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COH2 System Performance Guide

2 Mar 2016, 09:25 AM
#2
avatar of Cyanara

Posts: 769 | Subs: 1

tl;dr :p

Edit: For what it's worth, I never have any game crashes. The only time it ever happens is when there is a sync error, and that seems to be an issue with the game itself. So hopefully this guide will help out those who do have strange problems :)
2 Mar 2016, 09:27 AM
#3
avatar of kamk
Donator 11

Posts: 764

tl;dr version: don't play on a potato :P
2 Mar 2016, 09:43 AM
#4
avatar of JuanElstretchyNeck

Posts: 226

Great guide!
Well done Cyanara

Another couple of great free anti virus tools are adware, hitman pro (trial version) and JRT.
2 Mar 2016, 10:36 AM
#5
avatar of BlackKorp

Posts: 974 | Subs: 2

Grat guide, best hardware on marked still having trouble with Coh, every game else runs perfect :lol:

Wdit: wtf this cpu priority gave me around 20 frames :facepalm:
2 Mar 2016, 10:58 AM
#6
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Dont help my wooden PC after 2014 (USF/OKW patch) and after patch when thay add new flame :(.
Thanks guys.
A_E
2 Mar 2016, 11:40 AM
#7
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

I run CoH2 at 60fps at top settings in 4v4:

2 Mar 2016, 12:09 PM
#8
avatar of jesulin
Donator 11

Posts: 590 | Subs: 10

Thanks @Cyanara for this guide !

Let'see if I can improve my FPS because since WFA and UKF my performance in CoH2 is a "pudding".
2 Mar 2016, 12:40 PM
#9
2 Mar 2016, 13:22 PM
#10
avatar of spajn
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Posts: 927

2 Mar 2016, 16:59 PM
#11
avatar of |GB| The Hooligan486
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Posts: 3602 | Subs: 1

2 Mar 2016, 17:23 PM
#12
avatar of AmiPolizeiFunk
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Patrion 15

Posts: 16697 | Subs: 12

Excellent work here. Thx Cyanara & artists/editors <444>3
2 Mar 2016, 17:35 PM
#13
avatar of chipwreckt

Posts: 732

Nice guide. Pretty standard stuff tho. I would like to add something from last year that helped me a lot. Masking the problem. I run everything on low/ off. BUT my game LOOKS like its on high/ ultra. Just by using the Sweet FX reshade thing.

https://www.coh2.org/topic/35324/free-graphical-upgrade-reshade-sweetfx
2 Mar 2016, 18:53 PM
#14
avatar of niutudis

Posts: 276

jump backJump back to quoted post2 Mar 2016, 11:40 AMA_E
I run CoH2 at 60fps at top settings in 4v4:


... until there is some smoke and fire :bananadance:
2 Mar 2016, 19:49 PM
#15
avatar of VonIvan

Posts: 2487 | Subs: 21

Good guide, but ultimately most of the problems with CoH2 are associated with the game itself being a performance hog and graphical nightmare. I probably have one of the best computer systems to date for playing CoH2 yet still experience occasional lag, graphical issues, and ram leaks.

As I've said before:
THE GAME NEEDS A BIG OPTIMIZATION PATCH AND IT NEEDS IT NOW :guyokay:
2 Mar 2016, 19:50 PM
#16
avatar of ferwiner
Donator 11

Posts: 2885

There is a mistake in the text. In 32-bit systems 4GB is the maximum size of address space, not memory. This space is generally divided into 4 chunks of 1GB. Sadly, the system has more to address than ram, for example the ports and some cpu stuff and these also fit into the same address space. Thus at least one of these 4 chunks of address space is already used (and this is a compatibility mode, normally it would also have the copy of whole ram address space for system use), so only 3 are allowed to be filled with RAM and used by programms. That is why in fact 32-bit system uses maximum 3gb of memory, even if 4gb is present on board.

I'm not sure if it is like that in all architechtures (it seems for me that there is no way around it), but that is definitely true for x86 and that is the only one described in the article.

TLDR: 32-bit system can use up to 3gb of ram not 4gb.
2 Mar 2016, 20:19 PM
#17
avatar of tightrope
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Patrion 39

Posts: 1194 | Subs: 29

Very nice!
2 Mar 2016, 22:13 PM
#18
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

Perfect thank you will adjust coh2 and third party software settings accordingly!
3 Mar 2016, 06:38 AM
#19
avatar of Cyanara

Posts: 769 | Subs: 1

There is a mistake in the text. In 32-bit systems 4GB is the maximum size of address space, not memory. This space is generally divided into 4 chunks of 1GB. Sadly, the system has more to address than ram, for example the ports and some cpu stuff and these also fit into the same address space. Thus at least one of these 4 chunks of address space is already used (and this is a compatibility mode, normally it would also have the copy of whole ram address space for system use), so only 3 are allowed to be filled with RAM and used by programms. That is why in fact 32-bit system uses maximum 3gb of memory, even if 4gb is present on board.

I'm not sure if it is like that in all architechtures (it seems for me that there is no way around it), but that is definitely true for x86 and that is the only one described in the article.

TLDR: 32-bit system can use up to 3gb of ram not 4gb.


Ultimately, if someone is trying to play on 32-bit Windows, they're gonna have a bad time :p That's all the average player really has to take away from this.
3 Mar 2016, 09:33 AM
#20
avatar of NOOEEH

Posts: 4

You forgot about good oldie
-nomovies -window -fullwindow -forceactive -lockMouse

3 Mar 2016, 09:53 AM
#21
avatar of wuff

Posts: 1534 | Subs: 1

Great guide.

COH2 is a TA's dream...

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