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The Company of Heroes 2 Veterancy Guide

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26 Feb 2016, 00:55 AM
#122
avatar of CookiezNcreem
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jump backJump back to quoted post26 Feb 2016, 00:44 AMDrink
Is information in this guide relevant?




Id........Hope so?

If you mean updated..... Yes
nee
26 Feb 2016, 08:25 AM
#123
avatar of nee

Posts: 1216

Latest update mentions only one vet-related change:

"Stormtrooper Veterancy requirements have been set to the correct levels"

Whatever that might entail ,just heads up and such.
27 Feb 2016, 18:47 PM
#124
avatar of Drink

Posts: 27





Id........Hope so?

If you mean updated..... Yes


Thank you very much!
4 Mar 2016, 17:46 PM
#125
4 Mar 2016, 21:12 PM
#126
avatar of Gustybreeze
Patrion 39

Posts: 64

Typo in the panzfuziliers vet: +25% nade range then also -25%.
Was the okw sturm officer in there or it doesnt vet?
4 Mar 2016, 21:51 PM
#127
avatar of CookiezNcreem
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Typo in the panzfuziliers vet: +25% nade range then also -25%.
Was the okw sturm officer in there or it doesnt vet?



not a typo. -25% recharge time and +25% range are two totally, very different things


and no he doesnt vet
4 Mar 2016, 21:58 PM
#128
avatar of Gustybreeze
Patrion 39

Posts: 64

Soz...

K cheers
10 Mar 2016, 09:44 AM
#129
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
+2500% Movement Speed, -23% received accuracy (for ISG in vet 2) :lol: .
18 Apr 2016, 04:16 AM
#130
avatar of Mistah_S

Posts: 851 | Subs: 1


not a typo. -25% recharge time and +25% range are two totally, very different things
and no he doesnt vet


Quick Question Cookies
What weapon to Jeager (part of the salvage commander) infantry spawn with? It looks like the G43's
18 Apr 2016, 15:04 PM
#131
avatar of CookiezNcreem
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Quick Question Cookies
What weapon to Jeager (part of the salvage commander) infantry spawn with? It looks like the G43's


1 g43 that does the critting and 3 kar98s
26 Apr 2016, 20:21 PM
#132
avatar of Saganix

Posts: 1

Thanks a lot for this helpful guide.
You forgot to add that the kübel gains suppression on vet 5.
22 Jun 2016, 23:19 PM
#133
avatar of CookiezNcreem
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Everything should be updated correctly for the patch 6/21 now.


Note OKW lefh vet is still missing because im not sure it's implemented properly at all as it has Ostheer vet; not OKW vet.

23 Jun 2016, 09:48 AM
#134
avatar of chipwreckt

Posts: 732

Thx Cookie, great job FeelsGoodMan
4 Jul 2016, 15:12 PM
#135
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I am 99% sure that Volksgrenadiers do not get a -30% reload time at Vet5. At least that's what the game-files would imply.
4 Jul 2016, 17:17 PM
#136
avatar of CookiezNcreem
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I am 99% sure that Volksgrenadiers do not get a -30% reload time at Vet5. At least that's what the game-files would imply.


From previous patch notes where nazi zombie Volks were removed:


"The received accuracy bonus the Volksgrenadiers gained at Veterancy level 5 made them extremely durable. Durability was not one of the intended roles of the squad so adjustments were made.

Removed 0.71 received accuracy at veterancy level 5
Added 0.7 cooldown and reload at veterancy level 5"

Whether they actually added the reload like they said they would.....is well...their problem!

And you should report that to them at once! I'm leaving it in the guide because that's literally what they said they were adding. I don't have the ability to check and detect ninja changes, so I update this off patch notes mostly...

only crewzi knows whether it was actually added or if it was ninja removed at one point ;)
15 Jul 2016, 18:23 PM
#137
avatar of BlobSponge²

Posts: 32

Hi Cookiez!

I think you forgot to mention that captain squad will acquire passive sprint ability when they reach vet3.

Also, now MG34 squad from OKW move to HQ barracks.

Great job! This guide is very useful!
19 Jul 2016, 00:20 AM
#138
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

lol just realised the RIP list. nice touch.
24 Jul 2016, 04:31 AM
#139
avatar of elchino7
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Posts: 8154 | Subs: 2

I think there's a typo on the SU mortar barrage. I think's its 33%
3 Sep 2016, 12:50 PM
#140
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

I have one suggestion for a correction. The +33% range on the pack howitzer only applies to barrages not the auto fire.



The unit is quite unique in this regard as it is the only infantry based mobile indirect fire unit whose auto attack or any other attributes does not improve with vet. Only the barrages benefit from the levels of veterancy.
26 Sep 2016, 03:42 AM
#141
avatar of Hater

Posts: 493

Universal Carrier
* Something

Game hint states it is +20% sight. Checked and sight is indeed increasing.
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