British Bastards: A Mobile Assault Regiment Guide
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Permanently BannedAll we know, taht AE sister make it better Hector l2guide
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HelpingHans deserves to write this guide
All we know, thaht AEs sister makes it better Hector, l2guide
l2English vasa before telling about being perfect yourself
Maybe Hans deserved to make this guide, but I'm 100% sure he had the opportunity to create it himself before MB asked me to do it.
The same applies to AEs sister
PS: With what you don't agree, can you specify please ?
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I personally just don't find them interesting. I'd love to see guides in future that show interesting ways to play with commanders and abilities people don't often use, and give people inspiration to play something they wouldn't usually consider. I think every Brit player currently uses this commander at one time or another.
Examples of guides that have done the above would be Hans's ostruppen guide when it came out, the US Mechanised guide, NKVD guide, or Sephas Brits guide for CoH1. Just food for thought.
edit: On the A_E's sister comments that was after I was shown a screenshot of Hector claiming the £100 engraved pewter trophy Luvnest won was plastic and likely worth £10... I did not react kindly.
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Whilst guides on commanders everyone knows are extremely powerful with abilities that are easy to use can have some merit...
I personally just don't find them interesting. I'd love to see guides in future that show interesting ways to play with commanders and abilities people don't often use, and give people inspiration to play something they wouldn't usually consider. I think every Brit player currently uses this commander at one time or another.
Examples of guides that have done the above would be Hans's ostruppen guide when it came out, the US Mechanised guide, NKVD guide, or Sephas Brits guide for CoH1. Just food for thought.
edit: On the A_E's sister comments that was after I was shown a screenshot of Hector claiming the £100 engraved pewter trophy Luvnest won was plastic and likely worth £10... I did not react kindly.
The purpose of guides are to give people who are not familiar with meta a chance to compete. You play to win the game, not please the subjective interest of individuals. Also, I'm not sure what you were trying to convey by referencing dead guides from 2015 and coh1? You really find NKVD 'interesting' when the core of the build is to create 10 conscript squads
Hans probably could have written this guide but cheers to Hector; as this guide came out well.
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The purpose of guides are to give people who are not familiar with meta a chance to compete.
You just attempted to make your your statement of opinion sound like a fact, the purpose of guides can be any one of a number of objectives, and I'm not sure this guide is even aimed at new players it's a guide about a strategy in general. A strategy that's overly obvious to 80% of the community and therefore not that interesting to most readers.
Whilst guides for beginners are great and a guide like this could speed up the process of them adopting meta it also just gives them the prevalent approach that everyone already does and so denies them the opportunity to adopt their own strategies.
In my opinion I prefer when guides show off an interesting way of playing the game that isn't overly common and is not the prevalent meta. This is not not that, this us just reiterating what is very obvious, Mobile Assault is overpowered as fuck in many facets, it gives Brits a flamethrower, rocket artillery, and instant garrison-spawning infantry. That's not interesting to me personally.
Also the fact that those guides are outdated doesn't really mean much, COH2.ORG averages 3 new strategy guides a year, there's not many to chose from.
Other than that I actually find all of Hector's guides to be well written etc. and think they're all good for people that have never really played automatch before to give them ideas, if they're not familiar with prevalent meta. I'm just expressing my opinion on what I'd like to see.
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I always try to make them descriptive enough so newer players can understand the faction as a whole much better after they read my guide, not only being able to stick to one particular strategy.
I always give there tips that are useful in most of situations not only in 1 outcome of this single commander and strategy.
Every time you will meet light vehicles so it´s not like this is only about OP commader abilities, also the same can apply to early game capping orders. You can #ADAPT those little parts into any commader/strategy you play, while if you play for example with lenny #YOLO 10 cons build and you will hardly adapt it into any normal strategy.
I also try to aim the guide for more skilled players as well, this time it was for example capping orders, mattress scatter changes with range or wiping squads with commandos. Once again, you can use add this knowledge into any strategy (wiping squads with CQC units) where you use CQC units like commandos, falls, pgrens, rangers or even shocks to some extend.
Guys you both are right as this guide is so f*ucking long (had to shorten it because coh2.org doesn´t allowed me to post) and so descriptive in so many ways that you can actually call it a UKF Faction Guide with the aspects of UKF best 1v1 commader.
