Epicly long 54 minute game with combined arms Soviets against infantry-heavy Germans. And Tigers. Many Tigers.
A battle between brothers. Who will be the victor?
Quick Description:
Early game Grenadiers beat back a quick 4-Conscript rush with HMG baiting and strong placement, followed by a defensive Soviet force trying to hold out against the mobile German infantry. The German's defensive flame halftrack cut out any chance for Conscripts to backcap cutoff points and put pressure on the Soviet weapon teams. With little fuel, the Soviet builds tier 4 and pumps out an SU-76 to beat back the German HMG and halftrack, barely getting enough breathing room to take points and hold a VP. And then a Tiger comes out. How strong is a defensive Soviet Tier 4 force with weapon teams against the brutal onslaught of Tigers, Grenadiers, Panzergrenadiers, and a 3 Veterancy Pioneer squad?
Post-game Thoughts:
A lot of Soviet players (like 95% of the people that post on the beta forums) have trouble with German flame halftracks. They're difficult to counter early on if the German player uses it defensively, avoiding two or more squads of Conscripts at once. Although it takes a lot of map control away from the Soviet player, its cost and use can betray the German player into thinking that they do not need any other unit to deal with infantry or weapon teams. A well-placed AT gun can deny it the ability to kill your weapon teams or move in on your base, and a good trap with hidden Conscripts and an AT gun can spell the doom of the halftrack (something I almost accomplished at the top left VP). If it can't be killed easily, try not to waste units trying to reclaim territory unless you can do it safely; the German player will simply retake it after your squad is dead, and you don't get any greater income for it (the manpower increase is used to build another squad anyway). A better plan is to wait until you can get out some type of tank or artillery that can chase it down once it has been AT grenaded.
Kholodny is a map that gives a large advantage to mobile forces that can backcap and flank with ease. However, the endgame is typically about holding VPs, not trying to add to your already large army size with extra fuel or connecting resource points. A defensive force will typically have an advantage in the lategame, especially with holding the top VPs that are incredibly close together. This game shows the power of Tier 2 and Tier 4 Soviets as the game continues, as well as the high mobility of a German infantry force and its ability to conquer the early and midgame with the veterancy to survive through the lategame. Even pushed back to their base, a surviving defensive force can return blows as heavy vehicles enter the mix.
Golradaer vs SunAngel (54 Minute Skirmish)
by
SunAngel
16th April 2013, 00:49 AM
- Golradaer
Kholodny Ferma Winter (4)
- SunAngel
No chat in this replay.
16 Apr 2013, 00:49 AM
#1
Posts: 104
16 Apr 2013, 01:51 AM
#2
5
Posts: 16697 | Subs: 12
Spy v Spy... I like. Gonna check it out.
16 Apr 2013, 08:48 AM
#3
Posts: 1210 | Subs: 1
Gol, its great to see you back. The beta patch created a sync error. Sorry no cast
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