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russian armor

SageVSVonIvan MVGame

21 Sep 2013, 21:31 PM
#21
avatar of Basilone

Posts: 1944 | Subs: 2

jump backJump back to quoted post21 Sep 2013, 18:46 PMPHO3N1X


It looks like that he is banned on steam already.
http://steamcommunity.com/profiles/76561198012811763?l=english

VAC bans on record, not surprised
21 Sep 2013, 22:22 PM
#22
avatar of Blovski

Posts: 480



Unlucky true, but calculated.

1) With the MG in the bldg., I knew since it only had 1 man left it would actually take less damage from Molotov burn effect (since that spreads evenly over entire bldg. and 1 man occupies less space in bldg.) and surviving the 50% crit chance of insta death was the largest hurdle. Also, taking the MG out at that point would have given my opponent chance to steal my MG, which is very bad idea. I also knew with my Halftrack on way I could afford to sacrifice it to stall his fuel, or re-enforce it on the field very soon.

2) With the Guards Rifle in bldg- There is actually a way to micro the Rifle Nade on most bldgs. to increase chance of it collapsing (it's hard to do). Also, I lost an entire MG to a T-34 2 shot-gibbing a bldg., so that kind of balanced out.

3) Any Conscript strategy without any T1 or T2 support is going to suffer horribly to MGs, and that is why I opened with 2 MGs. This is the Achilles Heel of his strategy.


Yeah, the MG should've died to the first two molotovs, really (or at least, they almost always do), given you didn't move it out. Conscripts are alright against MGs now - be interested to see if you pull off the same when you next play him - buildings can, as here, make it kind of unreliable for Cons to counter them. The MG was a lot less pivotal and should be much more likely than the guards, in all honesty.

If he hadn't thrown away his T-34s stupidly, he'd have had a reasonable shot I think. I think the real Achilles heel of his strat is that if the early game and first couple of tanks don't work out he's fucked, since he can't get any real AT and doesn't have Mark Target. Seems like his few other losses are always the same thing. T2 seems to me would be a lot safer than the T1 he never builds anything out of but then he probably knows better than I do (maybe the faster T-70 helps more, I dunno).
21 Sep 2013, 23:11 PM
#23
avatar of SageOfTheSix

Posts: 1048

Permanently Banned
jump backJump back to quoted post21 Sep 2013, 22:22 PMBlovski


Yeah, the MG should've died to the first two molotovs, really (or at least, they almost always do), given you didn't move it out. Conscripts are alright against MGs now - be interested to see if you pull off the same when you next play him - buildings can, as here, make it kind of unreliable for Cons to counter them. The MG was a lot less pivotal and should be much more likely than the guards, in all honesty.

If he hadn't thrown away his T-34s stupidly, he'd have had a reasonable shot I think. I think the real Achilles heel of his strat is that if the early game and first couple of tanks don't work out he's fucked, since he can't get any real AT and doesn't have Mark Target. Seems like his few other losses are always the same thing. T2 seems to me would be a lot safer than the T1 he never builds anything out of but then he probably knows better than I do (maybe the faster T-70 helps more, I dunno).


I agree, it's an all or nothing rush to Soviet T3. He skips T2 b/c it costs 10 more fuel than T1, which delays his rush. Soviet T3 is very cheap Manpower wise, so spamming infantry is a good compliment which is why the strat works very well, but it's not unbeatable.

I used Opel Bltz since they do essentially the same thing - trade manpower for Fuel/munitions.
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