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COH2 Modding: Getting started with the official tools

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21 Jun 2015, 14:52 PM
#162
avatar of c r u C e

Posts: 525

can you edit campaign units using this?
Thank you
21 Jun 2015, 15:51 PM
#163
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

can you edit campaign units using this?
Thank you


You can only use mods in custom games.
24 Jun 2015, 04:20 AM
#164
avatar of katyushavolleys1313

Posts: 1

Can you please help me, i got this crash when attempting to Build the mod (Figure 14):


Problem signature:
Problem Event Name: APPCRASH
Application Name: Archive.exe
Application Version: 3.0.0.18664
Application Timestamp: 5588571b
Fault Module Name: Archive.exe
Fault Module Version: 3.0.0.18664
Fault Module Timestamp: 5588571b
Exception Code: c0000005
Exception Offset: 00075749
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
24 Jun 2015, 08:10 AM
#165
avatar of Hater

Posts: 493

Do wee need a guide to create a new stuff with new modbuilder such as faceplates?
25 Jun 2015, 19:12 PM
#166
avatar of c r u C e

Posts: 525

jump backJump back to quoted post24 Jun 2015, 08:10 AMHater
Do wee need a guide to create a new stuff with new modbuilder such as faceplates?

This would be both interesting and helpful...still I don't think you could use custom made faceplates for automatch
21 Jul 2015, 17:34 PM
#167
avatar of jasperik

Posts: 8

now i get another one, i dont know what im doing wrong here, my previous mod was working but i somehow fucked up and every soldier with the volksgrenadier model showed up as a blue cube, still havent found a way to fix that one so i'll start over i guess.

Building Realism.mod...
C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe --operation ModBinaryBurn --root "C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml" --mod "C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism\Realism.xml" --burn_path "C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism Intermediate Cache\Intermediate Files\attrib\attrib"
Copying C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism\locale\english\english.ucs...
Writing C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism Intermediate Cache\Intermediate Files\info\3f6be47634e4469f887e13c73c906185.info...
Burning C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism\fallschirmjäger.tga...
C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\Burn.exe --source "C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism\fallschirmjäger.tga" --dest "C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism Intermediate Cache\Intermediate Files\info" --plugin "generic-image to generic-dds" --param "alpha_edge" "False" --param "black_border" "False" --param "compress_textures" "True" --param "flip_image" "False" --param "force_format" "False" --param "mip_drop" "0" --param "preferred_format" "0" --param "rescale_np2" "False" --param "tex_sharpen" "False" --param "want_mipmaps" "2" --game_data "C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\assets\data"
C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\Burn.exe failed with exit code 4.
Error building Realism.mod: Burn failed with exit code 4.
Built Realism.mod.
22 Jul 2015, 12:37 PM
#168
avatar of Chadster

Posts: 13

Hey all! Its been a while since I've last been here. Just recently I've been going back to my mod pack to further update it. Though just recently, people have been complaining that whenever they upgrade the AEF's bazooka and BAR racks, they get this error which doesn't allow them to pick up/purchase the weapons





It was odd, though its most likely a recent patch/update on the game. I went on to check my mod pack files, researches of the BAR and Bazooka, and this is what I get.




The actions bar is empty, though I have a feeling it always has been. If not, then maybe that's the case?
If the action bar isn't the issue, then what is? Is there anyway to fix it manually?
22 Jul 2015, 20:47 PM
#169
avatar of hattori

Posts: 1

I cant get the preview picture to work. The picture is 280 by 280 and in .tga format, but it still doesn't appear! Please Help!
4 Sep 2015, 13:22 PM
#170
avatar of cancun1

Posts: 1

Where .tga file
6 Sep 2015, 13:22 PM
#171
avatar of tungpro9901

Posts: 1

PLS help I can build the mod
E:\New folder\steamapps\common\Company of Heroes 2\Archive.exe failed with exit code -1073741819.
Thank you very much
11 Oct 2015, 04:58 AM
#172
avatar of RagDeNavLa

Posts: 1

Sorry, random question, but how do you make it so that buildings snaps to grid?
I remember previously before it was updated in the epbs construction_ext there's an option to have buildings snap to grid. Currently, i'm trying to change the 17 pounder's construction to snap onto grid like during the early days of the alpha, just like the bofors and the mortar pit. However, currently I can't find where this option is now
thanks, and have a good day
29 Oct 2015, 01:43 AM
#173
avatar of The Big Red 1

Posts: 758

can native language be implemented in custom games using this method? seeing how this works i am considering whether or not i should do it
5 Nov 2015, 01:50 AM
#174
avatar of kaztheslayr

Posts: 5

hi guys, I just publish a mod not sure if I should ask it here but Im new here so my question is how do I update my published mod sorry Im new to publishing mod xD

nvm got it answered tnx guys
6 Nov 2015, 09:02 AM
#175
avatar of Stafkeh
Patrion 14

Posts: 1006



...


