SageVSVonIvan MVGame
No chat in this replay.
Posts: 1048
Permanently BannedPosts: 324 | Subs: 2
Posts: 317
Posts: 1048
Permanently BannedYou know what adds even more drama?? A player at the top of the ladder first begging for the win even though he clearly lost fair and square, then mysteriously pulling the plug on his stream before he quits and then turning up with a new dispute in his stats..... weird anyway well played Sage and I guess Vonivans little boast of an unstoppable Russian play was a little premature hahahaha
I must admit, VonIvan did mysteriously Lag Out at the end, and I did NOT get a victory screen (although I did get the win). It is definitely possible he pulled the plug at the end in Rage, or he just could be having lag issues...
@VonIVan I'm not sure if you just lagged out at end or pulled the plug intentionally, but if you pulled the plug pls don't do that again. I do NOT want this game to turn into what COH 1 was by the time I started playing, namely a sync-drop-lag-kick Hackfest.
You're a good player, and I don't want to see you banned.
Posts: 1048
Permanently BannedRelic, fix the whole building-dies-in-one-grenade-thing one and for all. Besides drama it adds nothing.\
I agree, also nades should have less variance (squad wipe to nothing is just too random).
Posts: 1090 | Subs: 1
Posts: 333
I will give this one a cast.
It's a nice win vs a good opponent by Sage but the game in itself isn't that interesting to watch. Especially cause that church collapsing on the Guards had a big influence on the outcome.
Nevertheless very well played Sage.
Posts: 1048
Permanently Banned
It's a nice win vs a good opponent by Sage but the game in itself isn't that interesting to watch. Especially cause that church collapsing on the Guards had a big influence on the outcome.
Nevertheless very well played Sage.
True, but the same thing happened to me with my MG in a bldg. (2 shot bldg. collapse before I could get out MG). In general, this dynamic needs to be changed, and Bldg health/damage bar should decrease steadily from damage.
Until they fix this, it's a risk you're accepting about bldgs.
Posts: 1734
Permanently BannedPosts: 1090 | Subs: 1
Posts: 13
I must admit, VonIvan did mysteriously Lag Out at the end, and I did NOT get a victory screen (although I did get the win). It is definitely possible he pulled the plug at the end in Rage, or he just could be having lag issues...
@VonIVan I'm not sure if you just lagged out at end or pulled the plug intentionally, but if you pulled the plug pls don't do that again. I do NOT want this game to turn into what COH 1 was by the time I started playing, namely a sync-drop-lag-kick Hackfest.
You're a good player, and I don't want to see you banned.
It looks like that he is banned on steam already.
http://steamcommunity.com/profiles/76561198012811763?l=english
Posts: 480
Shows off nicely the thing with his unbeatable strat (T1-T3 means you have nothing against vehicles if you cock up and lose all your tanks). Not that Ivan didn't do some dumb things but it's a really unlucky start he had.
Posts: 1048
Permanently BannedGuards in one riflenade in the biggest building on the map. Pretty unfortunate. Also, the three molotovs not killing an MG in a house except with small arms fire kicking in was pretty terrible luck, and the guards taking so long to finish the halftrack.
Shows off nicely the thing with his unbeatable strat (T1-T3 means you have nothing against vehicles if you cock up and lose all your tanks). Not that Ivan didn't do some dumb things but it's a really unlucky start he had.
Unlucky true, but calculated.
1) With the MG in the bldg., I knew since it only had 1 man left it would actually take less damage from Molotov burn effect (since that spreads evenly over entire bldg. and 1 man occupies less space in bldg.) and surviving the 50% crit chance of insta death was the largest hurdle. Also, taking the MG out at that point would have given my opponent chance to steal my MG, which is very bad idea. I also knew with my Halftrack on way I could afford to sacrifice it to stall his fuel, or re-enforce it on the field very soon.
2) With the Guards Rifle in bldg- There is actually a way to micro the Rifle Nade on most bldgs. to increase chance of it collapsing (it's hard to do). Also, I lost an entire MG to a T-34 2 shot-gibbing a bldg., so that kind of balanced out.
3) Any Conscript strategy without any T1 or T2 support is going to suffer horribly to MGs, and that is why I opened with 2 MGs. This is the Achilles Heel of his strategy.
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