Login

russian armor

The COH2 Ability Guide Mark 2.0

13 Apr 2019, 10:12 AM
#2
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Congratz Modders and Yukiko! Thank you for your hard work :thumb:
A_E
13 Apr 2019, 10:14 AM
#3
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

Absolutely epic, thank you so much for this, it really enriches the community and game.
13 Apr 2019, 10:28 AM
#4
avatar of RollingStone

Posts: 173

Although guide is really good, some information seems to be outdated or with no clear explanation. Pretty sure that I saw something like "rifleman smokes" and brits extra-salvaging wrecks(afaik, all wreck salvages now are just +5 fuel and +15 munis for scavengers from OKW).
Also would like to suggest some sort of visual distinqtion between usual infantry-men and commisar abilities in that table. Maybe put his cap next to ability instead of rifleman figurine?
13 Apr 2019, 11:01 AM
#5
avatar of Smartie

Posts: 857 | Subs: 2


Thx for your hard work, dude! I appreciated it very much!


13 Apr 2019, 11:08 AM
#6
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

i miss the wehr camouflage upgrade?
13 Apr 2019, 11:21 AM
#7
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

i miss the wehr camouflage upgrade?


It's in UKF's section, will probably be fixed soon.
13 Apr 2019, 11:24 AM
#8
avatar of Yukiko
Admin Red  Badge

Posts: 2454 | Subs: 2



It's in UKF's section, will probably be fixed soon.


Fixed!
13 Apr 2019, 11:27 AM
#9
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

The aura range of the command panzer 4 is mentioned. Would be useful to see the aura range of command panther and command vehicle too. :)

Knowing range would also be nice for:
- KV inspire ability
- Sturmoffizier aura buff
- USF Combined Arms
- Soviet FHQ inspire ability
- Panzergrenadier Combined Arms
13 Apr 2019, 11:30 AM
#10
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

13 Apr 2019, 12:06 PM
#11
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Would also like to know the detection range of shrecked stormtroopers with their ability, considering AT conscripts and AT tommies get a different version.
13 Apr 2019, 12:22 PM
#12
avatar of KIMBO MAD SLICE

Posts: 226 | Subs: 1

Permanently Banned
wasnt p4 command tank nerfed to 10% reduced damage
13 Apr 2019, 13:44 PM
#13
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

wasnt p4 command tank nerfed to 10% reduced damage

According to in-game data, this nerf didn't make it to the live.
13 Apr 2019, 14:14 PM
#14
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Although guide is really good, some information seems to be outdated or with no clear explanation. Pretty sure that I saw something like "rifleman smokes" and brits extra-salvaging wrecks(afaik, all wreck salvages now are just +5 fuel and +15 munis for scavengers from OKW).
Also would like to suggest some sort of visual distinqtion between usual infantry-men and commisar abilities in that table. Maybe put his cap next to ability instead of rifleman figurine?


I was ruled by this information from patchnotes
Wreck values normalized

We are adjusting the amount of resources players can attain from vehicles using doctrinal salvage abilities. Previously, certain wrecks would award large amount of munitions/manpower, which wouldn’t correspond to their class. We are now changing salvage so that only fuel and munitions are awarded from salvaging a wreck. Moreover we are normalizing wreck values so that the amount of resources gained now depend on the worth of the vehicle.

(Values are given in Munitions/Fuel)

Ultra Lights 10/5
Lights 15/10
Mediums 20/25
Advanced Mediums 35/30
Heavies 50/40
Super Heavies 60/45
The changes to salvage affect both Tank Hunter Doctrine (Soviets) and Tactical Support Regiment (UKF) salvage abilities.


And USF smoke grenade ability contains only cavrifles, because they have it.

And about commissar, we put only symbols of affected units (at least tried to follow this rule). Commissar itself not affected by his abilities. Thank you for your feedback! It helps to make guide better!
13 Apr 2019, 15:35 PM
#15
avatar of BartonPL

Posts: 2807 | Subs: 6

many abilities are outdated as fuck
13 Apr 2019, 15:55 PM
#16
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

13 Apr 2019, 16:56 PM
#17
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

wasnt p4 command tank nerfed to 10% reduced damage


Nope, I've tested it in cheatcommands some time ago.
13 Apr 2019, 17:00 PM
#18
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Soviet Tank Hunter Ambush Training mentions +25% reload. I suppose this should be -25% reload?
13 Apr 2019, 17:04 PM
#19
avatar of BartonPL

Posts: 2807 | Subs: 6



Can you provide some examples?


cmd panther vet 5 i believe doesnt buffs infantry
13 Apr 2019, 17:20 PM
#20
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1



cmd panther vet 5 i believe doesnt buffs infantry

Actually it does. It was nerfed a lot, but it still provide some bonuses for infantry. According to April 25th 2017 patch
Aura

+range, +sight, +speed bonuses removed from infantry-affecting bonus of the aura (Vet5 aura still awards +accuracy/+reload to infantry)
Vet 5 infantry-affecting aura no longer affects teammates

Source: https://www.coh2.org/topic/4307/company-of-heroes-2-changelog/post/606881

Anything else?
13 Apr 2019, 17:48 PM
#21
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

2 users are browsing this thread: 2 guests