COH2 Modding: Getting started with the official tools
Posts: 525
Thank you
Posts: 3421 | Subs: 11
can you edit campaign units using this?
Thank you
You can only use mods in custom games.
Posts: 1
Problem signature:
Problem Event Name: APPCRASH
Application Name: Archive.exe
Application Version: 3.0.0.18664
Application Timestamp: 5588571b
Fault Module Name: Archive.exe
Fault Module Version: 3.0.0.18664
Fault Module Timestamp: 5588571b
Exception Code: c0000005
Exception Offset: 00075749
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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C:\Windows\system32\en-US\erofflps.txt
Posts: 493
Posts: 525
Do wee need a guide to create a new stuff with new modbuilder such as faceplates?
This would be both interesting and helpful...still I don't think you could use custom made faceplates for automatch
Posts: 8
Building Realism.mod...
C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe --operation ModBinaryBurn --root "C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml" --mod "C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism\Realism.xml" --burn_path "C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism Intermediate Cache\Intermediate Files\attrib\attrib"
Copying C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism\locale\english\english.ucs...
Writing C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism Intermediate Cache\Intermediate Files\info\3f6be47634e4469f887e13c73c906185.info...
Burning C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism\fallschirmjäger.tga...
C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\Burn.exe --source "C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism\fallschirmjäger.tga" --dest "C:\Users\Jasper\Documents\My Games\Company of Heroes 2\Mod projects\Realism Intermediate Cache\Intermediate Files\info" --plugin "generic-image to generic-dds" --param "alpha_edge" "False" --param "black_border" "False" --param "compress_textures" "True" --param "flip_image" "False" --param "force_format" "False" --param "mip_drop" "0" --param "preferred_format" "0" --param "rescale_np2" "False" --param "tex_sharpen" "False" --param "want_mipmaps" "2" --game_data "C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\assets\data"
C:\Program Files\steam program\steamapps\common\Company of Heroes 2 Tools\Burn.exe failed with exit code 4.
Error building Realism.mod: Burn failed with exit code 4.
Built Realism.mod.
Posts: 13
It was odd, though its most likely a recent patch/update on the game. I went on to check my mod pack files, researches of the BAR and Bazooka, and this is what I get.
The actions bar is empty, though I have a feeling it always has been. If not, then maybe that's the case?
If the action bar isn't the issue, then what is? Is there anyway to fix it manually?
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E:\New folder\steamapps\common\Company of Heroes 2\Archive.exe failed with exit code -1073741819.
Thank you very much
Posts: 1
I remember previously before it was updated in the epbs construction_ext there's an option to have buildings snap to grid. Currently, i'm trying to change the 17 pounder's construction to snap onto grid like during the early days of the alpha, just like the bofors and the mortar pit. However, currently I can't find where this option is now
thanks, and have a good day
Posts: 758
Posts: 5
nvm got it answered tnx guys
Posts: 1006
...
Hello
Nice guide Janne! I got a small question: Is it also possible to change the starting unit in this SCAR file? For example, I'd like to start as OKW with a OST pioneer.
Thanks in advance!
EDIT: Woops, I posted this in the wrong thread. Should have been this one: http://www.coh2.org/topic/12433/how-to-custom-starting-resources-income-rate
I hope this is no problem.
Posts: 3421 | Subs: 11
Hello
Nice guide Janne! I got a small question: Is it also possible to change the starting unit in this SCAR file? For example, I'd like to start as OKW with a OST pioneer.
Thanks in advance!
EDIT: Woops, I posted this in the wrong thread. Should have been this one: http://www.coh2.org/topic/12433/how-to-custom-starting-resources-income-rate
I hope this is no problem.
Yes, you could remove the starting units with SCAR and spawn the squad(s) you want.
Posts: 1006
Yes, you could remove the starting units with SCAR and spawn the squad(s) you want.
Can you tell me where to start? Like the basics of the SCAR file and where to put it in the CoH2 Mod Builder?
Posts: 3
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Loading D:\Games\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml...
Loading LocDB...
LocDB loaded in 0.1540088 seconds.
116 enums loaded in 0.0140008 seconds.
Loading templates...
752 templates loaded in 1.8321048 seconds.
Loading instances...
10981 instances loaded in 31.242787 seconds.
Begin post load hookups and validation...
Validating templates...
752 templates validated in 0.0460027 seconds.
Validating instances...
Instance enum squad_type in file d:\games\steam\steamapps\common\company of heroes 2 tools\assets\data\attributes\instances\sbps\races\soviet\soldiers\partisan_commander_squads\partisans_smg_mp.xml has a value not matching it's type (partisan_smg is not an option for squad_type).
Instance enum squad_type in file d:\games\steam\steamapps\common\company of heroes 2 tools\assets\data\attributes\instances\sbps\races\soviet\soldiers\partisan_commander_squads\partisans_smg_mp.xml is having its value set to default ().
Instance enum deprecated_squad_class_type in file d:\games\steam\steamapps\common\company of heroes 2 tools\assets\data\attributes\instances\upgrade\intel_bulletins\infantry\partisan\received_accuracy_partisans.xml has a value not matching it's type (partisan_smg is not an option for squad_type).
Instance enum deprecated_squad_class_type in file d:\games\steam\steamapps\common\company of heroes 2 tools\assets\data\attributes\instances\upgrade\intel_bulletins\infantry\partisan\received_accuracy_partisans.xml is having its value set to default ().
10981 instances validated in 2.2341278 seconds.
Post load hookup and validation complete.
Load complete.
2 warnings, 2 errors.
Activating UI...
Loading C:\Users\JONDJ23\Desktop\as.xml...
C:\Users\JONDJ23\Desktop\as.xml loaded in 0.0020001 seconds.
Loading C:\Users\JONDJ23\Desktop\locale\english\english.ucs...
C:\Users\JONDJ23\Desktop\locale\english\english.ucs loaded in 0.0020001 seconds.
Begin post load hookups and validation...
Validating instances...
0 instances validated in 0 seconds.
Post load hookup and validation complete.
Load complete.
Posts: 1
i looking for someone who has a script for a map or can maybe write one. It should happen
1.limit of the maximum population
2. baseline change resources
3. camera height so that the camera can be away from the playing field
If that someone has or ever thank you
I am to see steam mumaurice thank you
Posts: 6
I'm looking for a modification of the starting units of all factions, any idea how modifity or delete this unit ?
I checked the Starting_Postions and the HQ(s) but... :'(
Any idea plz ?