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RtN CieZ/Zarok vs Xeno/Qmotion

1 Jan 2015, 17:54 PM
#21
avatar of AchtAchter

Posts: 1604 | Subs: 3



Certain OkW arty cant be dropped in base, but the one from OkW scavenger can (as can be seen in this replay).
However it doesnt always destroy the B4 so best start praying to RNG when you use it :snfPeter:


Because it's ok that incendiary strike, phosphor artillery or any other allied artillery can wipe the units in your base, but axis zeroing artillery is not allowed to do that and got ninja nerfed or bugged so it became completely useless. Can't give okw a counter for the b4 one click win artillery.
1 Jan 2015, 18:34 PM
#22
avatar of CieZ

Posts: 1468 | Subs: 4



Yeah, because you can move the B4 after each shot while the stuka is a stationary target... Oh wait? :oops: Let us not exaggerate, shall we?

Nice game though. A question: Why did you wait +15 minutes before you crewed the abandoned Panther outside your base? It was really annoying to see you not doing anything about it.


I honestly don't think we realized that it was abandoned for a long time heh. I know I didn't until the second time they pushed the bottom of the map.
2 Jan 2015, 12:50 PM
#23
avatar of zarok47

Posts: 587



Because it's ok that incendiary strike, phosphor artillery or any other allied artillery can wipe the units in your base, but axis zeroing artillery is not allowed to do that and got ninja nerfed or bugged so it became completely useless. Can't give okw a counter for the b4 one click win artillery.


This is also the reason i will always go B4 when facing double OkW, they cannot counter it in a cost effective way.
2 Jan 2015, 13:22 PM
#24
avatar of xeno

Posts: 82

I'm pretty sure B4's will feel the nerfhammer soon.
2 Jan 2015, 13:23 PM
#25
avatar of xeno

Posts: 82

By "soon" i mean 1 month - 2 years XD
2 Jan 2015, 17:35 PM
#26
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

anyone casting this?
2 Jan 2015, 22:28 PM
#27
avatar of CieZ

Posts: 1468 | Subs: 4

jump backJump back to quoted post2 Jan 2015, 13:22 PMxeno
I'm pretty sure B4's will feel the nerfhammer soon.


I truly hope so. The B4 is disgustingly overpowered.
3 Jan 2015, 00:47 AM
#28
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Watched it and what a great game to watch +1.

Buuuuuuuuuuuuuuut....... I would have to disagree with Ciez's point:
jump backJump back to quoted post29 Dec 2014, 19:38 PMCieZ
For those saying that USF late game is weak... please watch this replay.


--------------------------------------------------------------------------------------------

I don't think this replay is a good way to show whether USF is indeed weak late game, or just fine or OP.

The reason why Axis lost, in my humble opinion, is their strategic mistakes to be honest. from the get go, the ultra forward forward hq. it was just waiting to get demolished once allies saw the weird retreat path. and the axis player lost a few squad trying to save what could not be saved.

but the bigger mistake i saw was they just gave allies the town which is unconventional to me. instead, they split up and one tried to somehow encircle allies in their base and town sectors, and hold the both fuels. Which really didnt work out and since they had to travel farther to take sectors nearer to enemies' base instead of the town sectors, the axis could not really hold what they gained (allies' fuel) for a significant amount of time. this also led to allies having easier time repelling each axis players one at a time because they had easier time swinging due to possession of the town.

I mean the axis player had some success at harassing the fuel at first but he was obsessed with harassing it and led to loss of two volks at one time.

i think axis did really good job keeping b4's impact grounded first half of the match at least. they risked a lot and lost a lot (panther) but it was still a very good move imo. but again, had they focused on the town and taken the town, stuka could've barraged it from the safe location without risking tanks and relying on spotty and expensive 105mm arty to counter the b4.

i think axis made a few tactical mistakes, too: sending lone elite puma into die, sturm tiger etc... i don't think any units that allies made were useless like the sturm tiger was.

p.s. b4 did really little relatively speaking of course, comparing to what it could've achieved. m8 scott 50-70 kills for like 50 minutes? don't think it was op at all. i dont think it one shot squads that much either (i didnt see any but there could have been).

------------------------------------------------------------------------------------------

Abridged Version:

I disagree with ciez because i think axis lost due to their strategic mistake, giving up the town and spreading out and not because any allies unit over performed. axis lost initiative initially and their strategy did not help them from gaining the initiative. then allies stockpiled and stockpiled while stretched thin axis were more prone to losing units.
6 Jan 2015, 06:00 AM
#29
avatar of Bootleg Usher

Posts: 39



Because it's ok that incendiary strike, phosphor artillery or any other allied artillery can wipe the units in your base, but axis zeroing artillery is not allowed to do that and got ninja nerfed or bugged so it became completely useless. Can't give okw a counter for the b4 one click win artillery.


I am very disappointed with zeroing artillery. 300 munitions for 1-3 weak artillery shots? Where is this "ramping up the longer the enemy is in the sector". For 300 munitions I expect this ability to mean "get out or die" but this is not the case at all.

The walking stuka was sweet though. You don't see it get to vet 4 very often and start launching those fire rockets.
6 Jan 2015, 06:28 AM
#30
avatar of Cyanara

Posts: 769 | Subs: 1



I am very disappointed with zeroing artillery. 300 munitions for 1-3 weak artillery shots? Where is this "ramping up the longer the enemy is in the sector". For 300 munitions I expect this ability to mean "get out or die" but this is not the case at all.

The walking stuka was sweet though. You don't see it get to vet 4 very often and start launching those fire rockets.


Yeah, it's totally bugged atm. Used to be pretty awesome though. Hopefully they fix it soon. Still a pretty good doctrine though.
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