RtN CieZ/Zarok vs Xeno/Qmotion
- RtN.CieZ
- OPKW. Qmotion
- [00:00:37] Unknown:
- [00:00:49] OPKW. Qmotion:
- [00:53:39] Unknown:
Posts: 1468 | Subs: 4
Really intense game on Semos. Jacksons truly showing their AT power, especially when properly supported by Shermans and USF infantry and P-47 CAP.
Oh and... the B4 is crazy OP.
Anyways, guess this is what these nerds get for trying to smurf as my account a couple months ago xD.
GGWP.
Posts: 16697 | Subs: 12
What you will see:
- 1h and 7m
- Crazy OKW trying to park in S. corner of Semoskiy
- 70+ kill stuka
- B4 Op'ness (1-shot 5vet panther)
- Panther runs to clear B4 work twice but third time give away Panther
- 2 KTs
- many plane crashes, P47 runs, huge explosions
- VP struggle w both sides in double digits
- squad preservation ftw
and more
Posts: 587
Other then that, this game was great fun, dont think i saw so much carnage in a long time
Posts: 16697 | Subs: 12
*replay works fine. Zarok is SOV and Xeno is OKW. Looks like the chat didn't parse correctly.
Posts: 82
Must admit that B4 made me rage abit, but I'm fine now XD
Posts: 1221 | Subs: 41
For those saying that USF late game is weak... please watch this replay.
Without having watched replay:
Absolutely nobody with a clue is saying USF AIRBORNE late game is weak. But that's one commander, what about the 4 with trash lategame (Rifle Company does OK even if it loses to airborne, hence 4). Plus it's Semois summer, what do you expect, to lose as allies on that map?
Posts: 1468 | Subs: 4
Without having watched replay:
Absolutely nobody with a clue is saying USF AIRBORNE late game is weak. But that's one commander, what about the 4 with trash lategame (Rifle Company does OK even if it loses to airborne, hence 4). Plus it's Semois summer, what do you expect, to lose as allies on that map?
I've seen countless forum posts/stream conversations about how USF is hopeless late game because the Jackson isn't reliable or how Axis infantry can't be beaten once they vet up. I don't agree with these sentiments, but people make them nonetheless.
As far as commanders go... it isn't just a USF problem. The majority of all commanders for all factions are just useless/underpowered unfortunately.
Posts: 162
Same opponents, same map, same factions, beaten in half the time:
https://www.sendspace.com/file/hbjrrk
PS:
b4: 30 kills, 437%, doctrinal
stuka: 70 kills, 1036%, non-doctrinal
But b4 is 'crazy OP'? FailFish I can see what is crazy here
Posts: 162
Posts: 587
Meh
Same opponents, same map, same factions, beaten in half the time:
https://www.sendspace.com/file/hbjrrk
PS:
b4: 30 kills, 437%, doctrinal
stuka: 70 kills, 1036%, non-doctrinal
But b4 is 'crazy OP'? FailFish I can see what is crazy here
Last time i checked the B4 doesnt cost any fuel to build, and is capable of instagibbing most tanks halfway accross the map by the click of a button at vet 1 (yee precision strike) and gets a 35 second cooldown at vet 2. It also becomes capable of destroying near anything that moves at vet 3 with its lovely 50% damage increase.
All of which the Stuka isnt/cant do (well maybe it can kill the american jackson, but i got to check that).
But ofc, the B4 is ok, since its doctrinal, same as the old Tiger Ace
And those numbers are from your replay, or the replay here? EDIT: your replay doesnt feature the B4, my bad.
If they are from this replay it can be explained rather simply, our enemies managed to kill 2 B4's by very daring pushses with their panthers (kudos for doing that) so the effiency of the third B4 is less, whilst there was only 1 stuka.
But to add to that, here is some of the kills of said B4 in this match
also some squads of inf ( i think some obers aswell), i didnt keep track.
As for the stuka? it killed mostly inf and some at guns, i got to ask CieZ what was lost, since he got most of it.
So in conclusion: the B4 is crazy.
Posts: 747
Meh
Same opponents, same map, same factions, beaten in half the time:
https://www.sendspace.com/file/hbjrrk
PS:
b4: 30 kills, 437%, doctrinal
stuka: 70 kills, 1036%, non-doctrinal
But b4 is 'crazy OP'? FailFish I can see what is crazy here
First of all the game was played on semoski which by design favors artillery play, especially the stuka due to easily predictable retreatpaths and availability of shotblockers. You also seem to forget, that the stuka fires at 4-6man squads, which easily leads to high killcounts without saying much about it's actual efficiency.
