Relic releases Langreskaya, balance patch
Posts: 331
Made my day, was my very favorite map in vcoh, I could play on langres all day.(And would have if i could)
Posts: 160 | Subs: 3
Posts: 934
Nice patch. Keeps heading into a good direction. Fix flanking that bit more and it will be sweet!
Posts: 2
Posts: 589
Curious if the Gren's rifle grenade has been fixed yet?
they said they were working on it and that it is a difficult fix.. no mention in the patch notes so I will assume no fix
Posts: 13
Interestingly, "skaya" is a suffix and means the word is in the genitive case in Russian, so it means "of" basically. So the name means "Of Langres." Normally you wouldn't see a word alone like this in Russian because it shows possession, that something belongs to something or someone or is a part of something else. An example is Pechorskaya Guba, or Gulf of Pechor.
But in this case it totally makes sense. It literally means "of Langres," so it shows that the map is not a complete clone but comes from the original! Maybe Relic is more clever than I thought.
This concludes your lesson in linguistics for the day.
hey thx
Posts: 391
Posts: 934
Ango would be sweet as with TrueSight and Semois in snow, 10/10 would do.
Posts: 1048
Permanently BannedPosts: 600
I believe HTD should just increase accuracy of the conscripts and make them immune to suppression. Straffing run looks okay now.
Posts: 2807 | Subs: 6
P4 seems lame now? P4 got scatter increase which results in worse accuracy? and T-70 got buff? is that right?
German Strafe is now useless, watching that pqumsieh stream i've noticed it fired only 3 times? well, i think it's useless now.
I like HMG changes but still dont get it why they keep 6 man HMS/AT, Mortar squads....
Relief Infantry and Rapid Consription should provide squads when activated, not that i have to lose units now to get free squads, prize is to high IMO if it stays working like right now.
About Map - i think it lacka of like 4 importans points
Posts: 255
Unit command delay fix is fantastic. I hated it when my units just waited a while before moving away from nade/molotov. What does 1 frame mean? 1 frame at 60fps will be 0.01666666 seconds which is almost nothing, while 1 frame at 20fps will be 0.05 seconds which is still really quick.. Wonder how it will play out, and how much shorter the effective delay will be in game?
I am concerned that they buffed the t70. Quick T70 was already hard to counter with T2 pgrens and paks, and now the t70 will snipe them even better. Pak's accuracy will still be shite vs the t70.
T34-85 buff to scatter is good, p4 nerf is not bad but hopefuilly they didnt nerf it too hard? They left out the su85's insanely small scatter They did bring riegels to 1 cp, so maybe this will be a more viable counter to su85's now...
The stug's buff is great, it means it will be more surviveable/harder to hit. Would have liked its range buffed instead..
Really looking forward to doing some 1 cp mortar halftrack builds
HTD nerf was more than warranted. Strafe nerf we will have to see how that pans out in play, but it was being abused so its good they looked at it.
What I wonder about is wether the scatter ratio's also increase effectiveness vs tanks? It seems to me like less scatter = better chance to hit target, regardless of what the target is. i.e. the Tiger and IS-2 will now be better vs Tanks and better vs infantry, while the p4 will be worse vs everything?
Unit pathing fix - Great! Will see in game but this is potentially a game changer. Light vehicles should especially not get stuck so often, as they have to be microe'd out of the missile lock at nade/fausts.
Lastly well done to relic, thanks for all the hard work and lets grow the community!!
Posts: 119
And please add a fourth man to the PaK 43 in a future patch!
Posts: 307
Also a new 1v1 map is awesome, especially Langres(kaya)
Good job relic,
Posts: 1534 | Subs: 1
Great work Relic, keep it up.
Posts: 522
Posts: 255
Very good patch. Need to try how the scatter is affecting performance ingame and if the StuG size is noticable.
And please add a fourth man to the PaK 43 in a future patch!
Yeah, pak 43 should have same squad as pak 40.
Posts: 255
The scatter changes are really good. Ostwind was one shot one killing everything, and tiger was missing all the time. Stop saying T70 is buffed, it's a very small change and considering how fast can be killed it's really no problem.
Also a new 1v1 map is awesome, especially Langres(kaya)
Good job relic,
Im not saying t70 is un-killable, its just hard to kill with a pak or with schreks, if the other player is skillful and microes it well. The t70 was also one shotting squad members already and will do it even more now. Ostwind is more expensive than t70 and also remember german squads are 4 not 6 thus one shotting t70 will force retreat even faster now and also kill retreating squads.
We will have to see if it "is really no problem". T70 rush will be even more deadly than it was. Maybe the stug will become a better counter to the t70... or maybe 222's with smoke(coming at one cp)?
Posts: 1734
Permanently BannedPosts: 255
hope not only coh1 maps will be in coh2 rankeds. Basically there was 5-6 map from the beginning in coh1 automatch? so booooring.
There are already a number of new maps, bringing the best old ones back is great. 5-6 maps boring huh? Dota has had one map for the last 10 years and it aint boring. Its all about balance. Sure they will make new maps, but if its not broke dont fix it. Bring back the best balanced maps from coh1 and maybe the community and/or relic will make some cool new ones too.
Having a ton of maps isnt great for competitive play. They can bring a lot more 2v2 3v3 and 4v4 maps, but 1v1 maps should not have a too large pool. Look at sc2 for example, not that many 1v1 maps.
I would like to see a downvoting feature though, and most importantly a ladder ranking system
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