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Servers for COH1 to continue on Steamworks

22 Mar 2013, 09:23 AM
#42
avatar of GuruSkippy

Posts: 150

COH1 support, great, but with COH2 soon to be here ? not sure it's great.
I totally understand why you guys are happy, but I think they are shooting themselves in the feet.
Basically, when you have a game sequel, you can separate the game 1 hardcore fans in 3 parts :
- those who will love game 2
- those who won't like game 2 but will play it, trying to persuade themselves that game 2 is better
- those who will hate it and stay on game 1.
But if you improve the game 1 with game 2 features, I fear that some people who would have moved to game 2, will stay on game 1.

Call me devil's advocate if you want, but I rarely saw a sequel with very high expectations doing better than the previous game. The only solution to "force" hardcore fans to move to game 2 is to stop support on game 1.
22 Mar 2013, 09:28 AM
#43
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Which will happen for sure, but just not now :) Relic is not like other software houses :P
22 Mar 2013, 09:43 AM
#44
avatar of GuruSkippy

Posts: 150

well, Sega is clearly involved here.
It's not a very good advertising to have game 1 servers closed one month before game 2 is released.
Because if it was only because Relic are the kindest developpers in the world, we would have seen DOW1/2 support too.
Well, maybe we will have, but I honestly doubt it will ever happen.
22 Mar 2013, 09:43 AM
#45
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

COH1 support, great, but with COH2 soon to be here ? not sure it's great.
I totally understand why you guys are happy, but I think they are shooting themselves in the feet.
Basically, when you have a game sequel, you can separate the game 1 hardcore fans in 3 parts :
- those who will love game 2
- those who won't like game 2 but will play it, trying to persuade themselves that game 2 is better
- those who will hate it and stay on game 1.
But if you improve the game 1 with game 2 features, I fear that some people who would have moved to game 2, will stay on game 1.

Call me devil's advocate if you want, but I rarely saw a sequel with very high expectations doing better than the previous game. The only solution to "force" hardcore fans to move to game 2 is to stop support on game 1.

That's a crappy solution! Making game 1 bad force someone into game 2?! If game 2 isn't good enough to convince someone to move, then its the fault of game 2, not game 1...
In another scenario, game 2 is just different than game 1, so hardcore fans of game 1 won't move, but new hardcore fans will appear in the life of game 2....

There was no COH commmunity before COH1, and still we came together.
22 Mar 2013, 10:12 AM
#46
avatar of GuruSkippy

Posts: 150

Making game 1 bad force someone into game 2?!

not said anything about making game 1 bad. I said stop supporting game 1, that's totally different.

If game 2 isn't good enough to convince someone to move, then its the fault of game 2, not game 1...

never said the opposite.

In another scenario, game 2 is just different than game 1, so hardcore fans of game 1 won't move, but new hardcore fans will appear in the life of game 2....

Sure, but what Relic and Sega want, is that COH1 community move to COH2, and new members come in COH2. They need money to eat. The more the better.

There was no COH commmunity before COH1, and still we came together.

yup, but COH1 community think that COH1 is a game close to perfection. I rarely saw a community think that for a game and think the same for the sequel. Look @ SC2, D3, DOW2, SupCo2 etc.
I honestly think it will be the same for COH2. I hope I'll be wrong though, rarely doesn't mean never.
But I don't talk about me, I talk about you, COH1 hardcore fans. I loved COH2 Alpha, but never was a COH1 hardcore. But I already read some COH1 hardcore fans comments about COH2 saying it was/is/will be bad. (leveling system, ressource system, UI etc etc).
22 Mar 2013, 10:29 AM
#47
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4


not said anything about making game 1 bad. I said stop supporting game 1, that's totally different.

I don't think its that different. Its still a way to articifially giving game 2 an edge, by limiting the potential of game 1.

On another note. Longterm support is certainly a quality of its own, which will increase the followership of a company and thereby increase the fanbase... If you want to exclusively talk about hardcore fans of COH1. Almost all of them will buy COH2 anyway, even if they turn back to COH1 should they like it more in the end.
22 Mar 2013, 11:44 AM
#48
avatar of Trainzz

Posts: 332 | Subs: 1

22 Mar 2013, 11:52 AM
#49
avatar of MrYippeeKiYay
Donator 11

Posts: 44 | Subs: 1

COH1 support, great, but with COH2 soon to be here ? not sure it's great.
I totally understand why you guys are happy, but I think they are shooting themselves in the feet.
Basically, when you have a game sequel, you can separate the game 1 hardcore fans in 3 parts :
- those who will love game 2
- those who won't like game 2 but will play it, trying to persuade themselves that game 2 is better
- those who will hate it and stay on game 1.
But if you improve the game 1 with game 2 features, I fear that some people who would have moved to game 2, will stay on game 1.