If you provide me a highlevel replay, on say moscow outskirts, where you reach a similiar grade of efficiency with the walking stuka,then I'd be really impressed.
Posts: 1468 | Subs: 4
Meh
Same opponents, same map, same factions, beaten in half the time:
https://www.sendspace.com/file/hbjrrk
PS:
b4: 30 kills, 437%, doctrinal
stuka: 70 kills, 1036%, non-doctrinal
But b4 is 'crazy OP'? FailFish I can see what is crazy here
The B4 can 1 shot any vehicle in the game from across the map while costing less than the Stuka and being harder to counter than the Stuka. But sure, Stuka is OP...
Posts: 292
The B4 ... being harder to counter than the Stuka.
Yeah, because you can move the B4 after each shot while the stuka is a stationary target... Oh wait? Let us not exaggerate, shall we?
Nice game though. A question: Why did you wait +15 minutes before you crewed the abandoned Panther outside your base? It was really annoying to see you not doing anything about it.
Posts: 39
Crazy game, obs'd it.
What you will see:
- 1h and 7m
- Crazy OKW trying to park in S. corner of Semoskiy
- 70+ kill stuka
- B4 Op'ness (1-shot 5vet panther)
- Panther runs to clear B4 work twice but third time give away Panther
- 2 KTs
- many plane crashes, P47 runs, huge explosions
- VP struggle w both sides in double digits
- squad preservation ftw
and more
Hey, when you say "obs'd it" is this some kind of alternate video that I can watch, or are you just saying that if I download the replay I will see the above mentioned highlights? I remember back when I played C&C 3 they had a commentator mode so I'm wondering if something like that was recently added and I missed it.
Posts: 747
Hey, when you say "obs'd it" is this some kind of alternate video that I can watch, or are you just saying that if I download the replay I will see the above mentioned highlights? I remember back when I played C&C 3 they had a commentator mode so I'm wondering if something like that was recently added and I missed it.
Yes. Relic has implemented an observer mode. You can access it via the main menu if you press the "Live Games" button.
Posts: 1701
Yeah, because you can move the B4 after each shot while the stuka is a stationary target... Oh wait? Let us not exaggerate, shall we?
?? Of course the B4 is harder to counter, if you picked wrong doctrine with no offmaps, prepare to be annihiliated by a single artillery piece.
Posts: 1554 | Subs: 7
?? Of course the B4 is harder to counter, if you picked wrong doctrine with no offmaps, prepare to be annihiliated by a single artillery piece.
This leads me to one of the most important rules in 2v2: Keep in mind which doctrines your foes have and wait with your doctrine choice until you see secure signs for a certain doctrine which is unique in their respective loadout (for example PPSh). If it's arty, go for counter arty (reconnaissance + air strike/off map arty), if it's ISU, go for Elephant/Jagdtiger. If they didn't choose both of these options, then look at their other doctrines. This is what I do when playing Axis (also works with Allies, only in a different way) 2v2 to prevent unwelcome situations.
Posts: 587
Yeah, because you can move the B4 after each shot while the stuka is a stationary target... Oh wait? Let us not exaggerate, shall we?
Nice game though. A question: Why did you wait +15 minutes before you crewed the abandoned Panther outside your base? It was really annoying to see you not doing anything about it.
B4 got more range and as such is usually hidden inside the enemy base, or slightly out of it, whislt still covering most of the map, therefor its hard to take out with anything but off-maps.
(wasnt there a replay you got of a B4 on minsk that proves my point? >.>)
As for the panther, well that answer is as simple as it is silly, we both missed the fact that it got abandoned .
Still, RNG was with us, and it costs the enemy some troops so ye, all part of the plan
@Theodosios
By picking B4 i can force the enemy into going for say the ele commander, whislt not even having to build a B4 and still get a decent commander out of it. Forcing the enemy to do what i want is quite powerfull i find.
As for your spoiler:
Posts: 1701
B4 got more range and as such is usually hidden inside the enemy base, or slightly out of it, whislt still covering most of the map, therefor its hard to take out with anything but off-maps.
(wasnt there a replay you got of a B4 on minsk that proves my point? >.>)
Also, I believe that if you build B4 just next to the HQ, you cant offmap it with OKW's artillery. Enemy bases are not targeteable anymore by Zeroing artillery/munitions artillery.
Posts: 587
Also, I believe that if you build B4 just next to the HQ, you cant offmap it with OKW's artillery. Enemy bases are not targeteable anymore by Zeroing artillery/munitions artillery.
Certain OkW arty cant be dropped in base, but the one from OkW scavenger can (as can be seen in this replay).
However it doesnt always destroy the B4 so best start praying to RNG when you use it
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