Hello

Nice guide Janne! I got a small question: Is it also possible to change the starting unit in this SCAR file? For example, I'd like to start as OKW with a OST pioneer.

Thanks in advance!

EDIT: Woops, I posted this in the wrong thread. Should have been this one: http://www.coh2.org/topic/12433/how-to-custom-starting-resources-income-rate

I hope this is no problem.
6 Nov 2015, 11:28 AM
#176
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11



Hello

Nice guide Janne! I got a small question: Is it also possible to change the starting unit in this SCAR file? For example, I'd like to start as OKW with a OST pioneer.

Thanks in advance!

EDIT: Woops, I posted this in the wrong thread. Should have been this one: http://www.coh2.org/topic/12433/how-to-custom-starting-resources-income-rate

I hope this is no problem.


Yes, you could remove the starting units with SCAR and spawn the squad(s) you want.
6 Nov 2015, 17:56 PM
#177
avatar of Stafkeh
Patrion 14

Posts: 1006



Yes, you could remove the starting units with SCAR and spawn the squad(s) you want.


Can you tell me where to start? :) Like the basics of the SCAR file and where to put it in the CoH2 Mod Builder?
19 Nov 2015, 12:34 PM
#178
avatar of JONDJ23

Posts: 3

Hi. First time modding. How do I edit an already existing mod (Spearhead). I really like this mod but wanted to customize for my own personal taste.
20 Nov 2015, 10:39 AM
#179
avatar of JONDJ23

Posts: 3

I tried creating a mod but every time I right click and edit AE nothing shows up as in its blank and when I go to output I see 2 errors

Loading D:\Games\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml...
Loading LocDB...
LocDB loaded in 0.1540088 seconds.
116 enums loaded in 0.0140008 seconds.
Loading templates...
752 templates loaded in 1.8321048 seconds.
Loading instances...
10981 instances loaded in 31.242787 seconds.
Begin post load hookups and validation...
Validating templates...
752 templates validated in 0.0460027 seconds.
Validating instances...
Instance enum squad_type in file d:\games\steam\steamapps\common\company of heroes 2 tools\assets\data\attributes\instances\sbps\races\soviet\soldiers\partisan_commander_squads\partisans_smg_mp.xml has a value not matching it's type (partisan_smg is not an option for squad_type).
Instance enum squad_type in file d:\games\steam\steamapps\common\company of heroes 2 tools\assets\data\attributes\instances\sbps\races\soviet\soldiers\partisan_commander_squads\partisans_smg_mp.xml is having its value set to default ().
Instance enum deprecated_squad_class_type in file d:\games\steam\steamapps\common\company of heroes 2 tools\assets\data\attributes\instances\upgrade\intel_bulletins\infantry\partisan\received_accuracy_partisans.xml has a value not matching it's type (partisan_smg is not an option for squad_type).
Instance enum deprecated_squad_class_type in file d:\games\steam\steamapps\common\company of heroes 2 tools\assets\data\attributes\instances\upgrade\intel_bulletins\infantry\partisan\received_accuracy_partisans.xml is having its value set to default ().
10981 instances validated in 2.2341278 seconds.
Post load hookup and validation complete.
Load complete.
2 warnings, 2 errors.
Activating UI...
Loading C:\Users\JONDJ23\Desktop\as.xml...
C:\Users\JONDJ23\Desktop\as.xml loaded in 0.0020001 seconds.
Loading C:\Users\JONDJ23\Desktop\locale\english\english.ucs...
C:\Users\JONDJ23\Desktop\locale\english\english.ucs loaded in 0.0020001 seconds.
Begin post load hookups and validation...
Validating instances...
0 instances validated in 0 seconds.
Post load hookup and validation complete.
Load complete.

2 Aug 2016, 20:30 PM
#180
avatar of mumaurice

Posts: 1

Hey

i looking for someone who has a script for a map or can maybe write one. It should happen


1.limit of the maximum population

2. baseline change resources

3. camera height so that the camera can be away from the playing field


If that someone has or ever thank you


I am to see steam mumaurice thank you
15 Oct 2016, 20:51 PM
#181
avatar of Nemesis666

Posts: 6

Hi :) !

I'm looking for a modification of the starting units of all factions, any idea how modifity or delete this unit ?

I checked the Starting_Postions and the HQ(s) but... :'(

Any idea plz :o ?
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