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Red Ball Express: Redux

14 Jan 2015, 06:54 AM
#2
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

+1. this map is light years ahead of some automatch maps.
14 Jan 2015, 07:32 AM
#3
avatar of KyleAkira

Posts: 410

Red ball express was my favourite map in Coh1.

Will they implement in the automatch system?

14 Jan 2015, 07:42 AM
#4
avatar of slother

Posts: 145

I loved the vanilla one, but i fear this one might end with ISU-Elefant-JagTiger spamerino :(
14 Jan 2015, 07:53 AM
#5
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

I like maps that are designed for a specific gamemode. I've never been a fan of these hybrid maps. Nice to see a good new 3v3 map as COH2 lacks good maps in that gamemode.
14 Jan 2015, 11:08 AM
#6
avatar of Lazarraga
Donator 11

Posts: 204

+1 Nice to have it back
14 Jan 2015, 13:31 PM
#7
avatar of tiburon680

Posts: 130

Red ball express was my favourite map in Coh1.


Me too mate ^^
14 Jan 2015, 16:09 PM
#8
avatar of James Hale

Posts: 574

Overrated, just like their joke of a clan.
14 Jan 2015, 16:21 PM
#9
avatar of Icemanjoker

Posts: 52

Played it a couple of times now and it is better than any 3v3 automatch map by far. Would be cool to see it in the automatch rotation.
Also nice article Festive!

Overrated, just like their joke of a clan.


Explain
14 Jan 2015, 16:27 PM
#10
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

he is just contrarian like always.

Nice work but im a bit disappointed the biggest attention a custom map gets in ages is a remake
14 Jan 2015, 16:34 PM
#11
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Staff members write newsposts.

Do you see where I'm going with this, Sarantini?
14 Jan 2015, 16:34 PM
#12
avatar of Zupadupadude

Posts: 618

Overrated, just like their joke of a clan.


+1
14 Jan 2015, 16:59 PM
#13
avatar of Icemanjoker

Posts: 52

14 Jan 2015, 17:52 PM
#14
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

he is just contrarian like always.

Nice work but im a bit disappointed the biggest attention a custom map gets in ages is a remake


The eastern front map pack and monobacons frigid map pack both received similar portal pieces. Honestly, the eastern front map pack features some of my favorite 2v2 maps.
14 Jan 2015, 20:17 PM
#15
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181



The eastern front map pack and monobacons frigid map pack both received similar portal pieces. Honestly, the eastern front map pack features some of my favorite 2v2 maps.

I'm not talking about the news posts (which I think are great) nor about the mapmakers but about the players. I know from experience and from others its very hard to get people to playtest and garner interest for the custom map, so I guess I got a bit salty from seeing all those people commenting on the thread.
I meant no disrespect in fact its the only 3v3 map i fondly remember form vcoh
14 Jan 2015, 20:44 PM
#16
avatar of gunther09
Donator 22

Posts: 538

thank you for bringing it back! It always was my favorite 3v3!
14 Jan 2015, 21:05 PM
#17
avatar of DanielD

Posts: 783 | Subs: 3

If this makes it into rotation I think I'll play CoH 2 again. Red Ball ruled.
Vez
15 Jan 2015, 00:03 AM
#18
avatar of Vez

Posts: 141

Really nice map! And thanks for the article!
15 Jan 2015, 08:21 AM
#19
avatar of peruci

Posts: 217

Red Ball = fav 3v3 map by far!

I hope it will be as good as in vcoh :)
15 Jan 2015, 13:32 PM
#20
avatar of Senseo1990

Posts: 317

Thanks to everyone involved for making this happen. Very cool newspost FestiveLongJohns!

Im glad to see that people like the map. Still, if there is anything that in your opinion needs to get fixed dont hesitate to send Zupadupadude or me a message.
21 Jan 2015, 15:30 PM
#21
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

i think the heights of trees in the forest area are just too high. the forest to me feels so tight but i know that it has a lot of room to maneuver. with default camera angle, the impassable tree groups feel too imposing.
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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
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Rosbone: Everyone ready for some deep penetration :snfPeter:
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Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
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Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
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aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
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Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
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Willy Pete: Really
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aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
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Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
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aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
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aaa: 2 cheaters in 3 days. MH and DH
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Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
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