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russian armor

"Sweet Jesus"

by Siberian 3rd September 2014, 18:57 PM
Semoskiy (4)
Semoskiy
  • [00:00:05] aSIIRunToTheSun: hf
  • [00:00:10] Siberian: Good luck, have fun
  • [01:06:42] aSIIRunToTheSun: gg
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Patch: 3.0.0.14937
Duration: 01:06:44
3 Sep 2014, 20:57 PM
#1
avatar of Siberian

Posts: 545 | Subs: 3

Holy mother of, what a game. GG WP. sibWaddle /
3 Sep 2014, 21:24 PM
#2
avatar of VonIvan

Posts: 2487 | Subs: 21

Scrub match MVGame Honor'd.
4 Sep 2014, 02:25 AM
#3
avatar of moetschi

Posts: 27

Multiple snipers + ISU + DP-Guards? The manpowerdrain was real! over 150 Inf-kills from ISU and Snipers alone. Great you could maintain field presence in such a way. Seeing the Jagdtiger get Vet 5 just by dealing damage to the ISUs was lovely to watch but my personal hero was the Vet 4 on the Flak-HT.

ISU probably should be changed in a way that allows it to be used against super heavy-tanks more effectively while being less of an instant-wipe to infantery.

GG WP + Honored!
4 Sep 2014, 16:43 PM
#4
avatar of Ithafeer

Posts: 6

lol @ the at gun killing itself. that made my day
4 Sep 2014, 23:40 PM
#5
avatar of Seph

Posts: 29

George please uninstall, you are the cancer in the coh2 community #TripleAToxic
5 Sep 2014, 02:52 AM
#6
avatar of Ginnungagap

Posts: 324 | Subs: 2

Vet5 Jagdtiger = Sold

The mancum drain is real!

But seriously, this game had nothing to do with classic, good CoH gameplay. Snipers, long range insta-wipe units and artillery completely drain the fun out of it.

The main bulk of this over one hour long game consists of:
1. running infantry in the middle
2. getting infantry in the middle one-shotted
3. rebuild infantry and repeat step 1
4. trying to kill snipers with artillery, which can sprint away, because why not
5. trying to destroy one long range unit with another longer range unit

I don't want to discredit the players in any way, (they played well) but the game designers.
This particular gameplay is aggravating, boring and static to no end. Snipers, ISU and guards don't allow any flanks (at least on this map), the use of cover or a somewhat dynamic gameplay at all, it's all about hardcounters.

It's really shitty. I can't imagine either one of you had much fun playing this grind for an hour.
5 Sep 2014, 05:04 AM
#7
avatar of Abdul

Posts: 896

Vet5 Jagdtiger = Sold

The mancum drain is real!

But seriously, this game had nothing to do with classic, good CoH gameplay. Snipers, long range insta-wipe units and artillery completely drain the fun out of it.

The main bulk of this over one hour long game consists of:
1. running infantry in the middle
2. getting infantry in the middle one-shotted
3. rebuild infantry and repeat step 1
4. trying to kill snipers with artillery, which can sprint away, because why not
5. trying to destroy one long range unit with another longer range unit

I don't want to discredit the players in any way, (they played well) but the game designers.
This particular gameplay is aggravating, boring and static to no end. Snipers, ISU and guards don't allow any flanks (at least on this map), the use of cover or a somewhat dynamic gameplay at all, it's all about hardcounters.

It's really shitty. I can't imagine either one of you had much fun playing this grind for an hour.


Really well put. When I watched this replay I had to fast forward the first 20 minutes because of that.

Speaking of relic they took the 2 main problems in coh2 and made it worse with the wfa, namely fast teching and gimicky game play. They also pretty much introduced a new problem, blobbing, because of all the new weapon upgrades available that make blobbing rewarding.
5 Sep 2014, 05:26 AM
#8
avatar of SageOfTheSix

Posts: 1048

Permanently Banned
a game of this length is not necessary with OP OKW

See here ___> http://www.coh2.org/replay/23632/sniper-guard-isu
5 Sep 2014, 06:21 AM
#9
avatar of Rogers

Posts: 1210 | Subs: 1

Casted for RnP.
5 Sep 2014, 09:34 AM
#10
avatar of Cruzz

Posts: 1221 | Subs: 41


But seriously, this game had nothing to do with classic, good CoH gameplay. Snipers, long range insta-wipe units and artillery completely drain the fun out of it.


Sounds very much like classic CoH gameplay.
5 Sep 2014, 10:47 AM
#11
avatar of Siberian

Posts: 545 | Subs: 3

jump backJump back to quoted post4 Sep 2014, 23:40 PMSeph
George please uninstall, you are the cancer in the coh2 community #TripleAToxic


Killing the game off, one minute played at a time sibSuit. #TripleAToxic
5 Sep 2014, 11:58 AM
#12
avatar of FaNa

Posts: 35

this game truly shows the sad sides to which a COH2 game can morph. static long range insta wipe shit. using cover and flanks get obsolete. it also clearly shows the serious balancing issue of the ISU. it can insta wipe inf and can spot for itself using the focus sight ability and is also decent even vs heavy tanks? it's only Achilles heel is its poor rear armor but since guards can button pumas which are the only ones to outmaneuver an ISU, a well guarded ISU can NOT be countered except by an jagdtiger which you can only obtain using ONE doctrine. the ISU is in at least 3 commanders! the jagdtiger does nothing against infantry and can not spot for itself. he needs fusiliers with flares which get wiped by an ISU. the ISU is definitly the most annoying thing right now in this game. the focus sight should completely be removed and its damage output recuced to the same as the ostheer brummbär except for being a little better against tanks while it's range can slightly be increased to compensate the damage output nerf.

