MG Bug live version
by
Luciano
30th July 2017, 09:00 AM
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30 Jul 2017, 09:00 AM
#1
Posts: 712
MG got killed, recrewed it and it didnt work anymore, known bug?
30 Jul 2017, 09:27 AM
#2
Posts: 5441 | Subs: 36
MG got killed, recrewed it and it didnt work anymore, known bug?
Mr smith is working already on this.
30 Jul 2017, 09:27 AM
#3
Posts: 3032 | Subs: 3
Yup I have reported this annoying bug multiple times alrdy and Mr Smith told me they alrdy know about this bug. I think in WBP they tried to fix it but unfortunately that didn't work, but they keep trying
If I recall correctly, that bug gets caused if a support weapon gets decrewed while the crew was supressed or pinned and if no crew member is leaving the map via retreat (--> the whole crew got killed while under supression). Then u must recrew the gun and voilà, you have a useless gun for the rest of the match.
If I recall correctly, that bug gets caused if a support weapon gets decrewed while the crew was supressed or pinned and if no crew member is leaving the map via retreat (--> the whole crew got killed while under supression). Then u must recrew the gun and voilà, you have a useless gun for the rest of the match.
30 Jul 2017, 09:28 AM
#4
Posts: 2636 | Subs: 17
The bug is a bit more complicated than that and only affects MG34/MG42/Vickers (i.e., the ones without deathloop).
If you get suppressed while you're setup, and suppression wears off while you're moving, bam; your MG is now permanently useless.
Best way to stay safe is avoid soft-retreats with your MGs while suppressed.
If you get suppressed while you're setup, and suppression wears off while you're moving, bam; your MG is now permanently useless.
Best way to stay safe is avoid soft-retreats with your MGs while suppressed.
30 Jul 2017, 09:39 AM
#5
Posts: 712
The bug is a bit more complicated than that and only affects MG34/MG42/Vickers (i.e., the ones without deathloop).
If you get suppressed while you're setup, and suppression wears off while you're moving, bam; your MG is now permanently useless.
Best way to stay safe is avoid soft-retreats with your MGs while suppressed.
I just saw the replay again to watch how it happened, its close to the 6.30-7.20 min mark, it didnt get supress but it got stunned by a stun granede from the elite troops doctrine, then got killed, recrewed and it didnt work anymore
30 Jul 2017, 09:40 AM
#6
Posts: 2636 | Subs: 17
I just saw the replay again to watch how it happened, its close to the 6.30-7.20 min mark, it didnt get supress but it got stunned by a stun granede from the elite troops doctrine, then got killed, recrewed and it didnt work anymore
ok, I'll watch then.
I know how to solve the suppression bug, but not how to solve the stun nade bug, and have been looking into this for a while.
Thx!
30 Jul 2017, 09:55 AM
#7
Posts: 4314 | Subs: 7
ok, I'll watch then.
I know how to solve the suppression bug, but not how to solve the stun nade bug, and have been looking into this for a while.
Thx!
Aren't mortars and other weapon teams affected by suppression but as well ?
30 Jul 2017, 09:56 AM
#8
Posts: 2636 | Subs: 17
Aren't mortars and other weapon teams affected by suppression but as well ?
Yeah, those too, but not the 120mm, since it is protected by the deathloop.
30 Jul 2017, 09:59 AM
#9
Posts: 4314 | Subs: 7
Yeah, those too, but not the 120mm, since it is protected by the deathloop.
I thought I would never say that but deathloop is actually helpful in some situations
30 Jul 2017, 10:29 AM
#10
Posts: 2636 | Subs: 17
I just saw the replay again to watch how it happened, its close to the 6.30-7.20 min mark, it didnt get supress but it got stunned by a stun granede from the elite troops doctrine, then got killed, recrewed and it didnt work anymore
Ok, the stun nade bug happens if the teamweapon is killed while the stun is active. This also affects deathloop weapons.
Non-deathloop weapons are more susceptible to this though since, if you finish packing up while the stun is active, this prolongs the duration of the stun. Gonna be fun fixing this one
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