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First look: Company of Heroes 2 in-game UI

4 Jan 2013, 18:44 PM
#2
avatar of JAnx
Coder Red Badge

Posts: 487 | Subs: 1

4 Jan 2013, 18:49 PM
#3
avatar of NuVioN

Posts: 246

4 Jan 2013, 19:09 PM
#4
avatar of PaperPlane

Posts: 173

Sorry to be neagative but as of now I'm not very pleased about how the UI looks. It's way too much on the screen and Battlefield 3 has a similar problem but it's much worse and the scrren is way more cluttered in that game. I really hope that you get the option to turn some of it of in the retail game or in the beta. Not a big fan of the very bright colors either which makes it looks a bit arcadish. I generally like bright and much color but not in this case. It takes away some of the authenticity. But this is just my opinon and I can't wait for the beta!
4 Jan 2013, 19:23 PM
#5
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

NOICE
The resource bar has changed slightly. Team unit markers are on as well it looks like.

They also mention they are making changes based on alpha feedback
4 Jan 2013, 20:17 PM
#6
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

still missing a tacticle map button it looks like. also the 3 markers you could put down for your allies to see aren't there i really liked that feature.
4 Jan 2013, 20:44 PM
#7
avatar of TychoCelchuuu
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Posts: 1620 | Subs: 2

I love the whole "show all the units in the upper right" thing. CoH (and CoH 2) is a game where you don't have a lot of units so there's really no downside in sticking them all up there so you can quickly monitor them. I don't like how they got rid of the unit kill count broken down by type, though - it's helpful to be able to tell whether the M8 or the Rifleman squad killed the enemy motorcycle, for instance, and when you just have a number for your kill counter, you can't find that out.
4 Jan 2013, 20:49 PM
#8
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

The resource display still sucks. It occupies too much horizontal space, you can't take in your entire resource situation at a single glance. Instead, you have to pan your eyes across a rather large area.

The compact layout of the resource display in vCoH is much more user-friendly.
4 Jan 2013, 20:56 PM
#9
avatar of RagingJenni

Posts: 486

The colors doesn't contrast as much either which makes it hard to make out quickly. In CoH it's red, yellow and dark brown with a grey/black background making it stick out a lot. Here the colors are all light making it look grainy and hard to see.

Also the UI is way too cluttered for my taste. If there's a "show/hide unit status" and such toggle options then I'll be all OK with it. :)
4 Jan 2013, 21:01 PM
#10
avatar of RsvT

Posts: 117

The resource display still sucks. It occupies too much horizontal space, you can't take in your entire resource situation at a single glance. Instead, you have to pan your eyes across a rather large area.

The compact layout of the resource display in vCoH is much more user-friendly.


Yes something is wrong with that resource display, not sure what :).Also is there too much stuff on right side or is it just my late night feeling ^^
4 Jan 2013, 21:20 PM
#11
avatar of Umbert

Posts: 119

The colors doesn't contrast as much either which makes it hard to make out quickly. In CoH it's red, yellow and dark brown with a grey/black background making it stick out a lot. Here the colors are all light making it look grainy and hard to see.


+1

The colors are horrible for someone as colorblind as me. Couldn't read or write about it in the alpha forums (no access yet). The vCoH colors were perfect (as seen in my avatar). I hope they offer different colors, or at least a colorblind-friendly mode.

The unit shields in the top right corner are a great addition for me, I always forget my idle units.
4 Jan 2013, 21:23 PM
#12
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12



Dunno why a sentence describing the unit (that you will probably only read once) has to run across the entire width of the middle UI box. I'd much rather have it boxed in, with some kind of blank box remaining (like in COH) where a streamer could put their webcam or a sponsor overlay. It will look bad if overlays will have to crop these sentences in half.
4 Jan 2013, 21:34 PM
#13
avatar of Umbert

Posts: 119

It will look bad if overlays will have to crop these sentences in half.


Can't you just fill the entire box with an overlay?
I doubt they will add a compact-UI, classic-UI or stream-friendly-UI. We can hope though.
4 Jan 2013, 21:39 PM
#14
avatar of pathfindergold

Posts: 82

I hope there's a way to see how many kills each unit has. Also, I think having a "bio" for each unit is kind of silly.
4 Jan 2013, 21:41 PM
#15
avatar of Umbert

Posts: 119

I don't like how they got rid of the unit kill count broken down by type, though - it's helpful to be able to tell whether the M8 or the Rifleman squad killed the enemy motorcycle, for instance, and when you just have a number for your kill counter, you can't find that out.


They said that the unit portrait gets mouse roll overs, so maybe the kill count can be expanded to see a more detailed break down.
4 Jan 2013, 21:41 PM
#16
avatar of isildur21367
Patrion 15

Posts: 25

jump backJump back to quoted post4 Jan 2013, 21:20 PMUmbert


+1

The colors are horrible for someone as colorblind as me. Couldn't read or write about it in the alpha forums (no access yet). The vCoH colors were perfect (as seen in my avatar). I hope they offer different colors, or at least a colorblind-friendly mode.

The unit shields in the top right corner are a great addition for me, I always forget my idle units.


+1

I posted this link also on the main companyofheroes forum as well. I totally agree with the colors. I am colorblind to RED/GREEN combination. It's actually quite common in males up to 10% of the population. However with RED/BLUE, practically no one has this problem! Why alienate up to 10% of the player base? Just go back to the COH1 colors RED/BLUE. Please Relic!

Here are the stats on color deficiency.
http://www.colour-blindness.com/general/prevalence/
4 Jan 2013, 22:02 PM
#17
avatar of sztefenfu

Posts: 55

jump backJump back to quoted post4 Jan 2013, 21:01 PMRsvT


Yes something is wrong with that resource display, not sure what :)


I remember i had some confusion with resources in alpha too. Colours are too pale, that's one thing. It's also too clumped up, symbols have same lenght to left and right number. It needs some separation. Best thing would be put it like in original, vertically right to the mini-map though. This wall of text so pointless. Unavailable commander abilities are hard to read also. Damage engine marker or whatever it is, is strange. No idea what's red dot between cover and retreat marker on enemy's infantry ( for the fatherland or other doctrinal bonus? ). Whatever it is, it's so small. Icon on top of tank just saying it's tank lol. Russian sniper has g43 symbol, t70 has medium tank symbol, propably sherman. Sneaky relic thought no one will find out.
4 Jan 2013, 22:33 PM
#18
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1

Agreed on everything that has been said so far. Also the UI should stand out a bit more from the game in the background.
4 Jan 2013, 22:33 PM
#19
avatar of lagbzz

Posts: 11

I hope there's a way to see how many kills each unit has. Also, I think having a "bio" for each unit is kind of silly.


There is, there's a counter in the upper right corner of a unit portait.

@Wifidi
There is an "attack here" button near the lower right corner of the minimap, so I guess that's something :P
4 Jan 2013, 22:46 PM
#20
avatar of sztefenfu

Posts: 55

Regarding commanders. These abilities seems to be put together so randomly, there are no really strong archetypes like in vcoh. Why don't just let players take 5-6 abilities out of all and make your own tree. That would be cool customization imo.
4 Jan 2013, 22:47 PM
#21
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

I think that's the plan from interviews.
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