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The Company of Heroes 2 Veterancy Guide
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Some bugs in the veterancy system
At vet 2 the usf atgun max reload goes from 2.4 to 2.7
paratroopers combat group dont heal themself at vet depsite what the text says (this likely happened when they removed the lieutenat and captain bonus that was still lingering)
Sturm pio get faster repair speed at vet 2 not at vet 3 what teh ingame text says
CE and Pios at vet 3 still take extra damage while repairing
soviet normal mortar normal barrage does not get incrreased at vet3, instead smoke is buffed twice
king tiger does not get a mobility buff at vet 5
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Thanks!
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Kill some mans so you have enough combat experience to heal your comrades, fire at enemy planes, sprint cloak etc
Kill some tanks so you can turn your turret even faster!
Kill some folks so your barrage can fire even further
Kill some germans so you can fire AT nades at enemy tanks
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Pgren and m4c sherman were wrong and will be quickly updated. Sorry about that!
This was just done by myself
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Veterancy for the OKW Ostwind seems to be wrong though. I think it gets a range increase at vet 4 or 5 instead of two times more damage.
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Really good job!
Veterancy for the OKW Ostwind seems to be wrong though. I think it gets a range increase at vet 4 or 5 instead of two times more damage.
Yep, I'm starting to feel like Relic
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Well deserved promotion, Sarantini!
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GUIDE CATEGORIES
TABLE OF CONTENTS
- Introduction
- Soviets
- T0: Regimental Field HQ
- T1: Special Rifle Com.
- T2: Support Weapon Kam.
- T3: Tankoviy Battailon Com.
- T4: Mechanized Armor Kam.
- Call-In Units
- Wehrmacht
- T0: Kampfgruppe HQ
- T1: Infanterie Komp.
- T2: Leichte Mechanized Komp.
- T3: Support Armor Korps
- T4: Heavy Panzer Korps
- Call-In Units
- US Forces
- Oberkommando West
- The British Forces
- RIP
- Note