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The Company of Heroes 2 Veterancy Guide

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19 Jan 2015, 19:12 PM
#2
avatar of AmiPolizeiFunk
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Patrion 15

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Totally fricken epic. Well done Sarantini & thx Fichten for making it into a Guide (no small task). I've been wanting this since WFA came out. Well done team! :thumbsup:
19 Jan 2015, 19:14 PM
#3
avatar of FichtenMoped
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As I already said: No problem :) I am flad to help <444>3
19 Jan 2015, 19:21 PM
#4
avatar of sneakking

Posts: 655

Permanently Banned
Thanks for taking the time to write this out guys.
19 Jan 2015, 19:22 PM
#5
avatar of Sarantini
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Posts: 2181

Enjoy!

Some bugs in the veterancy system
At vet 2 the usf atgun max reload goes from 2.4 to 2.7
paratroopers combat group dont heal themself at vet depsite what the text says (this likely happened when they removed the lieutenat and captain bonus that was still lingering)
Sturm pio get faster repair speed at vet 2 not at vet 3 what teh ingame text says
CE and Pios at vet 3 still take extra damage while repairing
soviet normal mortar normal barrage does not get incrreased at vet3, instead smoke is buffed twice
king tiger does not get a mobility buff at vet 5
19 Jan 2015, 19:28 PM
#6
19 Jan 2015, 19:35 PM
#7
avatar of -HOI-PauL.a.D
Donator 11

Posts: 1341 | Subs: 6

OKW OP!!!!!!!!!!!!!!!!!!!!!!!!
19 Jan 2015, 19:36 PM
#8
avatar of Kitahara

Posts: 96

Thank you! Very much! Now Relic, please enable us to make this into an UI mod, that can be used in ranked games!!!
19 Jan 2015, 19:47 PM
#9
avatar of siddolio

Posts: 471 | Subs: 1

Upboated m'lady
19 Jan 2015, 19:57 PM
#10
avatar of DandyFrontline

Posts: 155

Check PG vet2-3 and M4C 'recon mode'
19 Jan 2015, 19:57 PM
#11
avatar of James Hale

Posts: 574

Great idea for a guide, many thanks to the author(s) for putting the time and effort in. This will certainly make modding veterancy that much easier.

Thanks! :)
19 Jan 2015, 20:59 PM
#12
avatar of Sarantini
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Posts: 2181

Pgren and m4c sherman were wrong and will be quickly updated. Sorry about that!
19 Jan 2015, 21:02 PM
#13
avatar of ilGetUSomDay

Posts: 612

Wow I never realized how bad Shock veterancy was. Who needs that much of an accuracy buff when all their DPS is point blank....
19 Jan 2015, 21:04 PM
#14
avatar of BartonPL

Posts: 2807 | Subs: 6

Relic logic

Kill some mans so you have enough combat experience to heal your comrades, fire at enemy planes, sprint cloak etc

Kill some tanks so you can turn your turret even faster!

Kill some folks so your barrage can fire even further

Kill some germans so you can fire AT nades at enemy tanks
19 Jan 2015, 21:10 PM
#15
avatar of FichtenMoped
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Pgren and m4c sherman were wrong and will be quickly updated. Sorry about that!


This was just done by myself :) Guide should be correct now ^^
19 Jan 2015, 21:17 PM
#16
avatar of gunther09
Donator 22

Posts: 538

oh my God, thank you very very much for covering this topic!
19 Jan 2015, 21:18 PM
#17
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Really good job!

Veterancy for the OKW Ostwind seems to be wrong though. I think it gets a range increase at vet 4 or 5 instead of two times more damage.
19 Jan 2015, 21:31 PM
#18
avatar of Sarantini
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Donator 22

Posts: 2181

Really good job!

Veterancy for the OKW Ostwind seems to be wrong though. I think it gets a range increase at vet 4 or 5 instead of two times more damage.

Yep, I'm starting to feel like Relic :D
19 Jan 2015, 21:36 PM
#19
avatar of FichtenMoped
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Posts: 4785 | Subs: 3

Updated the Ostwind-Issue :)
19 Jan 2015, 21:40 PM
#20
avatar of MajorBloodnok
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Patrion 314

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I know this guide took a lot of time - and the outcome certainly justifies the effort! Great work, guys! Thank you :)

Well deserved promotion, Sarantini! :)
19 Jan 2015, 21:47 PM
#21
avatar of RMMLz

Posts: 1802 | Subs: 1

Thanks for making this, I have always wanted to know the exact "numbers" regarding the veterancy system but was too lazy to look it up.
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