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The Company of Heroes 2 Veterancy Guide

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19 Jan 2015, 21:48 PM
#22
avatar of gunther09
Donator 22

Posts: 538

why this huge Bonus at vet2 for the howitzer?

+100% damage +253% Penetration
19 Jan 2015, 21:49 PM
#23
avatar of Mr. Someguy

Posts: 4928

About time someone made one of these, thank you so much! This is extremely useful.


Relic logic

Kill some mans so you have enough combat experience to heal your comrades, fire at enemy planes, sprint cloak etc

Kill some tanks so you can turn your turret even faster!

Kill some folks so your barrage can fire even further

Kill some germans so you can fire AT nades at enemy tanks

What do you think Veterancy should be? Just a blanket 10% accuracy for every unit at every level, or what?
19 Jan 2015, 22:00 PM
#24
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

A_E
19 Jan 2015, 22:07 PM
#25
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

Amazing guide, great CoH porn right there.
19 Jan 2015, 22:28 PM
#26
avatar of CasTroy

Posts: 559

Great guide folks! Appreciate you work! :)
19 Jan 2015, 22:46 PM
#27
avatar of BartonPL

Posts: 2807 | Subs: 6

Infantry types (grens, PG's rifles, cons etc) vet

1: +10% to accuracy, received accuracy, damage, cooldown, reload, received suppression
2: +15% to all above
3: +20% to all above

(in total unit gets 45% to stats named above)

*from inf - means that adds X% stats like inf has

Pios/CE's

1: from inf +5%, +25% repair rate
2: from inf +10%, + 50% repair rate
3: from inf +15% + no damage taken from repairs

Snipers

1: +5% cooldown, reload, accuracy
2: +15% above
3: +15% above + 50% faster cloaking

MGs

1: 25% faster packup, setup +10% suppresion, +5% from inf
2: +10% suppresion, +10% from inf
3: +10% suppresion, +15% from inf

Mortars, stationary arty

1: -10% scatter, +5% from inf (except damage)
2: -10% scatter, +10% from inf (except damage)
3: -10% scatter, +15% from inf (except damage)

AT guns
1: +5% from inf(except damage), +10% gun rotation, +10% packup, setup, +10% penetration
2: +10% from inf(except damage), +10% gun rotation, +10% packup, setup +10% penetration
3: +15% from inf(except damage), +10% gun rotation, +10% packup, setup +10% penetration

Vehicles (Kubels, HT's, 222's etc)

1: +10% acc/dc, +10% accuracy, -15% moving accuracy penalty +10% sight
2: +15% acc/dc, +15% accuracy, -15% moving accuracy penalty +10% sight
3: +20% acc/dc, +20% accuracy, -15% moving accuracy penalty +10% sight

Arty Vehicles (like werfer, katyusha, Priest)

1: +10% acc/dc, -15% scatter, -15% recharge
2: +10% acc/dc, -15% scatter, -15% recharge
3: +10% acc/dc, -15% scatter, -15% recharge

Light tanks (T-70, Stuart, Luchs)

1:+10% acc/dc +10% sight +5%tank(accuracy, scatter, reload, moving acc penalty)
2:+10% acc/dc +10% sight +10%tank
3:+10% acc/dc +10% sight +15%tank

Medium Tanks

1:+10% acc/dc +10%tank +5% penetration
2:+10% acc/dc +15%tank +5% penetration
3:+10% acc/dc +20%tank +5% penetration

Heavy tanks

1: +10%tank +10% penetration
2: +15%tank +10% penetration
3: +20%tank +10% penetration


Why this makes logical?

inf gets better in all ways, from survival to killing,

Pios/CE's gets less bonuses but better repair skills,

MG's gets better in suppression and are harder to kill,

Mortars will be more accurate and harder to kill,

Snipers learned better to use scoped rifles, fire faster and with better accuracy and is better in cloaking,

paks turns and sets up faster, harder to kill and learned how to aim weak spots for better penetration.

Vehicles are used for light recon, gets faster, better accuracy when stationary and when on move

Arty Vehicles reloads faster, and fires with better precision

Light tanks are used as recon, gets worse crew bonuses than med or heavy tanks, better LoS

Medium tanks are standard tanks that gets good crew bonuses and speed ad little penetration

Heavy tanks gets best crew bonuses and better penetration


Relic vets for me are usually nonsense (vet 1 abilities or longer nade range?) :snfBarton:
19 Jan 2015, 22:56 PM
#28
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Good job guys and nice work Barton too. OKW vet :S.
19 Jan 2015, 22:59 PM
#29
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

received suppression bonuses are a big no no in my opinion, rest is nice

and what about okw level 4 and 5 :snfPeter:
19 Jan 2015, 23:48 PM
#30
avatar of Lazarraga
Donator 11

Posts: 204

Thank you guys for this guide. :)
nee
20 Jan 2015, 01:06 AM
#31
avatar of nee

Posts: 1216

typo: Conscripts' vet3 says "No long..." rather than "No longer..."

Also, I personally don't think Command Panther needs two columns, the auras already count as abilities. Just a matter of simplicity, really.
20 Jan 2015, 01:52 AM
#32
avatar of Antilles950
Donator 22

Posts: 168

Hey,

Thanks for this great guide, I've been looking for this forever, and it's incredibly useful! I'm glad that someone is picking up the ball where Relic is dropping it. The one criticism I have is that it's missing the bulldozer sherman.

Thanks,
Anitlles
20 Jan 2015, 02:21 AM
#33
avatar of James Hale

Posts: 574

The one criticism I have is that it's missing the bulldozer sherman.

They haven't finished the heavy tank category yet. That'll be updated soon.
20 Jan 2015, 03:08 AM
#34
avatar of Cyanara

Posts: 769 | Subs: 1

Hey, hey, waddya know! CE and pios do get combat bonuses after all! I'd always had my suspicions but everybody (including myself) pretty much seemed to take the in-game vet dialogue at its word.
20 Jan 2015, 03:28 AM
#35
avatar of JuanElstretchyNeck

Posts: 226

IT'S FINALLY HERE!

great job, thvm guys!!!
20 Jan 2015, 03:40 AM
#36
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

This guide is freaking amazing, really, really well done guys.
20 Jan 2015, 06:05 AM
#37
avatar of iTzDusty

Posts: 836 | Subs: 5

Dis some of that next level shit.

Awesome guide, its amazing how many extra bonuses exist that the tooltips don't mention.
20 Jan 2015, 06:35 AM
#38
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Hey,

Thanks for this great guide, I've been looking for this forever, and it's incredibly useful! I'm glad that someone is picking up the ball where Relic is dropping it. The one criticism I have is that it's missing the bulldozer sherman.

Thanks,
Anitlles

oh wow youre right, good catch!
it will be added soon but of the top of my head it has the same bonuses as the normal usf sherman
20 Jan 2015, 08:13 AM
#39
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

why this huge Bonus at vet2 for the howitzer?

+100% damage +253% Penetration


so it soft counters vehicles.

great chart, it's gonna help a lot.
20 Jan 2015, 09:57 AM
#40
avatar of The amazing Chandler

Posts: 1355

:snfBarton:


This makes sense Barton but there is one downside to that. If you get your units vet up then they become extremely powerful which means that your opponent has no change of a comeback if you kill some of his units and he replaces them with new ones.
What i am saying is the vet units against none vet ones would be to unfair/unbalanced.
20 Jan 2015, 11:53 AM
#41
avatar of Unshavenbackman

Posts: 680

Wow! Nice job.
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