Hi guys, (sorry for title, should be 2OKW + 1wehr)
Would like some tips as to what axis could have done in this situation, in particular, I am playing as Firestorm up the top and just having a hard time breaking through.
Thanks
3v3 3OKW vs 3UKF
by
whOPwhOP
15th June 2022, 03:39 AM
No chat in this replay.
15 Jun 2022, 03:39 AM
#1
Posts: 10
15 Jun 2022, 14:37 PM
#2
Posts: 600
I am writing this as I watch. I apologize as I only play okw for compstomp.
Early on you went Sturm, VG, Strum. IF you are gonna go 2x sturm I would get them asap and push. You kept hesitating back and forth early which caused you to take extra health damage without accomplishing anything.
The VG was just standing around for a bit before you told it to build sandbags. That delayed extra helped to your sturmpio.
Next you went for the 221, I like the choice as brit had no snare for a bit. However you again played scared, you should have been in their face pushing the infantry around out of cover while your units come in and do damage. Since you have 2 sturms repairs are not a big deal so use the fact that LV dont bleed.
Once brit player got mortar pit/engineers I felt you should have made destroying it or damaging it your priority. Any time spent repairing it means more time for your 221 to do damage and not worry about snares.
At this point you only have 4 units going on 5 with MG and are starting to hoard MP. You could have made another VG earlier, upgraded 221 to 223 or made some leigs. You upgraded your battlegroupe but did not utilize any of the units maybe next time rush the 221 upgrade if it doesn't have tech requirement.
Your next VG and Leig don't show up until 10 min mark, that is a lot of pressure you missed out on applying.
I like your Schwerzer placement as it would allow some more agressive Leig play, however you kept you Leig at max range which allowed mortar pit time to get upgraded and ability to start to attack your HQ building.
Later on your micro takes a nose dive, you start to use one unit at a time and you never seem to branch out and attack the left mortar pit. Your entire army was just sitting in base, best way to improve this is to play 1v1. No other way around it since it will also improve your unit and tech timing.
One last piece of advice, you got the commander upgrade on your tank and had to take on a heavy tank. The extra sight gives you time to pop on HEAT shells, you should have been spamming them instead of using the commander arty. The commander arty could have instead been used to kill a mortar pit along with an inciendary nade.
GG.
Early on you went Sturm, VG, Strum. IF you are gonna go 2x sturm I would get them asap and push. You kept hesitating back and forth early which caused you to take extra health damage without accomplishing anything.
The VG was just standing around for a bit before you told it to build sandbags. That delayed extra helped to your sturmpio.
Next you went for the 221, I like the choice as brit had no snare for a bit. However you again played scared, you should have been in their face pushing the infantry around out of cover while your units come in and do damage. Since you have 2 sturms repairs are not a big deal so use the fact that LV dont bleed.
Once brit player got mortar pit/engineers I felt you should have made destroying it or damaging it your priority. Any time spent repairing it means more time for your 221 to do damage and not worry about snares.
At this point you only have 4 units going on 5 with MG and are starting to hoard MP. You could have made another VG earlier, upgraded 221 to 223 or made some leigs. You upgraded your battlegroupe but did not utilize any of the units maybe next time rush the 221 upgrade if it doesn't have tech requirement.
Your next VG and Leig don't show up until 10 min mark, that is a lot of pressure you missed out on applying.
I like your Schwerzer placement as it would allow some more agressive Leig play, however you kept you Leig at max range which allowed mortar pit time to get upgraded and ability to start to attack your HQ building.
Later on your micro takes a nose dive, you start to use one unit at a time and you never seem to branch out and attack the left mortar pit. Your entire army was just sitting in base, best way to improve this is to play 1v1. No other way around it since it will also improve your unit and tech timing.
One last piece of advice, you got the commander upgrade on your tank and had to take on a heavy tank. The extra sight gives you time to pop on HEAT shells, you should have been spamming them instead of using the commander arty. The commander arty could have instead been used to kill a mortar pit along with an inciendary nade.
GG.
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