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Tiger Ace frustrating

by Looney 12th November 2014, 15:39 PM
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  • [00:41:06] Looney: Oh well, at least I played better
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  • [00:43:46] Looney: That sucks man
  • [00:45:27] Looney: lol
  • [00:45:48] ????: GG
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Patch: 3.0.0.16232
Duration: 00:46:04
12 Nov 2014, 15:39 PM
#1
avatar of Looney
Patrion 14

Posts: 444

Hey guys,

I love this game, at the moment the balance IMO is pretty good.
There's just one thing bothering me, playing against the Tiger Ace it's AI abilities are to strong IMO.

I played this game just now 1 vs 1, my opponent used it as a get out of jail free card. It's really frustrating playing against it.

The point is, if you pressure the opponent alot on the fuel points or gain good map control, you're forcing them to build more infantry. When that happens you need to get AI. Counter to counter etc. It's really frustrating when the opponent gets this unit nullifying your AI and forcing you to get AT wich doesn't help against his/her existing infantry.
In short it nullifies the US all around unit composition.

Anyway, I was wondering what's your opinion of this unit, please give me some tips as well how to counter.
Don't really like always relying on Para doc all the time.

Please have a look at the replay.
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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Today, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Today, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Yesterday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Yesterday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Yesterday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Yesterday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Yesterday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM

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