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You just attempted to make your your statement of opinion sound like a fact, the purpose of guides can be any one of a number of objectives, and I'm not sure this guide is even aimed at new players it's a guide about a strategy in general. A strategy that's overly obvious to 80% of the community and therefore not that interesting to most readers.
Whilst guides for beginners are great and a guide like this could speed up the process of them adopting meta it also just gives them the prevalent approach that everyone already does and so denies them the opportunity to adopt their own strategies.
In my opinion I prefer when guides show off an interesting way of playing the game that isn't overly common and is not the prevalent meta. This is not not that, this us just reiterating what is very obvious, Mobile Assault is overpowered as fuck in many facets, it gives Brits a flamethrower, rocket artillery, and instant garrison-spawning infantry. That's not interesting to me personally.
Also the fact that those guides are outdated doesn't really mean much, COH2.ORG averages 3 new strategy guides a year, there's not many to chose from.
Other than that I actually find all of Hector's guides to be well written etc. and think they're all good for people that have never really played automatch before to give them ideas, if they're not familiar with prevalent meta. I'm just expressing my opinion on what I'd like to see.
" A strategy that's overly obvious to 80% of the community and therefore not that interesting to most readers." Talk about stating facts, hypocrisy much?
If you start 'dumbing' down the guides to appease your interest from a casting perspective - no one will use the guides. People typically reference them because they want to win, not be interesting.
"Whilst guides for beginners are great and a guide like this could speed up the process of them adopting meta it also just gives them the prevalent approach that everyone already does and so denies them the opportunity to adopt their own strategies."
People look to the pros for new guides/meta, beginners typically don't set the meta. I think the majority of people prefer to hear a meta strategy/guide from a pro rather a beginner. (Don't quote me on that because I don't have any factual numbers though).
Posts: 2439 | Subs: 6
From my point of view, my guides are aimed to the whole coh2 community.
I always try to make them descriptive enough so newer players can understand the faction as a whole much better after they read my guide, not only being able to stick to one particular strategy.
I always give there tips that are useful in most of situations not only in 1 outcome of this single commander and strategy.
Every time you will meet light vehicles so it´s not like this is only about OP commader abilities, also the same can apply to early game capping orders. You can #ADAPT those little parts into any commader/strategy you play, while if you play for example with lenny #YOLO 10 cons build and you will hardly adapt it into any normal strategy.
I also try to aim the guide for more skilled players as well, this time it was for example capping orders, mattress scatter changes with range or wiping squads with commandos. Once again, you can use add this knowledge into any strategy (wiping squads with CQC units) where you use CQC units like commandos, falls, pgrens, rangers or even shocks to some extend.
Guys you both are right as this guide is so f*ucking long (had to shorten it because coh2.org doesn´t allowed me to post) and so descriptive in so many ways that you can actually call it a UKF Faction Guide with the aspects of UKF best 1v1 commader.
That's true I always have found something interesting in at least one part of any of your guides, I just always get excited for something that's new or interesting in general. Like something that could shift the meta. A guide on Talisman's soviet reserve army into T34-76s would be so cool to me. Not that he's playing at the moment but it was refreshing in GCS to see his approach, just things like that unique playstyles and ways of playing that are fresh.
Posts: 2439 | Subs: 6
" A strategy that's overly obvious to 80% of the community and therefore not that interesting to most readers." Talk about stating facts, hypocrisy much?
If you start 'dumbing' down the guides to appease your interest from a casting perspective - no one will use the guides. People typically reference them because they want to win, not be interesting.
"Whilst guides for beginners are great and a guide like this could speed up the process of them adopting meta it also just gives them the prevalent approach that everyone already does and so denies them the opportunity to adopt their own strategies."
People look to the pros for new guides/meta, beginners typically don't set the meta. I think the majority of people prefer to hear a meta strategy/guide from a pro rather a beginner. (Don't quote me on that because I don't have any factual numbers though).
Haha true on the hypocrisy point, but it's not my fault that 45.5% of statistics are made up.
And I'm not suggesting beginners write guides, I'm suggesting pros give us alternative visions for playing the game so we can keep some variety in automatch, cus that shit's stale as fuck at the moment, and it's always cool when someone beats you with something interesting.
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That's true I always have found something interesting in at least one part of any of your guides, I just always get excited for something that's new or interesting in general. Like something that could shift the meta. A guide on Talisman's soviet reserve army into T34-76s would be so cool to me.
Currently I´m playing a lot with soviet reverse army int T34-76 (without knowing that someone else is doing that as well, because I´m player not a caster) and if I were allowed to, I could be able to write it down.
