The Company of Heroes 2 Veterancy Guide
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+100% damage +253% Penetration
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Relic logic
Kill some mans so you have enough combat experience to heal your comrades, fire at enemy planes, sprint cloak etc
Kill some tanks so you can turn your turret even faster!
Kill some folks so your barrage can fire even further
Kill some germans so you can fire AT nades at enemy tanks
What do you think Veterancy should be? Just a blanket 10% accuracy for every unit at every level, or what?
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1: +10% to accuracy, received accuracy, damage, cooldown, reload, received suppression
2: +15% to all above
3: +20% to all above
(in total unit gets 45% to stats named above)
*from inf - means that adds X% stats like inf has
Pios/CE's
1: from inf +5%, +25% repair rate
2: from inf +10%, + 50% repair rate
3: from inf +15% + no damage taken from repairs
Snipers
1: +5% cooldown, reload, accuracy
2: +15% above
3: +15% above + 50% faster cloaking
MGs
1: 25% faster packup, setup +10% suppresion, +5% from inf
2: +10% suppresion, +10% from inf
3: +10% suppresion, +15% from inf
Mortars, stationary arty
1: -10% scatter, +5% from inf (except damage)
2: -10% scatter, +10% from inf (except damage)
3: -10% scatter, +15% from inf (except damage)
AT guns
1: +5% from inf(except damage), +10% gun rotation, +10% packup, setup, +10% penetration
2: +10% from inf(except damage), +10% gun rotation, +10% packup, setup +10% penetration
3: +15% from inf(except damage), +10% gun rotation, +10% packup, setup +10% penetration
Vehicles (Kubels, HT's, 222's etc)
1: +10% acc/dc, +10% accuracy, -15% moving accuracy penalty +10% sight
2: +15% acc/dc, +15% accuracy, -15% moving accuracy penalty +10% sight
3: +20% acc/dc, +20% accuracy, -15% moving accuracy penalty +10% sight
Arty Vehicles (like werfer, katyusha, Priest)
1: +10% acc/dc, -15% scatter, -15% recharge
2: +10% acc/dc, -15% scatter, -15% recharge
3: +10% acc/dc, -15% scatter, -15% recharge
Light tanks (T-70, Stuart, Luchs)
1:+10% acc/dc +10% sight +5%tank(accuracy, scatter, reload, moving acc penalty)
2:+10% acc/dc +10% sight +10%tank
3:+10% acc/dc +10% sight +15%tank
Medium Tanks
1:+10% acc/dc +10%tank +5% penetration
2:+10% acc/dc +15%tank +5% penetration
3:+10% acc/dc +20%tank +5% penetration
Heavy tanks
1: +10%tank +10% penetration
2: +15%tank +10% penetration
3: +20%tank +10% penetration
Why this makes logical?
inf gets better in all ways, from survival to killing,
Pios/CE's gets less bonuses but better repair skills,
MG's gets better in suppression and are harder to kill,
Mortars will be more accurate and harder to kill,
Snipers learned better to use scoped rifles, fire faster and with better accuracy and is better in cloaking,
paks turns and sets up faster, harder to kill and learned how to aim weak spots for better penetration.
Vehicles are used for light recon, gets faster, better accuracy when stationary and when on move
Arty Vehicles reloads faster, and fires with better precision
Light tanks are used as recon, gets worse crew bonuses than med or heavy tanks, better LoS
Medium tanks are standard tanks that gets good crew bonuses and speed ad little penetration
Heavy tanks gets best crew bonuses and better penetration
Relic vets for me are usually nonsense (vet 1 abilities or longer nade range?)
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Permanently BannedPosts: 2181
and what about okw level 4 and 5
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Also, I personally don't think Command Panther needs two columns, the auras already count as abilities. Just a matter of simplicity, really.
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Thanks for this great guide, I've been looking for this forever, and it's incredibly useful! I'm glad that someone is picking up the ball where Relic is dropping it. The one criticism I have is that it's missing the bulldozer sherman.
Thanks,
Anitlles
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The one criticism I have is that it's missing the bulldozer sherman.
They haven't finished the heavy tank category yet. That'll be updated soon.
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great job, thvm guys!!!
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Awesome guide, its amazing how many extra bonuses exist that the tooltips don't mention.
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Hey,
Thanks for this great guide, I've been looking for this forever, and it's incredibly useful! I'm glad that someone is picking up the ball where Relic is dropping it. The one criticism I have is that it's missing the bulldozer sherman.
Thanks,
Anitlles
oh wow youre right, good catch!
it will be added soon but of the top of my head it has the same bonuses as the normal usf sherman
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why this huge Bonus at vet2 for the howitzer?
+100% damage +253% Penetration
so it soft counters vehicles.
great chart, it's gonna help a lot.
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This makes sense Barton but there is one downside to that. If you get your units vet up then they become extremely powerful which means that your opponent has no change of a comeback if you kill some of his units and he replaces them with new ones.
What i am saying is the vet units against none vet ones would be to unfair/unbalanced.
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GUIDE CATEGORIES
TABLE OF CONTENTS
- Introduction
- Soviets
- T0: Regimental Field HQ
- T1: Special Rifle Com.
- T2: Support Weapon Kam.
- T3: Tankoviy Battailon Com.
- T4: Mechanized Armor Kam.
- Call-In Units
- Wehrmacht
- T0: Kampfgruppe HQ
- T1: Infanterie Komp.
- T2: Leichte Mechanized Komp.
- T3: Support Armor Korps
- T4: Heavy Panzer Korps
- Call-In Units
- US Forces
- Oberkommando West
- The British Forces
- RIP
- Note