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#USFOP on Minsk

by Cruzz 10th November 2017, 01:14 AM
Minsk Pocket (4)
Minsk Pocket
  • [00:00:12] cruzz: atleast I have the sane side of the map this time
  • [00:00:35] Fortune: why there's a house next to this cutoff
  • [00:00:38] Fortune: I will never understand
  • [00:00:47] cruzz: the cutoffs are also way farther on that side
  • [00:00:59] cruzz: Because garden north
  • [00:01:07] Fortune: yeah top always sucks somehow
  • [00:02:58] Fortune: that toiletcar caught me by surprise
  • [00:09:32] Fortune: apparently you can't block this door
  • [00:09:47] cruzz: Might just be the position of the wire
  • [00:09:51] Fortune: I put 3
  • [00:10:19] cruzz: Only the first one matters, it either blocks or doesn't
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Patch: 3.0.0.21748
Duration: 00:48:52
10 Nov 2017, 01:14 AM
#1
avatar of Cruzz

Posts: 1221 | Subs: 41

Everything about this faction is simply too powerful.
10 Nov 2017, 17:12 PM
#2
avatar of VonIvan

Posts: 2487 | Subs: 21

This is what I should have done with Pershing.

Shermans > Jacksons :foreveralone:

Teching to Major confirmed OP
10 Nov 2017, 18:18 PM
#3
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Why 2Suomi boys talk in english NotLikeThis
Report to Dane this repley to proof his words.
11 Nov 2017, 01:06 AM
#4
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

It's the map, the cutoffs on the north side make it ridiculously hard for axis to hold vs brits of usf.
11 Nov 2017, 10:03 AM
#5
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post11 Nov 2017, 01:06 AMTobis
It's the map, the cutoffs on the north side make it ridiculously hard for axis to hold vs brits of usf.


If you think OKW has it hard, wait until you see how USF does on that map against OKW from the south.

Sturms and first kubel go right side to camp the house cutoffs, second kubel goes to left cutoff, and gg right there without mechanized. WC51 can't actually do anything against the sturms in house so they have to drive over to the left side, so knowing that just listen to the engine sound and get your kubel out of there if you hear it while sending all your volks to the left. Once luchs comes out it's game over even against mechanized so all you need to do is not completely fuck up against the wc51 for a few minutes.
11 Nov 2017, 11:30 AM
#6
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

I have this map on perma-veto, and i think it should be removed from the 1v1 pool.
11 Nov 2017, 11:31 AM
#7
avatar of __deleted__

Posts: 4314 | Subs: 7

I have this map on perma-veto, and i think it should be removed from the 1v1 pool.


I think it should be REMOVED from all gamemodes :D
11 Nov 2017, 11:50 AM
#8
avatar of aerafield

Posts: 3032 | Subs: 3



I think it should be REMOVED from all gamemodes :D


Yes even in 2v2 it's very annoying, especially as allies. It is very hard to end the match quickly because each side has a VP and the fuel point very close to the base. Axis just need to sit and wait until they have heavies out. And JP4, OKW Panther, Elefant or JT are ridiculous on this map because flanking is a joke here.

The middle flanking path left and right is so easy to defend, means you must flank from north / south VP's direction, and that path is long to drive and ends in a stupid bottleneck. You must pray your opponent is either blind or slow in his brain for that flanking attack to be successful, otherwise you have a very long retreat path and will lose a lot units cos of that.

Or in other words: a lot of times, minsk pocket is just a stale camp-fest for the middle VP, with a little harassment of the opponents' far VP here and there

+ the northern spawn is disadvantaged

11 Nov 2017, 12:04 PM
#9
avatar of Panzer Poacher

Posts: 166



Yes even in 2v2 it's very annoying, especially as allies. It is very hard to end the match quickly because each side has a VP and the fuel point very close to the base. Axis just need to sit and wait until they have heavies out. And JP4, OKW Panther, Elefant or JT are ridiculous on this map because flanking is a joke here.

The middle flanking path left and right is so easy to defend, means you must flank from north / south VP's direction, and that path is long to drive and ends in a stupid bottleneck. You must pray your opponent is either blind or slow in his brain for that flanking attack to be successful, otherwise you have a very long retreat path and will lose a lot units cos of that.

Or in other words: a lot of times, minsk pocket is just a stale camp-fest for the middle VP, with a little harassment of the opponents' far VP here and there

+ the northern spawn is disadvantaged



Yeah its pretty bad. Though it can be a nightmare for axis too, just because of the opertunities on both flanks to swarm up with tank hordes.
11 Nov 2017, 17:04 PM
#10
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7



Yes even in 2v2 it's very annoying, especially as allies. It is very hard to end the match quickly because each side has a VP and the fuel point very close to the base. Axis just need to sit and wait until they have heavies out. And JP4, OKW Panther, Elefant or JT are ridiculous on this map because flanking is a joke here.

The middle flanking path left and right is so easy to defend, means you must flank from north / south VP's direction, and that path is long to drive and ends in a stupid bottleneck. You must pray your opponent is either blind or slow in his brain for that flanking attack to be successful, otherwise you have a very long retreat path and will lose a lot units cos of that.

Or in other words: a lot of times, minsk pocket is just a stale camp-fest for the middle VP, with a little harassment of the opponents' far VP here and there

+ the northern spawn is disadvantaged



Very true. +1 :guyokay:
12 Nov 2017, 23:04 PM
#11
avatar of Mistah_S

Posts: 851 | Subs: 1

Wait wait wait... is this THE Cruzz from our forums??
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