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Vet needs an overhaul

by Rollo 10th March 2016, 18:58 PM
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Patch: 3.0.0.20998
Duration: 00:32:57
10 Mar 2016, 18:58 PM
#1
avatar of Rollo

Posts: 738

vet 5 in all its broken glory
10 Mar 2016, 20:16 PM
#2
avatar of PencilBatRation

Posts: 794

If anything OKW inf need to vet up much faster.
10 Mar 2016, 20:32 PM
#3
avatar of Beinhard

Posts: 161

OKW fotm
10 Mar 2016, 21:10 PM
#4
avatar of chipwreckt

Posts: 732

jump backJump back to quoted post10 Mar 2016, 18:58 PMRollo
vet 5 in all its broken glory


Well, you should have that 50% OKW winrate of urs at like 75% within this week with this OPness , right?
11 Mar 2016, 00:11 AM
#5
avatar of TüMe

Posts: 558 | Subs: 2

i dont get this. how okw is suddenly op ? did u guys really get used for its vet during ''non vet patch'' like isnt it same as in january, the veterancy (outclude isg ofc) ? if they made huge chances on its vet yesterday, maybe i need to l2p, yet still lowest rank of all facs in 1v1 MVGame
11 Mar 2016, 00:16 AM
#6
avatar of Spinflight

Posts: 680

"i dont get this. how okw is suddenly op ? "

Vet didn't work properly before dude.
11 Mar 2016, 00:17 AM
#7
avatar of TüMe

Posts: 558 | Subs: 2

oh was this replay from time before hotfix ?
11 Mar 2016, 01:00 AM
#8
avatar of MrSotkoGaming
Donator 11

Posts: 452 | Subs: 1

casted this. and i did not see the OPness thats being referred too. seems like normal to me. could be wrong though. other than the super broken speed of ISG squad. but that wasnt in this game.
11 Mar 2016, 18:34 PM
#9
avatar of MrSotkoGaming
Donator 11

Posts: 452 | Subs: 1

casted. just not so sure about that vet 5 OPness though. i think vet has just been put back in the game since it was removed temporarily and now folks are thinking okw is OP since they can actually veteran up now

11 Mar 2016, 19:58 PM
#10
avatar of Spinflight

Posts: 680

I'm sure UKF's late game was meant to be the most powerful according to game design.

That replay though...

Poster child for all the things that are wrong with UKF's late game. Vet 3 squads being wiped, Churchill spending more time being repaired than in action, losing as soon as something hits Vet 4 and wonder weapon, cheap grenade spam throughout.
12 Mar 2016, 10:02 AM
#11
avatar of VindicareX
Patrion 14

Posts: 312

No, YOU need an overhaul
12 Mar 2016, 13:40 PM
#12
avatar of vietnamabc

Posts: 1063

Croc isn't in meta a couple of patches ago bro, RE blob + Sim city is all the rave for UKF now.
12 Mar 2016, 13:44 PM
#13
avatar of Rollo

Posts: 738

casted this. and i did not see the OPness thats being referred too. seems like normal to me. could be wrong though. other than the super broken speed of ISG squad. but that wasnt in this game.


Hey man thanks for the upload before the hotfix went live

For all those lurking ITT come over to discuss the broken vet issues https://www.coh2.org/topic/50480/okw-infantry-vet-vs-ukf-is-broken/page/6#post_id505431


some things to keep in mind for my watchers
>With my good early game wiping his vehicles I spent 400mp roughly (after the upgrades+reinforcing) for 5 man squads and getting all my squads double brens which is roughly 480muni across the space of the game for my sappers and IS
>His jeager spawn from a building for 300mp alone and can solo each one of these units anyway
>free 15muni grenades everywhere (brits have to pay 150mp+15 fuel for that privilege)
>Watch my vet 3 IS fighting in yellow cover at 26:40 on my side VP, balance wipe :snfPeter:
>Vet 0 obers fighting off vet 3 tommies and max range wiping support weapons out the box, now imagine that match up after 10 minutes when they gain even more accuracy and suppression
>IS and sappers bleeding 3 bren guns to the enemy (would have been more if I purposely didn't go AT rifles), meanwhile not a single one of his units drop their shrek/MG34/G43
13 Mar 2016, 11:14 AM
#14
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I watched the game and, as much as I'm really trying to see your point, I don't think any of the issues you faced were due to Veterancy issues (edit: vet-5 OKW).

Instead, it seems that your main issues were:

Army Composition issues (your fault)
- By minute 22:00, most of your army is geared towards anti-infantry (1 AT gun, 0 PIATs)
- For some reason you don't have an MG, even though you are fighting vs infantry-spam (by that stage)
- Calling in the Crocodile cannot possibly help you in any capacity to deal with his P4 (or the 2nd tank he will soon be able to call in)
- Any of the following tanks would have been a far better choice by that point (in that order): Cromwell spam, Comet, Anvil Churchill (yes, even that)
- This means that you have no answer to the JP4/PIV combo that pops up later on.
- (PS: if somebody knows how to counter well-microed Vet2 JP4s please post a guide at the Strategy section. Thanks)

Jaegger Light Infantry (Relic's fault)
- The 290 call-in cost is ridiculously low. Especially for an elite unit (no call-in cost, unlike every other infiltration unit). This merits a thread of its own
- Even a Vet0 Jagger Light Infantry would have wiped that Vet3 IS at 26:40. This is because of their crit ability (if your squad is below 75% health you must IMMEDIATELY retreat them from JLI or suffer losses).
- JLI crit ability will be fine when the JLI get an appropriate cost recalibration.

Tommy handgrip at Vet3 (Relic's fault; however, you are overreacting to it)
- You should never give double-Brens to Tommies with JLIs around, unless you absolutely know what you are doing
- Give them 1 Bren, instead (if they drop it, a nearby Tommy will have the slot space to pick it up)
- Spamming AT-Tommies was an overreaction on your part; Boys-AT will deal ok-ish DPS vs infantry (i.e, not worse than the Enfield), but it is no replacement for a Bren gun

Lack of harassment play
- For some reason, you seemed to be tunnelvisioning in the mid.
- Why not make a cheap sapper-with-minesweeper and send it to cap some territory to the west?
- Sure, you might not keep that, but you would divert your opponent's attention
13 Mar 2016, 12:51 PM
#15
avatar of Spinflight

Posts: 680

???

You say it isn't Vet related then list numerous Vet related issues, and some off topic meta ones...

No MG when JLI are around sounds eminently sensible to me. Vickers against a grenade spammer is suicide anyway in my experience even without JLI. I'm not a fan of tank hunters but bit harsh to say he spammed them, think there were no more than 2 on the field?

Also the Croc does rather well against PIVs in my experience.

Fully upgraded and vetted infantry were swept off the field after dominating the early game. Once the Schwerer went down, and as usual turned it into a 2 VP contest for no outlay, engineers were not going to win it. Engineers against Obers is a free wipe. He couldn't hold onto his fuel despite a reasonable defence with max vet max upgrade infantry.
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