So I'm playing Pwnagemachine ranked 16 as Soviets not sure what his German rank is but a good player none the less and I am just toying with him I have almost complete control of the map, fuels, victory points the majority of everything for most of the early game and Im feeling really good my build is great Im dictating the game. He pushes back as we transition mid/late game and has the center of the map now and is reinforcing off a halftrack.
Im not worried at all Im just waiting for the final rescources and cps to call in my isu-152 to finish off the game and of course I know he is going to have a Tiger at the same time.
Agian I'm not worried I have an AT gun an Isu-152 and mark Target Im completely prepared to take out the tiger and claim my well fucking earned victory(by well earned I mean do to a flawless build order for this particular match great planning and fore-thought about whats coming and what to do and just pure superior play on my part the entire match up to this point). And of course everything goes exactly as planned and Predicted, ISU rolls onto the Field and Engages Tiger I have at gun in a flank positions shooting the Tiger in the ass as well as Mark Target activated of course hes all in so he has no choice but to charge the ISU which he does no problem Im backing out its in hand until.................... waiting................ Shoot man..... all I need is one more fuckng shot........ its coming.... waiting fucking shoot wtf.............. no worries the fucking thing is going to shoot any second.............. Godmotherfucking Damnit WTF!!! I can't believe this is happening.
Well guess what I played perfect planned perfect and everything went exactly perfect until Relics fucked game absolutely fucks me in the a-hole The ISU never fires the Tiger kills my ISU gets away with no health. I can't Believe my eyes so of course the whole rest of my game is fucked and even if I did maintain my composure I would still not have a chance in hell considering the cost of the fucking ISU and that I know cant field any armour and by the time I do hes no got a VET 1 tiger with turbo and a second tiger.
I deserved this game and I am completely upset about what happened and Relic wonders why their community is so small, people complain about their game and are quitting the game in droves. I dunno Im really upset about this one becuase I truly was playing a great game and got my win stripped out of my hands due to bad programming and balance and such is the case that comes with The Relic experience is it even worth it anymore????
Watch pwnagemachine get completely owned until ffs!@~ BS
by
NorthWestFresh
21st April 2014, 12:59 PM
No chat in this replay.
21 Apr 2014, 12:59 PM
#1
Posts: 317
21 Apr 2014, 13:03 PM
#2
Posts: 471
Not watched the game but I discovered when getting bulletins with my friends in custom games that ISU loses in a frontal engagement to the Tiger every time. 2 Su85s are much better.
21 Apr 2014, 13:07 PM
#3
Posts: 3293
tl;dr MVGame
okay fine i read it...
okay fine i read it...
21 Apr 2014, 13:20 PM
#4
Posts: 1221 | Subs: 41
Not watched the game but I discovered when getting bulletins with my friends in custom games that ISU loses in a frontal engagement to the Tiger every time. 2 Su85s are much better.
Take an IS2. Remove turret, remove ability to fire on the move, increase inaccuracy, slow down reload, reduce penetration, remove the armor and replace it with su85 armor values, increase range to 100. Voilah, you have an ISU152.
Ie. Yes it's absolutely guaranteed to lose to a Tiger from the front even if the Tiger just drives to it from 100 range. A single SU85 is more of a danger to any german vehicle than this thing. Didn't watch the game but if you expected an ISU152 to do anything against a tank, that was already you screwing up.
21 Apr 2014, 14:58 PM
#5
Posts: 9
It was a great game on the early/middle game and the lose of the big tank cost you the game. Keep cool you did a top job
21 Apr 2014, 15:27 PM
#6
1
Posts: 2075 | Subs: 2
ISU blows in 1v1.
21 Apr 2014, 17:02 PM
#7
Posts: 783 | Subs: 3
Dude relax it's just a game.
22 Apr 2014, 00:59 AM
#8
Posts: 317
What im talking about is the fucking thing wouldnt even shoot LOL 1
22 Apr 2014, 10:56 AM
#9
Posts: 875 | Subs: 6
As I said in-game, as OP as Germans are, particularly the Tiger and Blitzkrieg is. If you're going to use the ISU you need to use and position it like the heavy artillery piece that it is, not like a tank. Similar to using an elefant, if you'd rather not do that use the IS-2 instead. But the IS-2 is auto lose against Tiger Ace and is pretty weak vs Stugs. But against Panthers and Tigers it's great because of how easy it is to deny repairs to the Tiger after trading with it's huge anti infantry damage.