Call me devil's advocate if you want, but I rarely saw a sequel with very high expectations doing better than the previous game. The only solution to "force" hardcore fans to move to game 2 is to stop support on game 1.


Dont agree to that resoning. If they would shut CoH1 down, may ppl would refuse to play CoH2.
22 Mar 2013, 11:55 AM
#50
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Do something to stop maphacking, give the game a little patch (fix stags, tune snipers, etc.), and add a few new 1v1 maps to the rotation (argentan, bois, semois 2?), reset the stats, and suddenly the COH1 automatch ladder will come alive.
22 Mar 2013, 12:21 PM
#51
avatar of Pr3d4t0rS

Posts: 1146

dont forget bayeux
22 Mar 2013, 13:48 PM
#52
avatar of GuruSkippy

Posts: 150


Dont agree to that resoning. If they would shut CoH1 down, may ppl would refuse to play CoH2.

Keeping COH1 playable online before COH2 launch is a no brainer for Relic and Sega. That's not what I was talking about.
I was talking about improving COH1 with COH2 features, as Ami said after his chat with Quinn.
22 Mar 2013, 15:29 PM
#53
avatar of TheSoulTrain

Posts: 150

  • hey so how am i supposed to get my vcoh into steam?

22 Mar 2013, 15:38 PM
#54
avatar of Qvazar

Posts: 881

  • hey so how am i supposed to get my vcoh into steam?

In the top menu click "Games" then "Activate a product on Steam..." and enter your vCoH serial key.
22 Mar 2013, 15:45 PM
#55
avatar of TheSoulTrain

Posts: 150

the ToV serial won't work? i lost my vanilla one lololol


if i do have to buy another vcoh i'd find it a pretty scumbaggy move tbh, why do i have to pay twice for some i paid once already... ffs
22 Mar 2013, 15:53 PM
#56
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

"Why should I have to buy another copy of a thing I lost" is a pretty stupid question. You only have to buy another copy because you lost it.

Your ToV key will be sufficient, though, so stop whining.
22 Mar 2013, 16:38 PM
#57
avatar of GeneralHell
Honorary Member Badge

Posts: 1560 | Subs: 1

Those keys might not work yet, because the switch to steam hasn't been made yet. That ToV key is probably activated already atm. Ofcourse they won't make you pay again, that would be stupid of them.
22 Mar 2013, 16:48 PM
#58
avatar of TheSoulTrain

Posts: 150

No it's not sufficient, it doesn't work. That's why I'm whining.

Something I lost? not really since i can still use it, but some for the fkin wierdest reason ever they decide to switch servers in order to screw me over, kewl

Those keys might not work yet, because the switch to steam hasn't been made yet. That ToV key is probably activated already atm. Ofcourse they won't make you pay again, that would be stupid of them.


Maybe that's what's up, but I thought i read someone saying that they had already done it

here: http://www.coh2.org/news/2035/servers-for-coh1-to-continue-on-steamworks/post/27649
22 Mar 2013, 18:11 PM
#59
avatar of MrYippeeKiYay
Donator 11

Posts: 44 | Subs: 1

No it's not sufficient, it doesn't work. That's why I'm whining.

Something I lost? not really since i can still use it, but some for the fkin wierdest reason ever they decide to switch servers in order to screw me over, kewl



Maybe that's what's up, but I thought i read someone saying that they had already done it

here: http://www.coh2.org/news/2035/servers-for-coh1-to-continue-on-steamworks/post/27649


I think I know what u mean sir. I had the same problem. Just got some error when I tried to start TOV. (I have my Steam in Swedish so sry if I dont say this correctly) But in steam right click the game. Then go properties. Then go to Locale Files. Then Verify Integrity at game cache. That should make the game start for u again.

Edit: Maybe Im way wrong here and that wasnt even close to what u where asking :D
22 Mar 2013, 18:29 PM
#60
avatar of TheSoulTrain

Posts: 150

No, it's not it, but I do appreciate the effort ^^
22 Mar 2013, 19:35 PM
#61
avatar of Riggs

Posts: 65

That was the approach I was expecting from Relic, not dumping COH1 as many expected. This life mana injection is more exiting for me then COH2.

Thx Relic!
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