the veterancy speed of Kübelwagen, flak halftrack and especially stuka zu fuß should also be increased. ever seen a vet 5 Kübelwagen? ever seen a vet 5 stuka zu fuß except in 4vs4 games that least 3 hours?
5 Sep 2014, 12:54 PM
#13
avatar of Ginnungagap

Posts: 324 | Subs: 2

jump backJump back to quoted post5 Sep 2014, 09:34 AMCruzz


Sounds very much like classic CoH gameplay.

Sure, snipers were even more prominent back in the days, and they as well took a dump on the whole cover mechanics. But: Light vehicles were actually able to flank and chase them down - no AT nades and button to stop them dead in their tracks. And while it created a game-inside-the-game, you always had the option to fight one sniper with another sniper on even footing, which involved at least some kind of skill (if you don't count the miss-chance on moving snipers) and doesn't rely on a lucky artillery hit.

Long range insta-wipe units are completely new. The only direct-fire long range units were static (-emplacements) and mainly AT.

Okay, artillery was the same, if not worse.


Point is, Sniper-Guards-ISU is no fun. F--- that. I rather fight against a horde of conscripts and T34-85s, they at least stick to the rules.
5 Sep 2014, 20:41 PM
#14
avatar of iTzDusty

Posts: 836 | Subs: 5

Sib didn't say GG #ToxicSkrub

needs more trash talk you bloody casual MVDane HindustanFace
5 Sep 2014, 21:00 PM
#15
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Sib didn't say GG #ToxicSkrub

needs more trash talk you bloody casual MVDane HindustanFace



?? Confused! To whom do you refer?
5 Sep 2014, 22:20 PM
#16
avatar of iTzDusty

Posts: 836 | Subs: 5




?? Confused! To whom do you refer?


[00:00:05] aSIIRunToTheSun: hf
[00:00:10] Siberian: Good luck, have fun
[01:06:42] aSIIRunToTheSun: gg


Sib is being Toxic here :wub:
5 Sep 2014, 23:26 PM
#17
avatar of DonnieChan

Posts: 2272 | Subs: 1

good old classic CoH gameplay:

1v1:
-m8 hitting mine but survives
-m8 running away with 5%
-pak misfiring on m8
-m10 being built AS COUNTER FOR KNIGHTS CROSS (I MEAN IT S AN ANTI TANK) which was annoying and abusive
-bike pushing
-useless and never built vehicles: vamp, flamer ht, bulldozer, quad
-krad pushing + cap-reset

2v2:
-brits breaking 80% of games
-creeping barrage
-early long range mortar pit
-arty fest
-rep bunker spam. ever played vs sturmtigerost? - that guy had 1 unit (tiger) and 15 rep bunkers. we shot down his tiger to 5%, it survived and was repaired in 3-4sec
-game was always the same: wehr plays def+terror, one goes nebelwerfer and spams them, one goes vetgrens. the nebel guy also had 2+ vet snipers. US waits for howitzer and calli. cps for that are generated by sniperspamming and throwing warmachine waves at the wehrmacht

-people building 3+ snipers and nothing else
-the countersnipe - roulette: work out a tactical countersnipe, but your sniper misses (!!!)
-gameplay actually consisted of getting the enemy's snipers. who has more snipers, wins


i'm glad that shit has gone
6 Sep 2014, 09:52 AM
#18
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

jump backJump back to quoted post5 Sep 2014, 06:21 AMRogers
Casted for RnP.

Can't wait to see it!
6 Sep 2014, 15:35 PM
#19
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

Honor'd due to Siberian's capabilities to hold ground for I don't know many minutes with a few units.
6 Sep 2014, 16:10 PM
#20
avatar of morten1

Posts: 368

good old classic CoH gameplay:

1v1:
-m8 hitting mine but survives
-m8 running away with 5%
-pak misfiring on m8
-m10 being built AS COUNTER FOR KNIGHTS CROSS (I MEAN IT S AN ANTI TANK) which was annoying and abusive
-bike pushing
-useless and never built vehicles: vamp, flamer ht, bulldozer, quad
-krad pushing + cap-reset

2v2:
-brits breaking 80% of games
-creeping barrage
-early long range mortar pit
-arty fest
-rep bunker spam. ever played vs sturmtigerost? - that guy had 1 unit (tiger) and 15 rep bunkers. we shot down his tiger to 5%, it survived and was repaired in 3-4sec
-game was always the same: wehr plays def+terror, one goes nebelwerfer and spams them, one goes vetgrens. the nebel guy also had 2+ vet snipers. US waits for howitzer and calli. cps for that are generated by sniperspamming and throwing warmachine waves at the wehrmacht

-people building 3+ snipers and nothing else
-the countersnipe - roulette: work out a tactical countersnipe, but your sniper misses (!!!)
-gameplay actually consisted of getting the enemy's snipers. who has more snipers, wins


i'm glad that shit has gone
what are you talking about?
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