Hey How counter this tactic against brit player ?
by
B-Sky-IIRevolutionII
12th August 2019, 17:46 PM
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12 Aug 2019, 17:46 PM
#1
Posts: 78
When you have control map ? maybe better rush or maybe go to t4 ? or spam shreck ?
12 Aug 2019, 17:54 PM
#2
Posts: 528 | Subs: 1
Drive your 5 panzer4s into his base and destroy it. You already destroyed 2 out of 3 buildings.
12 Aug 2019, 18:41 PM
#3
Posts: 78
Drive your 5 panzer4s into his base and destroy it. You already destroyed 2 out of 3 buildings.yes good idea i would do it but he does firefly when i was rushing
12 Aug 2019, 23:02 PM
#4
Posts: 1614 | Subs: 3
You almost had him! I think you could've won if you had taken out the second Repair Station and not lost your AT gun. Here are a few tips for the next time you face this:
- Keep your sniper alive at any cost, you need it for spotting later on for your AT guns. Without spotting, you have to attack ground or close in, which are both bad options. It's also the only counter to a well-positioned Vickers, besides mortar smoke. I advise remaking the Sniper if you lose it.
- Instead of a mortar, I find it's better to get a 222 or 250. Don't use it for attacking the emplacements, but to keep control over your flanks. No AEC means your light vehicle can stop any flank harassment from your opponent, freeing up your infantry.
- Use your infantry defensively and allow your double AT gun + Sniper combo to damage the emplacements, this should be the core of your strategy. You don't want to bleed manpower unnecessarily and you don't ever want squads retreating through the Bofors' firing arc. Make sure you're prepared for counterattacks against your AT guns, make a reinforce bunker to fall back to and always keep some Pioneers close incase you have to recrew them. With a proper defensive line and a light vehicle, your opponent should not be able to take your AT guns incase they get decrewed.
- Tech for a Stug or Panzer 4 first. Don't use it against the Bofors or the Mortar Pit initially, but target the Repair Stations behind them. Repair Stations die in 3 edit: 4 shots and cost 400 (!) manpower to construct. Your opponent will likely have 1 or 2 AT guns by this time, so make sure to flank with your tank or distract/harass the AT guns, so you can take the stations out before taking serious damage. Without them, your opponent will be completely on the defensive, having to manually repair the emplacements with his squads or be unable to sustain the damage following each of your successive attacks.
- If you can't find any openings with your Stug or Panzer 4, it's better to tech to T4 and get a Panther and a Pwerfer. The Panther will fare much better against AT gun walls and any tank follow up the UKF player decides to do. Pwerfers are terrible against (braced) emplacements, but they can devastate the Repair Stations and AT gun wall of your opponent. You could also use them to bait a brace, if you can follow up with an attack or off-map strike.
- It's very risky to commit to a full base attack. Only use it as a last resort. It's however a smart idea to do a decoy attack on his base. Use a single tank with some support to prod at his base bunkers and buildings. Your opponent will have to react by sending infantry and AT to respond, exposing his emplacements in the meantime.
Hope this helps!
- Keep your sniper alive at any cost, you need it for spotting later on for your AT guns. Without spotting, you have to attack ground or close in, which are both bad options. It's also the only counter to a well-positioned Vickers, besides mortar smoke. I advise remaking the Sniper if you lose it.
- Instead of a mortar, I find it's better to get a 222 or 250. Don't use it for attacking the emplacements, but to keep control over your flanks. No AEC means your light vehicle can stop any flank harassment from your opponent, freeing up your infantry.
- Use your infantry defensively and allow your double AT gun + Sniper combo to damage the emplacements, this should be the core of your strategy. You don't want to bleed manpower unnecessarily and you don't ever want squads retreating through the Bofors' firing arc. Make sure you're prepared for counterattacks against your AT guns, make a reinforce bunker to fall back to and always keep some Pioneers close incase you have to recrew them. With a proper defensive line and a light vehicle, your opponent should not be able to take your AT guns incase they get decrewed.
- Tech for a Stug or Panzer 4 first. Don't use it against the Bofors or the Mortar Pit initially, but target the Repair Stations behind them. Repair Stations die in 3 edit: 4 shots and cost 400 (!) manpower to construct. Your opponent will likely have 1 or 2 AT guns by this time, so make sure to flank with your tank or distract/harass the AT guns, so you can take the stations out before taking serious damage. Without them, your opponent will be completely on the defensive, having to manually repair the emplacements with his squads or be unable to sustain the damage following each of your successive attacks.
- If you can't find any openings with your Stug or Panzer 4, it's better to tech to T4 and get a Panther and a Pwerfer. The Panther will fare much better against AT gun walls and any tank follow up the UKF player decides to do. Pwerfers are terrible against (braced) emplacements, but they can devastate the Repair Stations and AT gun wall of your opponent. You could also use them to bait a brace, if you can follow up with an attack or off-map strike.
- It's very risky to commit to a full base attack. Only use it as a last resort. It's however a smart idea to do a decoy attack on his base. Use a single tank with some support to prod at his base bunkers and buildings. Your opponent will have to react by sending infantry and AT to respond, exposing his emplacements in the meantime.
Hope this helps!
13 Aug 2019, 17:55 PM
#5
Posts: 78
You almost had him! I think you could've won if you had taken out the second Repair Station and not lost your AT gun. Here are a few tips for the next time you face this:
- Keep your sniper alive at any cost, you need it for spotting later on for your AT guns. Without spotting, you have to attack ground or close in, which are both bad options. It's also the only counter to a well-positioned Vickers, besides mortar smoke. I advise remaking the Sniper if you lose it.
- Instead of a mortar, I find it's better to get a 222 or 250. Don't use it for attacking the emplacements, but to keep control over your flanks. No AEC means your light vehicle can stop any flank harassment from your opponent, freeing up your infantry.
- Use your infantry defensively and allow your double AT gun + Sniper combo to damage the emplacements, this should be the core of your strategy. You don't want to bleed manpower unnecessarily and you don't ever want squads retreating through the Bofors' firing arc. Make sure you're prepared for counterattacks against your AT guns, make a reinforce bunker to fall back to and always keep some Pioneers close incase you have to recrew them. With a proper defensive line and a light vehicle, your opponent should not be able to take your AT guns incase they get decrewed.
- Tech for a Stug or Panzer 4 first. Don't use it against the Bofors or the Mortar Pit initially, but target the Repair Stations behind them. Repair Stations die in 3 shots and cost 400 (!) manpower to construct. Your opponent will likely have 1 or 2 AT guns by this time, so make sure to flank with your tank or distract/harass the AT guns, so you can take the stations out before taking serious damage. Without them, your opponent will be completely on the defensive, having to manually repair the emplacements with his squads or be unable to sustain the damage following each of your successive attacks.
- If you can't find any openings with your Stug or Panzer 4, it's better to tech to T4 and get a Panther and a Pwerfer. The Panther will fare much better against AT gun walls and any tank follow up the UKF player decides to do. Pwerfers are terrible against (braced) emplacements, but they can devastate the Repair Stations and AT gun wall of your opponent. You could also use them to bait a brace, if you can follow up with an attack or off-map strike.
- It's very risky to commit to a full base attack. Only use it as a last resort. It's however a smart idea to do a decoy attack on his base. Use a single tank with some support to prod at his base bunkers and buildings. Your opponent will have to react by sending infantry and AT to respond, exposing his emplacements in the meantime.
Thank you for watching the replay and excellent analysis! You opened my eyes on several points, because this strategy is really awful lol
Hope this helps!
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