Imo it´s really stupid some strat by players name, it´s not a wheel that he invented it and recieved patent. Many other players may be trying this strategy as well, on their own without even looking at top coh2 scene (like I ever was). They may develop these strategies themselves without even knowing someone like that exists.
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Also another thing is bringing a new meta with UKF. Only idea how to move the meta somewhere with UKF is Commandos Regiment for me. But then we made it into problem that I may have many ideas about different strategies for all factions but if I wanted to write them all down and publish them as the guide, I´d grew old before I publish that.
If only more people wanted to write guides
Posts: 2439 | Subs: 6
Currently I´m playing a lot with soviet reverse army int T34-76 (without knowing that someone else is doing that as well, because I´m player not a caster) and if I were allowed to, I could be able to write it down.
Imo it´s really stupid some strat by players name, it´s not a wheel that he invented it and recieved patent. Many other players may be trying this strategy as well, on their own without even looking at top coh2 scene (like I ever was). They may develop these strategies themselves without even knowing someone like that exists.
If you like it or not this is a competitive computer game and when you have 1000s of people that see Talisman use that strat in a tournament with a lot of publicity it becomes 'his strat', just like ostruppen is 'hans's strat'. It's not theirs to own, it's just that they are most famous for using it.
Why don't you like competitive side of CoH2, are you not interested in seeing the best players play each other for money and shit ton of pride at stake with 100s and rarely 1000s of fellow community members watching?
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Why don't you like competitive side of CoH2, are you not interested in seeing the best players play each other for money and shit ton of pride at stake with 100s and rarely 1000s of fellow community members watching?
Not really much, as it doesn´t bring me anywhere further. At least when I use my free time to play the game I´m improving somewhere either my micro by sheer playing or training my brain resposibility to fast changes in a game, when I have to develop the strat myself instead of just passively wastching "some bunch of guys" trying to do the same themselves. Sorry
EDIT: Why dont you convince best players to write guides ? for example by guide donation system or idk what.
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In my opinion, strongly criticising a guide is not allowed unless u try to write one yourself.
My only complain is that almost every new guide refers to 1v1 games. And new players are not playing 1v1 games very often. They prefer 2v2 or plus because they feel safer or count on the others until they r good enough.
Thanx again and I hope other strategists will follow your example and share the knowloedge.
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Thank you very much for this guide, Hector. As a relatively new player I learnt a lot of things from this guide.
In my opinion, strongly criticising a guide is not allowed unless u try to write one yourself.
My only complain is that almost every new guide refers to 1v1 games. And new players are not playing 1v1 games very often. They prefer 2v2 or plus because they feel safer or count on the others until they r good enough.
Thanx again and I hope other strategists will follow your example and share the knowloedge.
+1 I would just like add my thanks that this was written in the first place.
Posts: 493
the mattress is fires rockets in a much smaller area than this circle which you see in game
Mattress shows circle when firing? Never noticed it. Is it showing only on the ground but not at minimap?
Also, you have a typo 'onit'.
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Mattress shows circle when firing? Never noticed it. Is it showing only on the ground but not at minimap?
Also, you have a typo 'onit'.
Yes it only shows on the ground, I´m reffering to "that" circle.
Thank you for finding a typoo , can you specify in which Section + subsection I can find it ?
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Yes it only shows on the ground, I´m reffering to "that" circle.
Thank you for finding a typoo , can you specify in which Section + subsection I can find it ?
Done, and a few more besides.
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Done, and a few more besides.
Many thanks,
It´s hard to keep things tidy when you´re a pig
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GUIDE CATEGORIES
TABLE OF CONTENTS
- Introduction
- Commander Abilities Descriptions
- 0CP - M2 Flamethrower
- 2CP - Advanced Cover Bonus
- 3CP - Infiltration Commandos
- 6CP - Vehicle Crew Repairs
- 8CP - Land Mattress
- Early Build Orders
- Map Capture Orders and Vetoes
- Map Vetoes
- Angoville
- Arnhem Checkpoint
- Crossing in the Woods
- Crossroads
- Faymonville Approach
- Kholodny Ferma
- Langreskaya
- Road to Kharkov
- Semoisky Summer
- Mid Game Build Order
- The Late Game
- Early - The Cromwell
- The Choice: The Comet or Another Cromwell
- Super Late - Fighting Heavies
- Final Notes
- Conclusion