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Worldbuilding with WhiteFlash

18 Jul 2013, 14:33 PM
#2
avatar of Qvazar

Posts: 881

Very nice work, this just made me want to fire up the worldbuilder now!
18 Jul 2013, 14:37 PM
#3
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Give us the worldbuilder! Well done Flash, epic guide.
18 Jul 2013, 17:43 PM
#4
avatar of Golradaer

Posts: 114

Great guide! I'll be very interested to see the first round of community maps.

By the way, the table of contents is so long that it doesn't fully display and it doesn't scroll down.
18 Jul 2013, 18:24 PM
#5
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

By the way, the table of contents is so long that it doesn't fully display and it doesn't scroll down.


Yep, we're aware. Trying to get a coder to take a look at it.
18 Jul 2013, 18:40 PM
#6
avatar of StephennJF

Posts: 934

Great read. Interesting to see into the mappers mind! :)

Can't wait to see the maps the community will pump out! Let me know if you mappers ever need help testing. I will be more than happy to contribute.
18 Jul 2013, 21:05 PM
#7
avatar of ROCCAwarMACHINE

Posts: 92

good job !
i hope for some good maps :) :P
18 Jul 2013, 21:32 PM
#8
avatar of Sturmovik

Posts: 838

Great guide ! alot of work put into it! :)
1 of 2 Relic postsRelic 18 Jul 2013, 21:48 PM
#9
avatar of qduffy
Developer Relic Badge

Posts: 75 | Subs: 11

Very nice article!


2 of 2 Relic postsRelic 18 Jul 2013, 22:13 PM
#10
avatar of Eagleheart21
Developer Relic Badge

Posts: 117 | Subs: 5

Fantastic read!

thanks for taking the time to do this Flash
19 Jul 2013, 01:07 AM
#11
avatar of Pepsi

Posts: 622 | Subs: 1

Really nice article. I'm waiting for a coh2 mapbuilder to get into the game. IMO, maps are the most important thing to a game and I'm not feeling attracted to the coh2 maps so far. I wouldn't have play vcoh that much without Ango, Semois, Langres, Duclair, Rail..

Oh and thanks for using my pro screenshots ^^
19 Jul 2013, 11:27 AM
#12
avatar of Stonethecrow01

Posts: 379

Massive respeect & props to WhiteFlash for this article. A lot of things I hadn't considered and has inspired me to try my hands at the worldbuilder when it is released :)
19 Jul 2013, 11:39 AM
#13
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

Great article!
19 Jul 2013, 15:07 PM
#14
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

It will be cool to get back to the worldbuilding world..Oh i miss it. :(
19 Jul 2013, 19:17 PM
#15
avatar of ArtVandlay

Posts: 17

Impressive...well done Flash.
19 Jul 2013, 22:10 PM
#16
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Thanks guys! Glad you liked it, I hope it helps in alot of ways! More to come :)
20 Jul 2013, 04:15 AM
#17
avatar of heals93

Posts: 59

WoW what a read! Excellent work, so well thought out and thoroughly explained, gives that much more anticipation for World Builder release.
20 Jul 2013, 16:03 PM
#18
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Excellent write-up, Flash. Your initial criticism of these "hybrid" 1v1 and 2v2 maps is hammered home, and I hope that Quinn and the rest of the developers at Relic consider it and take it to heart. Seeing players stream 2v2 Automatch games and draw Kholodny (clearly a pure 1v1 map) makes my stomach groan. Seeing event hosting organizations like TFN and ESL include Moscow Outskirts (clearly a pure 2v2 map) on their 1v1 Tournament maplists just pains me.

I feel like Relic is trying to pawn off these maps as "hybrids" to make up for the real lack of competition maps and map diversity. Clearly they've poured tons of resources into ToW DLC. I hope that ToW makes money and those resources can be put back into the competitive scene, which at the moment is gasping for breath. I'd love to see these hybrids reverted to straight 1v1 and 2v2 maps as other maps are released, which would be a great PR move.

How could we host a Sunday Night Fights season right now? What would the map list be? The only viable maps for 1v1 competition are Kholodny Summer and Kholodny Winter. I wouldn't want to host an 11 week season of Best-of-3s and Best-of-5's on two versions of one map.
20 Jul 2013, 17:30 PM
#19
avatar of B0omhauer

Posts: 11

Amazing post! I can't wait to see how the new world builder works...
20 Jul 2013, 17:37 PM
#20
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Talking on Ami's point;

Yes the hybrid maps idea is actually great...for basic matches. Its a fun idea to have any map playable with any number of players, don't take that away.

BUT focusing on the competitive scene means narrowing your design standards to commit to a hyper balanced, fun, and interesting map.

When a map is made and put in automatch rotation, the automatch needs to recognize which maps SHOULD be in automatch and which maps should be discarded from the rotation. An example would be Ferma 2v2...a 2v2 version of that map in basic is fine, but it should not be in automatch.

I think that Relic may be experimenting, which is okay I guess, but if they want to get serious about the competitive scene the rotation needs to be cared for and highlighted as an important feature that is monitored, improved and backed up with oversight to keep the map list sensible. Oh...and an awesome ladder system. :)
21 Jul 2013, 00:31 AM
#21
avatar of DrunkinGambit

Posts: 150

Nice one WhiteFlash. I'm with you on basically every point here.
The Worldbuilder group will be responsible for the top user-made maps when Relic releases the Worldbuilder. I'm confident in your abilities, mine, as well as many other map makers that the river of maps will flow unto the COH community (in quantity, but more importantly, quality).

I'm really looking forward to start working on maps with you and the rest of the community.
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