Forget AT Grenades because they suck, forget Guards because all the good Commanders have smoke that instantly negates it. Spam mines, and keep your ISU really far back. It has such long range that you can position it really safely far away and camped by mines.
ISU's are fantastic in 1v1's and are typically my favourite heavy call in because IS-2, and T-34/85's have hard counters that can just get completely shut down if the German is decent and builds the right units. Where as the ISU you instead lose if the German doesn't drive over your mines.
Here's an ISU replays, note how caution the position and defensive line of mines are.
http://www.coh2.org/replay/16103/pwnagemachine-vs-panzergrenadier1942
Unfortunately I don't have more ISU replays, I have had some great games with it on Semoisiky Winter but I don't save replays that are one sided because they're boring and there's no point posting them. I'd also recommend using the ISU to destroy all the garrisons, they will blow up in either 2 or 3 shots and with all of the garrisoned leveled it makes it harder for the German to micro there tanks around and find flanks without being shot whilst doing so.
Your ISU not firing could be fixed with better micro, if you attacked ground on or in front of the Tiger it would have fired rather than continually turning around trying to realign with the moving Tiger. The ISU is all about attack ground'ing.
As for the AT guns there of course is a delay involved when the gunner of the AT gun is killed and someone replaces him, then they also have to re aim the gun and fire. It's definitely more than it should be, but ultimately Ziss AT guns just like Paks are supposed to be long range AT and not short range. The real problem is that there is no short range infantry based AT for the Soviets like Germans have with Shreks. If Penals or Guards got Shreks, or Partisans with Shreks/Double AT rifle for cheap where available on the base faction that would be fine. But currently Soviet AT is just absolutely dreadful but hopefully should be addressed in the next patch according to Relic.
Forget AT Grenades because they suck, forget Guards because all the good Commanders have smoke that instantly negates it. Spam mines, and keep your ISU really far back. It has such long range that you can position it really safely far away and camped by mines.
ISU's are fantastic in 1v1's and are typically my favourite heavy call in because IS-2, and T-34/85's have hard counters that can just get completely shut down if the German is decent and builds the right units. Where as the ISU you instead lose if the German doesn't drive over your mines.
Here's an ISU replays, note how caution the position and defensive line of mines are.
http://www.coh2.org/replay/16103/pwnagemachine-vs-panzergrenadier1942
Unfortunately I don't have more ISU replays, I have had some great games with it on Semoisiky Winter but I don't save replays that are one sided because they're boring and there's no point posting them. I'd also recommend using the ISU to destroy all the garrisons, they will blow up in either 2 or 3 shots and with all of the garrisoned leveled it makes it harder for the German to micro there tanks around and find flanks without being shot whilst doing so.
Your ISU not firing could be fixed with better micro, if you attacked ground on or in front of the Tiger it would have fired rather than continually turning around trying to realign with the moving Tiger. The ISU is all about attack ground'ing.
As for the AT guns there of course is a delay involved when the gunner of the AT gun is killed and someone replaces him, then they also have to re aim the gun and fire. It's definitely more than it should be, but ultimately Ziss AT guns just like Paks are supposed to be long range AT and not short range. The real problem is that there is no short range infantry based AT for the Soviets like Germans have with Shreks. If Penals or Guards got Shreks, or Partisans with Shreks/Double AT rifle for cheap where available on the base faction that would be fine. But currently Soviet AT is just absolutely dreadful but hopefully should be addressed in the next patch according to Relic.
22 Apr 2014, 10:56 AM
#10
Posts: 1221 | Subs: 41
What im talking about is the fucking thing wouldnt even shoot LOL 1
isu152 can't shoot while moving.
22 Apr 2014, 12:22 PM
#11
Posts: 150
isu152 can't shoot while moving.
lol, I didn't know that.
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