12. That is a very strong nerf, making it real difficult to use.
Jackson and Firefly:
- while moving the range is nerfed to 50 (maybe increase it to 52 - 55), stationary it is 60 again.
PLANED:
StuG G: a stock camouflage ability to increase to 60 range for first shot and 1000+ pen, making it comlete immobile while in this mode. b. maybe removing weak-point. ~~ Making StuG a hit and run unit.
StuG E: Change the weak-point with a hollow-charge ability. Giving it 30 range, low angle. Damage of bazzoka.
Jagdpanzer 4: when moving range to 50, in cammoflage and moving to 55, stationary to 60. (so it can't hunt SU85)
SU85: when moving range to 50, with focus sight to 60, same if normal stationary.
ISU turning from 16 to 14, to make it more fragil versus flanking.
Edit:
- Remove hull-down. Change it with StuG E.
- Remove scope. Replace it with trenches. -> Give 222 a upgrade for a weaker version of scope. non-doc. Reduce max. range of German-Pios to 25.